From 987bc0ee755fdfb8a60743036773bbb5232a046e Mon Sep 17 00:00:00 2001 From: Shpoike Date: Fri, 15 Jul 2022 15:01:16 +0100 Subject: [PATCH] Fix server status reports causing issues for other engines. --- Quake/net_dgrm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Quake/net_dgrm.c b/Quake/net_dgrm.c index cfa52720..89aef362 100644 --- a/Quake/net_dgrm.c +++ b/Quake/net_dgrm.c @@ -1237,7 +1237,7 @@ static void _Datagram_ServerControlPacket (sys_socket_t acceptsock, struct qsock SZ_Clear(&net_message); MSG_WriteLong(&net_message, -1); - MSG_WriteString(&net_message, full?"statusResponse":"infoResponse\n");net_message.cursize--; + MSG_WriteString(&net_message, full?"statusResponse\n":"infoResponse\n");net_message.cursize--; COM_Parse(com_protocolname.string); if (*com_token) //the master server needs this. This tells the master which game we should be listed as. {MSG_WriteString(&net_message, va("\\gamename\\%s", com_token));net_message.cursize--;}