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make Sander's FS search patch compatible with on-the-fly gamedir changing
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1000 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 35 additions and 3 deletions
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@ -1,10 +1,12 @@
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allow plain files to override files inside a PAK file -- Sander van Dijk
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allow plain files to override files inside a PAK file -- Sander van Dijk
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might not be compatible with the homedir patch yet -- O.S.
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Index: Quake/common.c
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Index: Quake/common.c
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===================================================================
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===================================================================
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--- Quake/common.c (revision 993)
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--- Quake/common.c (revision 998)
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+++ Quake/common.c (working copy)
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+++ Quake/common.c (working copy)
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@@ -1927,13 +1927,6 @@ static void COM_AddGameDirectory (const
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@@ -1926,13 +1926,6 @@ static void COM_AddGameDirectory (const
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path_id = com_searchpaths->path_id << 1;
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path_id = com_searchpaths->path_id << 1;
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else path_id = 1U;
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else path_id = 1U;
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@ -18,7 +20,7 @@ Index: Quake/common.c
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// add any pak files in the format pak0.pak pak1.pak, ...
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// add any pak files in the format pak0.pak pak1.pak, ...
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for (i = 0; ; i++)
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for (i = 0; ; i++)
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{
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{
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@@ -1963,6 +1956,13 @@ static void COM_AddGameDirectory (const
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@@ -1962,6 +1955,13 @@ static void COM_AddGameDirectory (const
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}
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}
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if (!pak) break;
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if (!pak) break;
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}
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}
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@ -32,4 +34,34 @@ Index: Quake/common.c
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}
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}
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/*
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/*
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Index: Quake/host_cmd.c
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===================================================================
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--- Quake/host_cmd.c (revision 998)
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+++ Quake/host_cmd.c (working copy)
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@@ -153,11 +153,6 @@ void Host_Game_f (void)
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if (com_searchpaths)
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path_id = com_searchpaths->path_id << 1;
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else path_id = 1U;
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- search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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- search->path_id = path_id;
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- q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
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- search->next = com_searchpaths;
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- com_searchpaths = search;
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//Load the paks if any are found:
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for (i = 0; ; i++)
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@@ -172,6 +167,13 @@ void Host_Game_f (void)
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search->next = com_searchpaths;
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com_searchpaths = search;
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}
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+
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+ // moved here from before the pakX.pak loop -- svdijk
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+ search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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+ search->path_id = path_id;
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+ q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
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+ search->next = com_searchpaths;
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+ com_searchpaths = search;
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}
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//clear out and reload appropriate data
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