diff --git a/Quake/chase.c b/Quake/chase.c index 6ddd25b5..cb637c66 100644 --- a/Quake/chase.c +++ b/Quake/chase.c @@ -106,7 +106,7 @@ void Chase_UpdateForDrawing (void) VectorCopy (ideal, r_refdef.vieworg); // find the spot the player is looking at - VectorMA (cl.viewent.origin, 4096, forward, temp); + VectorMA (cl.viewent.origin, 1<<20, forward, temp); TraceLine (cl.viewent.origin, temp, crosshair); // calculate camera angles to look at the same spot