more comment tweaks

This commit is contained in:
Eric Wasylishen 2014-10-24 00:33:44 -06:00
parent efa05251f1
commit 9b7da7e353

View file

@ -114,6 +114,13 @@ void GLAlias_CreateShaders (void)
=============
GL_DrawAliasFrame_ARB -- ericw
Optimized alias model drawing codepath.
Compared to the original GL_DrawAliasFrame, this makes 1 draw call,
no vertex data is uploaded (it's already in the r_meshvbo and r_meshindexesvbo
static VBOs), and lerping and lighting is done in the vertex shader
(see r_alias_vertexshader.glsl, but it's compiled ahead of time to ARB assembly
using compile_vertexshader.sh and saved in r_alias_vertexshader.h).
Based on code by MH from RMQEngine
=============
*/