mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-12 23:15:33 +00:00
more cvar cleanups: Added Cvar_LockVar, Cvar_UnlockVar, Cvar_UnlockAll and
Cvar_FindVarAfter. Don't expose cvar_vars directly and use Cvar_FindVarAfter instead. several typo fixes, etc. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@570 af15c1b1-3010-417e-b628-4374ebc0bcbd
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parent
62cd7643a3
commit
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4 changed files with 98 additions and 52 deletions
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@ -887,7 +887,8 @@ void BuildTabList (const char *partial)
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bash_partial[0] = 0;
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bash_singlematch = 1;
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for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
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cvar = Cvar_FindVarAfter ("", CVAR_NONE);
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for ( ; cvar ; cvar=cvar->next)
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if (!Q_strncmp (partial, cvar->name, len))
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AddToTabList (cvar->name, "cvar");
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67
Quake/cvar.c
67
Quake/cvar.c
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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "quakedef.h"
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cvar_t *cvar_vars;
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static cvar_t *cvar_vars;
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static char cvar_null_string[] = "";
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//==============================================================================
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@ -243,6 +243,59 @@ cvar_t *Cvar_FindVar (const char *var_name)
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return NULL;
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}
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cvar_t *Cvar_FindVarAfter (const char *prev_name, unsigned int with_flags)
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{
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cvar_t *var;
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if (*prev_name)
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{
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var = Cvar_FindVar (prev_name);
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if (!var)
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return NULL;
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var = var->next;
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}
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else
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var = cvar_vars;
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// search for the next cvar matching the needed flags
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while (var)
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{
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if ((var->flags & with_flags) || !with_flags)
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break;
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var = var->next;
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}
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return var;
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}
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/*
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============
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Cvar_LockVar
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============
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*/
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void Cvar_LockVar (const char *var_name)
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{
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cvar_t *var = Cvar_FindVar (var_name);
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if (var)
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var->flags |= CVAR_LOCKED;
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}
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void Cvar_UnlockVar (const char *var_name)
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{
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cvar_t *var = Cvar_FindVar (var_name);
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if (var)
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var->flags &= ~CVAR_LOCKED;
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}
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void Cvar_UnlockAll (void)
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{
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cvar_t *var;
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for (var = cvar_vars ; var ; var = var->next)
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{
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var->flags &= ~CVAR_LOCKED;
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}
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}
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/*
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============
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Cvar_VariableValue
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@ -318,7 +371,7 @@ void Cvar_Reset (const char *name)
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void Cvar_SetQuick (cvar_t *var, const char *value)
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{
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if (var->flags & (CVAR_ROM|CVAR_LOCKED))
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return; // cvar is marked read-only or locked temporarily
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return;
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if (!(var->flags & CVAR_REGISTERED))
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return;
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@ -356,8 +409,8 @@ void Cvar_SetQuick (cvar_t *var, const char *value)
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}
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//johnfitz
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if(var->callback)
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var->callback(var);
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if (var->callback)
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var->callback (var);
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}
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void Cvar_SetValueQuick (cvar_t *var, const float value)
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@ -386,7 +439,7 @@ Cvar_Set
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*/
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void Cvar_Set (const char *var_name, const char *value)
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{
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cvar_t *var;
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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@ -467,10 +520,10 @@ void Cvar_RegisterVariable (cvar_t *variable)
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qboolean set_rom;
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cvar_t *cursor,*prev; //johnfitz -- sorted list insert
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// first check to see if it has allready been defined
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// first check to see if it has already been defined
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if (Cvar_FindVar (variable->name))
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{
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Con_Printf ("Can't register variable %s, allready defined\n", variable->name);
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Con_Printf ("Can't register variable %s, already defined\n", variable->name);
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return;
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}
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60
Quake/cvar.h
60
Quake/cvar.h
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@ -22,21 +22,24 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef __CVAR_H__
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#define __CVAR_H__
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// cvar.h
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/*
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cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
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in C code.
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cvar_t variables are used to hold scalar or string variables that can
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be changed or displayed at the console or prog code as well as accessed
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directly in C code.
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it is sufficient to initialize a cvar_t with just the first two fields, or
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you can add a ,true flag for variables that you want saved to the configuration
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file when the game is quit:
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it is sufficient to initialize a cvar_t with just the first two fields,
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or you can add a ,true flag for variables that you want saved to the
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configuration file when the game is quit:
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cvar_t r_draworder = {"r_draworder","1"};
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cvar_t scr_screensize = {"screensize","1",true};
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Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
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Cvars must be registered before use, or they will have a 0 value instead
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of the float interpretation of the string.
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Generally, all cvar_t declarations should be registered in the apropriate
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init function before any console commands are executed:
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Cvar_RegisterVariable (&host_framerate);
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@ -52,16 +55,18 @@ teamplay = cvar("teamplay");
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cvar_set ("registered", "1");
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The user can access cvars from the console in two ways:
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r_draworder prints the current value
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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*/
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#define CVAR_NONE 0
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#define CVAR_ARCHIVE (1U << 0) // if set, causes it to be saved to config
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#define CVAR_NOTIFY (1U << 1) // changes will be broadcasted to all players (H2)
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#define CVAR_SERVERINFO (1U << 2) // added to serverinfo will be sent to clients (net_dgrm.c, qwsv)
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#define CVAR_NOTIFY (1U << 1) // changes will be broadcasted to all players (q1)
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#define CVAR_SERVERINFO (1U << 2) // added to serverinfo will be sent to clients (q1/net_dgrm.c and qwsv)
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#define CVAR_USERINFO (1U << 3) // added to userinfo, will be sent to server (qwcl)
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#define CVAR_CHANGED (1U << 4)
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#define CVAR_ROM (1U << 6)
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@ -78,18 +83,18 @@ typedef struct cvar_s
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const char *string;
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unsigned int flags;
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float value;
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struct cvar_s *next;
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const char *default_string; //johnfitz -- remember defaults for reset function
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cvarcallback_t callback; //johnfitz
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cvarcallback_t callback;
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struct cvar_s *next;
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} cvar_t;
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void Cvar_RegisterVariable (cvar_t *variable);
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// registers a cvar that already has the name, string, and optionally
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// the archive elements set.
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void Cvar_SetCallback (cvar_t *var, cvarcallback_t func);
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// set a callback function to the var
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void Cvar_RegisterVariable (cvar_t *variable);
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// registers a cvar that allready has the name, string, and optionally the
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// archive elements set.
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void Cvar_Set (const char *var_name, const char *value);
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// equivelant to "<name> <variable>" typed at the console
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float Cvar_VariableValue (const char *var_name);
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// returns 0 if not defined or non numeric
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const char *Cvar_VariableString (const char *var_name);
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const char *Cvar_VariableString (const char *var_name);
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// returns an empty string if not defined
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const char *Cvar_CompleteVariable (const char *partial);
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// attempts to match a partial variable name for command line completion
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// returns NULL if nothing fits
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qboolean Cvar_Command (void);
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// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
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// command. Returns true if the command was a variable reference that
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void Cvar_WriteVariables (FILE *f);
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// Writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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// with the CVAR_ARCHIVE flag set
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cvar_t *Cvar_FindVar (const char *var_name);
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cvar_t *Cvar_FindVar (const char *var_name);
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cvar_t *Cvar_FindVarAfter (const char *prev_name, unsigned int with_flags);
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void Cvar_Init (void);
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void Cvar_LockVar (const char *var_name);
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void Cvar_UnlockVar (const char *var_name);
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void Cvar_UnlockAll (void);
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extern cvar_t *cvar_vars;
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void Cvar_Init (void);
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const char *Cvar_CompleteVariable (const char *partial);
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// attempts to match a partial variable name for command line completion
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// returns NULL if nothing fits
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#endif /* __CVAR_H__ */
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@ -956,27 +956,11 @@ static qsocket_t *_Datagram_CheckNewConnections (void)
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if (command == CCREQ_RULE_INFO)
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{
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const char *prevCvarName;
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cvar_t *var;
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cvar_t *var;
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// find the search start location
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prevCvarName = MSG_ReadString();
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if (*prevCvarName)
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{
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var = Cvar_FindVar (prevCvarName);
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if (!var)
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return NULL;
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var = var->next;
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}
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else
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var = cvar_vars;
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// search for the next server cvar
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while (var)
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{
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if (var->flags & CVAR_SERVERINFO)
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break;
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var = var->next;
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}
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var = Cvar_FindVarAfter (prevCvarName, CVAR_SERVERINFO);
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// send the response
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SZ_Clear(&net_message);
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