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rebuilt SDL2 for windows and macosx after applying some fixes from
mainstream. some of the changes relevant to our supported targets include: - all: - SDL2 hg r11769 (SDL bug #3996) - mac: - SDL2 hg r11709 (SDL bug #3951) - SDL2 hg r11710 (SDL bug #3976) - SDL2 hg r11786 - windows: - SDL2 hg r11716 - SDL2 hg r11721 (SDL bug #3990) - SDL2 hg r11722 (SDL bug #3990) - SDL2 hg r11725 - SDL2 hg r11758 (SDL bug #3931) - SDL2 hg r11761 (SDL bug #3931) - SDL2 hg r11803 (SDL bug #4019) - SDL2 hg r11815 (SDL bug #4018) - SDL2 hg r11824 - SDL2 hg r11825 (SDL bug #4043) - SDL2 hg r11835 (SDL bug #3985) git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1555 af15c1b1-3010-417e-b628-4374ebc0bcbd
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5 changed files with 12 additions and 2 deletions
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#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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/* Try to find out if we're compiling for WinRT or non-WinRT */
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#if defined(_MSC_VER) && defined(__has_include)
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#define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>)
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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#define HAVE_WINAPIFAMILY_H 1
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#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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/* Try to find out if we're compiling for WinRT or non-WinRT */
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#if defined(_MSC_VER) && defined(__has_include)
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#define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>)
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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#define HAVE_WINAPIFAMILY_H 1
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