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fix missing viewmodel after model scaling patch
See: https://github.com/sezero/quakespasm/pull/32.
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@ -822,6 +822,7 @@ void V_CalcRefdef (void)
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view->model = cl.model_precache[cl.stats[STAT_WEAPON]];
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view->frame = cl.stats[STAT_WEAPONFRAME];
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view->colormap = vid.colormap;
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view->scale = ENTSCALE_DEFAULT;
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//johnfitz -- v_gunkick
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if (v_gunkick.value == 1) //original quake kick
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