diff --git a/Quake/net_dgrm.c b/Quake/net_dgrm.c index cfa52720..89aef362 100644 --- a/Quake/net_dgrm.c +++ b/Quake/net_dgrm.c @@ -1237,7 +1237,7 @@ static void _Datagram_ServerControlPacket (sys_socket_t acceptsock, struct qsock SZ_Clear(&net_message); MSG_WriteLong(&net_message, -1); - MSG_WriteString(&net_message, full?"statusResponse":"infoResponse\n");net_message.cursize--; + MSG_WriteString(&net_message, full?"statusResponse\n":"infoResponse\n");net_message.cursize--; COM_Parse(com_protocolname.string); if (*com_token) //the master server needs this. This tells the master which game we should be listed as. {MSG_WriteString(&net_message, va("\\gamename\\%s", com_token));net_message.cursize--;}