changed many sprintf() calls into q_snprintf().

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@557 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2011-12-27 10:50:42 +00:00
parent 90dcb767b0
commit 88cd7e3232
13 changed files with 47 additions and 47 deletions

View file

@ -1453,7 +1453,7 @@ void COM_WriteFile (const char *filename, const void *data, int len)
Sys_mkdir (com_gamedir); //johnfitz -- if we've switched to a nonexistant gamedir, create it now so we don't crash
sprintf (name, "%s/%s", com_gamedir, filename);
q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, filename);
handle = Sys_FileOpenWrite (name);
if (handle == -1)
@ -1572,7 +1572,7 @@ static int COM_FindFile (const char *filename, int *handle, FILE **file,
continue;
}
sprintf (netpath, "%s/%s",search->filename, filename);
q_snprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename);
findtime = Sys_FileTime (netpath);
if (findtime == -1)
continue;
@ -1887,7 +1887,7 @@ void COM_AddGameDirectory (const char *dir)
// add any pak files in the format pak0.pak pak1.pak, ...
for (i = 0; ; i++)
{
sprintf (pakfile, "%s/pak%i.pak", dir, i);
q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i);
pak = COM_LoadPackFile (pakfile);
if (!pak)
break;

View file

@ -162,7 +162,7 @@ void Con_Dump_f (void)
#if 1
//johnfitz -- there is a security risk in writing files with an arbitrary filename. so,
//until stuffcmd is crippled to alleviate this risk, just force the default filename.
sprintf (name, "%s/condump.txt", com_gamedir);
q_snprintf (name, sizeof(name), "%s/condump.txt", com_gamedir);
#else
if (Cmd_Argc() > 2)
{
@ -177,11 +177,11 @@ void Con_Dump_f (void)
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".txt", sizeof(name));
}
else
sprintf (name, "%s/condump.txt", com_gamedir);
q_snprintf (name, sizeof(name), "%s/condump.txt", com_gamedir);
#endif
COM_CreatePath (name);

View file

@ -246,7 +246,7 @@ qpic_t *Draw_PicFromWad (const char *name)
else
{
char texturename[64]; //johnfitz
sprintf (texturename, "%s:%s", WADFILENAME, name); //johnfitz
q_snprintf (texturename, sizeof(texturename), "%s:%s", WADFILENAME, name); //johnfitz
offset = (src_offset_t)p - (src_offset_t)wad_base + sizeof(int)*2; //johnfitz

View file

@ -443,11 +443,11 @@ void Mod_LoadTextures (lump_t *l)
//external textures -- first look in "textures/mapname/" then look in "textures/"
mark = Hunk_LowMark();
COM_StripExtension (loadmodel->name + 5, mapname, sizeof(mapname));
sprintf (filename, "textures/%s/#%s", mapname, tx->name+1); //this also replaces the '*' with a '#'
q_snprintf (filename, sizeof(filename), "textures/%s/#%s", mapname, tx->name+1); //this also replaces the '*' with a '#'
data = Image_LoadImage (filename, &fwidth, &fheight);
if (!data)
{
sprintf (filename, "textures/#%s", tx->name+1);
q_snprintf (filename, sizeof(filename), "textures/#%s", tx->name+1);
data = Image_LoadImage (filename, &fwidth, &fheight);
}
@ -460,7 +460,7 @@ void Mod_LoadTextures (lump_t *l)
}
else //use the texture from the bsp file
{
sprintf (texturename, "%s:%s", loadmodel->name, tx->name);
q_snprintf (texturename, sizeof(texturename), "%s:%s", loadmodel->name, tx->name);
offset = (src_offset_t)(mt+1) - (src_offset_t)mod_base;
tx->gltexture = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_NONE);
@ -469,7 +469,7 @@ void Mod_LoadTextures (lump_t *l)
//now create the warpimage, using dummy data from the hunk to create the initial image
Hunk_Alloc (gl_warpimagesize*gl_warpimagesize*4); //make sure hunk is big enough so we don't reach an illegal address
Hunk_FreeToLowMark (mark);
sprintf (texturename, "%s_warp", texturename);
q_snprintf (texturename, sizeof(texturename), "%s_warp", texturename);
tx->warpimage = TexMgr_LoadImage (loadmodel, texturename, gl_warpimagesize,
gl_warpimagesize, SRC_RGBA, hunk_base, "", (src_offset_t)hunk_base, TEXPREF_NOPICMIP | TEXPREF_WARPIMAGE);
tx->update_warp = true;
@ -479,11 +479,11 @@ void Mod_LoadTextures (lump_t *l)
//external textures -- first look in "textures/mapname/" then look in "textures/"
mark = Hunk_LowMark ();
COM_StripExtension (loadmodel->name + 5, mapname, sizeof(mapname));
sprintf (filename, "textures/%s/%s", mapname, tx->name);
q_snprintf (filename, sizeof(filename), "textures/%s/%s", mapname, tx->name);
data = Image_LoadImage (filename, &fwidth, &fheight);
if (!data)
{
sprintf (filename, "textures/%s", tx->name);
q_snprintf (filename, sizeof(filename), "textures/%s", tx->name);
data = Image_LoadImage (filename, &fwidth, &fheight);
}
@ -495,10 +495,10 @@ void Mod_LoadTextures (lump_t *l)
//now try to load glow/luma image from the same place
Hunk_FreeToLowMark (mark);
sprintf (filename2, "%s_glow", filename);
q_snprintf (filename2, sizeof(filename2), "%s_glow", filename);
data = Image_LoadImage (filename2, &fwidth, &fheight);
if (!data)
sprintf (filename2, "%s_luma", filename);
q_snprintf (filename2, sizeof(filename2), "%s_luma", filename);
data = Image_LoadImage (filename2, &fwidth, &fheight);
if (data)
@ -507,13 +507,13 @@ void Mod_LoadTextures (lump_t *l)
}
else //use the texture from the bsp file
{
sprintf (texturename, "%s:%s", loadmodel->name, tx->name);
q_snprintf (texturename, sizeof(texturename), "%s:%s", loadmodel->name, tx->name);
offset = (src_offset_t)(mt+1) - (src_offset_t)mod_base;
if (Mod_CheckFullbrights ((byte *)(tx+1), pixels))
{
tx->gltexture = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_MIPMAP | TEXPREF_NOBRIGHT);
sprintf (texturename, "%s:%s_glow", loadmodel->name, tx->name);
q_snprintf (texturename, sizeof(texturename), "%s:%s_glow", loadmodel->name, tx->name);
tx->fullbright = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_MIPMAP | TEXPREF_FULLBRIGHT);
}
@ -1885,13 +1885,13 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
memcpy (texels, (byte *)(pskintype + 1), size);
//johnfitz -- rewritten
sprintf (name, "%s:frame%i", loadmodel->name, i);
q_snprintf (name, sizeof(name), "%s:frame%i", loadmodel->name, i);
offset = (src_offset_t)(pskintype+1) - (src_offset_t)mod_base;
if (Mod_CheckFullbrights ((byte *)(pskintype+1), size))
{
pheader->gltextures[i][0] = TexMgr_LoadImage (loadmodel, name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype+1), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_NOBRIGHT);
sprintf (fbr_mask_name, "%s:frame%i_glow", loadmodel->name, i);
q_snprintf (fbr_mask_name, sizeof(fbr_mask_name), "%s:frame%i_glow", loadmodel->name, i);
pheader->fbtextures[i][0] = TexMgr_LoadImage (loadmodel, fbr_mask_name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype+1), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_FULLBRIGHT);
}
@ -1928,13 +1928,13 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
}
//johnfitz -- rewritten
sprintf (name, "%s:frame%i_%i", loadmodel->name, i,j);
q_snprintf (name, sizeof(name), "%s:frame%i_%i", loadmodel->name, i,j);
offset = (src_offset_t)(pskintype) - (src_offset_t)mod_base; //johnfitz
if (Mod_CheckFullbrights ((byte *)(pskintype), size))
{
pheader->gltextures[i][j&3] = TexMgr_LoadImage (loadmodel, name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_NOBRIGHT);
sprintf (fbr_mask_name, "%s:frame%i_%i_glow", loadmodel->name, i,j);
q_snprintf (fbr_mask_name, sizeof(fbr_mask_name), "%s:frame%i_%i_glow", loadmodel->name, i,j);
pheader->fbtextures[i][j&3] = TexMgr_LoadImage (loadmodel, fbr_mask_name, pheader->skinwidth, pheader->skinheight,
SRC_INDEXED, (byte *)(pskintype), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_FULLBRIGHT);
}
@ -2265,7 +2265,7 @@ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
pspriteframe->tmax = (float)height/(float)TexMgr_PadConditional(height);
//johnfitz
sprintf (name, "%s:frame%i", loadmodel->name, framenum);
q_snprintf (name, sizeof(name), "%s:frame%i", loadmodel->name, framenum);
offset = (src_offset_t)(pinframe+1) - (src_offset_t)mod_base; //johnfitz
pspriteframe->gltexture =
TexMgr_LoadImage (loadmodel, name, width, height, SRC_INDEXED,

View file

@ -305,7 +305,7 @@ void R_TranslateNewPlayerSkin (int playernum)
pixels = (byte *)paliashdr + paliashdr->texels[skinnum]; // This is not a persistent place!
//upload new image
sprintf(name, "player_%i", playernum);
q_snprintf(name, sizeof(name), "player_%i", playernum);
playertextures[playernum] = TexMgr_LoadImage (currententity->model, name, paliashdr->skinwidth, paliashdr->skinheight,
SRC_INDEXED, pixels, paliashdr->gltextures[skinnum][0]->source_file, paliashdr->gltextures[skinnum][0]->source_offset, TEXPREF_PAD | TEXPREF_OVERWRITE);

View file

@ -451,7 +451,7 @@ SCR_DrawClock -- johnfitz
*/
void SCR_DrawClock (void)
{
char str[9];
char str[12];
if (scr_clock.value == 1)
{
@ -738,8 +738,8 @@ void SCR_ScreenShot_f (void)
// find a file name to save it to
for (i=0; i<10000; i++)
{
sprintf (tganame, "spasm%04i.tga", i); // "fitz%04i.tga"
sprintf (checkname, "%s/%s", com_gamedir, tganame);
q_snprintf (tganame, sizeof(tganame), "spasm%04i.tga", i); // "fitz%04i.tga"
q_snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, tganame);
if (Sys_FileTime(checkname) == -1)
break; // file doesn't exist
}

View file

@ -105,7 +105,7 @@ void Sky_LoadTexture (texture_t *mt)
for (j=0 ; j<128 ; j++)
back_data[(i*128) + j] = src[i*256 + j + 128];
sprintf(texturename, "%s:%s_back", loadmodel->name, mt->name);
q_snprintf(texturename, sizeof(texturename), "%s:%s_back", loadmodel->name, mt->name);
solidskytexture = TexMgr_LoadImage (loadmodel, texturename, 128, 128, SRC_INDEXED, back_data, "", (src_offset_t)back_data, TEXPREF_NONE);
// extract front layer and upload
@ -117,7 +117,7 @@ void Sky_LoadTexture (texture_t *mt)
front_data[(i*128) + j] = 255;
}
sprintf(texturename, "%s:%s_front", loadmodel->name, mt->name);
q_snprintf(texturename, sizeof(texturename), "%s:%s_front", loadmodel->name, mt->name);
alphaskytexture = TexMgr_LoadImage (loadmodel, texturename, 128, 128, SRC_INDEXED, front_data, "", (src_offset_t)front_data, TEXPREF_ALPHA);
// calculate r_fastsky color based on average of all opaque foreground colors
@ -175,7 +175,7 @@ void Sky_LoadSkyBox (const char *name)
for (i=0; i<6; i++)
{
mark = Hunk_LowMark ();
sprintf (filename, "gfx/env/%s%s", name, suf[i]);
q_snprintf (filename, sizeof(filename), "gfx/env/%s%s", name, suf[i]);
data = Image_LoadImage (filename, &width, &height);
if (data)
{

View file

@ -230,7 +230,7 @@ void TexMgr_Imagedump_f (void)
char *c;
//create directory
sprintf(dirname, "%s/imagedump", com_gamedir);
q_snprintf(dirname, sizeof(dirname), "%s/imagedump", com_gamedir);
Sys_mkdir (dirname);
//loop through textures
@ -240,7 +240,7 @@ void TexMgr_Imagedump_f (void)
while ( (c = strchr(tempname, ':')) ) *c = '_';
while ( (c = strchr(tempname, '/')) ) *c = '_';
while ( (c = strchr(tempname, '*')) ) *c = '_';
sprintf(tganame, "imagedump/%s.tga", tempname);
q_snprintf(tganame, sizeof(tganame), "imagedump/%s.tga", tempname);
GL_Bind (glt);
if (glt->flags & TEXPREF_ALPHA)

View file

@ -189,7 +189,7 @@ void Host_Game_f (void)
//Load the paks if any are found:
for (i = 0; ; i++)
{
sprintf (pakfile, "%s/pak%i.pak", com_gamedir, i);
q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", com_gamedir, i);
pak = COM_LoadPackFile (pakfile);
if (!pak)
break;
@ -278,13 +278,13 @@ void ExtraMaps_Init (void)
// we don't want to list the maps in id1 pakfiles,
// because these are not "add-on" levels
sprintf (ignorepakdir, "/%s/", GAMENAME);
q_snprintf (ignorepakdir, sizeof(ignorepakdir), "/%s/", GAMENAME);
for (search = com_searchpaths; search; search = search->next)
{
if (*search->filename) //directory
{
sprintf (filestring,"%s/maps/",search->filename);
q_snprintf (filestring, sizeof(filestring), "%s/maps/", search->filename);
dir_p = opendir(filestring);
if (dir_p == NULL)
continue;
@ -411,9 +411,9 @@ void Modlist_Init (void)
i = COM_CheckParm ("-basedir");
if (i && i < com_argc-1)
sprintf (dir_string, "%s/", com_argv[i+1]);
q_snprintf (dir_string, sizeof(dir_string), "%s/", com_argv[i+1]);
else
sprintf (dir_string, "%s/", host_parms->basedir);
q_snprintf (dir_string, sizeof(dir_string), "%s/", host_parms->basedir);
dir_p = opendir(dir_string);
if (dir_p == NULL)
@ -423,7 +423,7 @@ void Modlist_Init (void)
{
if ((strcmp(dir_t->d_name, ".") == 0) || (strcmp(dir_t->d_name, "..") == 0))
continue;
sprintf(mod_dir_string, "%s%s/", dir_string, dir_t->d_name);
q_snprintf(mod_dir_string, sizeof(mod_dir_string), "%s%s/", dir_string, dir_t->d_name);
mod_dir_p = opendir(mod_dir_string);
if (mod_dir_p == NULL)
continue;
@ -885,7 +885,7 @@ void Host_Changelevel_f (void)
}
//johnfitz -- check for client having map before anything else
sprintf (level, "maps/%s.bsp", Cmd_Argv(1));
q_snprintf (level, sizeof(level), "maps/%s.bsp", Cmd_Argv(1));
if (COM_OpenFile (level, &i, NULL) == -1)
Host_Error ("cannot find map %s", level);
//johnfitz
@ -1047,7 +1047,7 @@ void Host_Savegame_f (void)
}
}
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".sav", sizeof(name));
Con_Printf ("Saving game to %s...\n", name);
@ -1119,7 +1119,7 @@ void Host_Loadgame_f (void)
cls.demonum = -1; // stop demo loop in case this fails
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".sav", sizeof(name));
// we can't call SCR_BeginLoadingPlaque, because too much stack space has

View file

@ -37,12 +37,12 @@ byte *Image_LoadImage (const char *name, int *width, int *height)
{
FILE *f;
sprintf (loadfilename, "%s.tga", name);
q_snprintf (loadfilename, sizeof(loadfilename), "%s.tga", name);
COM_FOpenFile (loadfilename, &f, NULL);
if (f)
return Image_LoadTGA (f, width, height);
sprintf (loadfilename, "%s.pcx", name);
q_snprintf (loadfilename, sizeof(loadfilename), "%s.pcx", name);
COM_FOpenFile (loadfilename, &f, NULL);
if (f)
return Image_LoadPCX (f, width, height);
@ -106,7 +106,7 @@ qboolean Image_WriteTGA (const char *name, byte *data, int width, int height, in
byte header[TARGAHEADERSIZE];
Sys_mkdir (com_gamedir); //if we've switched to a nonexistant gamedir, create it now so we don't crash
sprintf (pathname, "%s/%s", com_gamedir, name);
q_snprintf (pathname, sizeof(pathname), "%s/%s", com_gamedir, name);
handle = Sys_FileOpenWrite (pathname);
if (handle == -1)
return false;

View file

@ -431,7 +431,7 @@ void M_ScanSaves (void)
{
strcpy (m_filenames[i], "--- UNUSED SLOT ---");
loadable[i] = false;
sprintf (name, "%s/s%i.sav", com_gamedir, i);
q_snprintf (name, sizeof(name), "%s/s%i.sav", com_gamedir, i);
f = fopen (name, "r");
if (!f)
continue;

View file

@ -269,7 +269,7 @@ void R_ReadPointFile_f (void)
particle_t *p;
char name[MAX_OSPATH];
sprintf (name,"maps/%s.pts", sv.name);
q_snprintf (name, sizeof(name), "maps/%s.pts", sv.name);
COM_FOpenFile (name, &f, NULL);
if (!f)

View file

@ -1354,8 +1354,8 @@ void SV_SpawnServer (const char *server)
sv.time = 1.0;
strcpy (sv.name, server);
sprintf (sv.modelname,"maps/%s.bsp", server);
strncpy (sv.name, server, sizeof(sv.name) - 1);
q_snprintf (sv.modelname, sizeof(sv.modelname), "maps/%s.bsp", server);
sv.worldmodel = Mod_ForName (sv.modelname, false);
if (!sv.worldmodel)
{