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revert (most of) r521, r756 and r759. Alter "gamekey" handling a bit to compensate.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@761 af15c1b1-3010-417e-b628-4374ebc0bcbd
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a19ea6b14b
commit
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5 changed files with 17 additions and 35 deletions
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@ -133,11 +133,6 @@ void CL_Disconnect (void)
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cls.state = ca_disconnected;
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if (sv.active)
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Host_ShutdownServer(false);
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if (cls.state != ca_dedicated && key_dest != key_menu)
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{
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key_dest = key_console;
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IN_Deactivate(vid.type == MODE_WINDOWED);
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}
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}
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cls.demoplayback = cls.timedemo = false;
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@ -150,11 +145,6 @@ void CL_Disconnect_f (void)
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CL_Disconnect ();
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if (sv.active)
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Host_ShutdownServer (false);
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if (cls.state != ca_dedicated && key_dest != key_menu)
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{
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key_dest = key_console;
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IN_Deactivate(vid.type == MODE_WINDOWED);
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}
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}
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@ -411,7 +411,9 @@ static void VID_Restart (void)
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Cvar_SetValueQuick (&vid_height, modelist[vid_default].height);
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Cvar_SetValueQuick (&vid_bpp, modelist[vid_default].bpp);
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Cvar_SetQuick (&vid_fullscreen, (windowed) ? "0" : "1");
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//
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// update mouse grab
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//
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if (vid_fullscreen.value)
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IN_Activate();
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else if (key_dest == key_console || key_dest == key_menu)
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@ -1351,6 +1353,7 @@ void VID_Toggle (void)
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Cvar_SetQuick (&vid_fullscreen, vid_fullscreen.value ? "0" : "1");
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vid_changed = was_changed;
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// update mouse grab
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if (vid_fullscreen.value)
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IN_Activate();
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else if (key_dest == key_console || key_dest == key_menu)
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@ -1712,15 +1715,10 @@ static void VID_MenuKey (int key)
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Cbuf_AddText ("vid_test\n");
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break;
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case 6:
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m_state = m_none;
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Cbuf_AddText ("vid_restart\n");
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if (cls.state == ca_connected)
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{
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key_dest = key_game;
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IN_Activate();
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}
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else
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key_dest = key_console;
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key_dest = key_game;
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m_state = m_none;
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IN_Activate();
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break;
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default:
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break;
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@ -1802,6 +1800,7 @@ VID_Menu_f
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*/
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static void VID_Menu_f (void)
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{
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IN_Deactivate(vid.type == MODE_WINDOWED);
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key_dest = key_menu;
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m_state = m_video;
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m_entersound = true;
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@ -210,7 +210,8 @@ void IN_Deactivate (qboolean free_cursor)
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void IN_Init (void)
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{
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prev_gamekey = (key_dest == key_game || m_keys_bind_grab);
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prev_gamekey = ((key_dest == key_game && !con_forcedup) ||
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(key_dest == key_menu && m_state == m_keys && m_keys_bind_grab));
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SDL_EnableUNICODE (!prev_gamekey);
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if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1)
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Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n");
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@ -306,7 +307,8 @@ void IN_SendKeyEvents (void)
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int sym, usym, state, modstate;
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qboolean gamekey;
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gamekey = (key_dest == key_game || m_keys_bind_grab);
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gamekey = ((key_dest == key_game && !con_forcedup) ||
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(key_dest == key_menu && m_state == m_keys && m_keys_bind_grab));
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if (gamekey != prev_gamekey)
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{
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prev_gamekey = gamekey;
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18
Quake/menu.c
18
Quake/menu.c
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@ -217,13 +217,8 @@ void M_ToggleMenu_f (void)
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return;
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}
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if (cls.state == ca_connected)
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{
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IN_Activate();
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key_dest = key_game;
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}
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else
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key_dest = key_console;
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IN_Activate();
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key_dest = key_game;
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m_state = m_none;
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return;
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}
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@ -280,13 +275,8 @@ void M_Main_Key (int key)
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switch (key)
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{
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case K_ESCAPE:
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if (cls.state == ca_connected)
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{
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IN_Activate();
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key_dest = key_game;
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}
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else
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key_dest = key_console;
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IN_Activate();
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key_dest = key_game;
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m_state = m_none;
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cls.demonum = m_save_demonum;
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if (!fitzmode) /* QuakeSpasm customization: */
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@ -1399,6 +1399,7 @@ ErrorReturn2:
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dfunc.Close_Socket(newsock);
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if (m_return_onerror)
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{
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IN_Deactivate(vid.type == MODE_WINDOWED);
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key_dest = key_menu;
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m_state = m_return_state;
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m_return_onerror = false;
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