mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-14 17:10:53 +00:00
changed many sprintf() calls into q_snprintf().
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@557 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
90dcb767b0
commit
88cd7e3232
13 changed files with 47 additions and 47 deletions
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@ -1453,7 +1453,7 @@ void COM_WriteFile (const char *filename, const void *data, int len)
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Sys_mkdir (com_gamedir); //johnfitz -- if we've switched to a nonexistant gamedir, create it now so we don't crash
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sprintf (name, "%s/%s", com_gamedir, filename);
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q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, filename);
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handle = Sys_FileOpenWrite (name);
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if (handle == -1)
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@ -1572,7 +1572,7 @@ static int COM_FindFile (const char *filename, int *handle, FILE **file,
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continue;
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}
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sprintf (netpath, "%s/%s",search->filename, filename);
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q_snprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename);
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findtime = Sys_FileTime (netpath);
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if (findtime == -1)
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continue;
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@ -1887,7 +1887,7 @@ void COM_AddGameDirectory (const char *dir)
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// add any pak files in the format pak0.pak pak1.pak, ...
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for (i = 0; ; i++)
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{
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sprintf (pakfile, "%s/pak%i.pak", dir, i);
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q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i);
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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@ -162,7 +162,7 @@ void Con_Dump_f (void)
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#if 1
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//johnfitz -- there is a security risk in writing files with an arbitrary filename. so,
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//until stuffcmd is crippled to alleviate this risk, just force the default filename.
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sprintf (name, "%s/condump.txt", com_gamedir);
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q_snprintf (name, sizeof(name), "%s/condump.txt", com_gamedir);
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#else
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if (Cmd_Argc() > 2)
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{
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@ -177,11 +177,11 @@ void Con_Dump_f (void)
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Con_Printf ("Relative pathnames are not allowed.\n");
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return;
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}
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sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
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q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
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COM_DefaultExtension (name, ".txt", sizeof(name));
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}
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else
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sprintf (name, "%s/condump.txt", com_gamedir);
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q_snprintf (name, sizeof(name), "%s/condump.txt", com_gamedir);
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#endif
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COM_CreatePath (name);
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@ -246,7 +246,7 @@ qpic_t *Draw_PicFromWad (const char *name)
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else
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{
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char texturename[64]; //johnfitz
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sprintf (texturename, "%s:%s", WADFILENAME, name); //johnfitz
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q_snprintf (texturename, sizeof(texturename), "%s:%s", WADFILENAME, name); //johnfitz
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offset = (src_offset_t)p - (src_offset_t)wad_base + sizeof(int)*2; //johnfitz
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@ -443,11 +443,11 @@ void Mod_LoadTextures (lump_t *l)
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//external textures -- first look in "textures/mapname/" then look in "textures/"
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mark = Hunk_LowMark();
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COM_StripExtension (loadmodel->name + 5, mapname, sizeof(mapname));
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sprintf (filename, "textures/%s/#%s", mapname, tx->name+1); //this also replaces the '*' with a '#'
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q_snprintf (filename, sizeof(filename), "textures/%s/#%s", mapname, tx->name+1); //this also replaces the '*' with a '#'
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data = Image_LoadImage (filename, &fwidth, &fheight);
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if (!data)
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{
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sprintf (filename, "textures/#%s", tx->name+1);
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q_snprintf (filename, sizeof(filename), "textures/#%s", tx->name+1);
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data = Image_LoadImage (filename, &fwidth, &fheight);
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}
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@ -460,7 +460,7 @@ void Mod_LoadTextures (lump_t *l)
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}
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else //use the texture from the bsp file
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{
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sprintf (texturename, "%s:%s", loadmodel->name, tx->name);
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q_snprintf (texturename, sizeof(texturename), "%s:%s", loadmodel->name, tx->name);
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offset = (src_offset_t)(mt+1) - (src_offset_t)mod_base;
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tx->gltexture = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
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SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_NONE);
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@ -469,7 +469,7 @@ void Mod_LoadTextures (lump_t *l)
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//now create the warpimage, using dummy data from the hunk to create the initial image
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Hunk_Alloc (gl_warpimagesize*gl_warpimagesize*4); //make sure hunk is big enough so we don't reach an illegal address
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Hunk_FreeToLowMark (mark);
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sprintf (texturename, "%s_warp", texturename);
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q_snprintf (texturename, sizeof(texturename), "%s_warp", texturename);
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tx->warpimage = TexMgr_LoadImage (loadmodel, texturename, gl_warpimagesize,
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gl_warpimagesize, SRC_RGBA, hunk_base, "", (src_offset_t)hunk_base, TEXPREF_NOPICMIP | TEXPREF_WARPIMAGE);
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tx->update_warp = true;
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@ -479,11 +479,11 @@ void Mod_LoadTextures (lump_t *l)
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//external textures -- first look in "textures/mapname/" then look in "textures/"
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mark = Hunk_LowMark ();
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COM_StripExtension (loadmodel->name + 5, mapname, sizeof(mapname));
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sprintf (filename, "textures/%s/%s", mapname, tx->name);
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q_snprintf (filename, sizeof(filename), "textures/%s/%s", mapname, tx->name);
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data = Image_LoadImage (filename, &fwidth, &fheight);
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if (!data)
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{
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sprintf (filename, "textures/%s", tx->name);
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q_snprintf (filename, sizeof(filename), "textures/%s", tx->name);
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data = Image_LoadImage (filename, &fwidth, &fheight);
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}
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@ -495,10 +495,10 @@ void Mod_LoadTextures (lump_t *l)
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//now try to load glow/luma image from the same place
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Hunk_FreeToLowMark (mark);
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sprintf (filename2, "%s_glow", filename);
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q_snprintf (filename2, sizeof(filename2), "%s_glow", filename);
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data = Image_LoadImage (filename2, &fwidth, &fheight);
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if (!data)
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sprintf (filename2, "%s_luma", filename);
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q_snprintf (filename2, sizeof(filename2), "%s_luma", filename);
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data = Image_LoadImage (filename2, &fwidth, &fheight);
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if (data)
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@ -507,13 +507,13 @@ void Mod_LoadTextures (lump_t *l)
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}
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else //use the texture from the bsp file
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{
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sprintf (texturename, "%s:%s", loadmodel->name, tx->name);
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q_snprintf (texturename, sizeof(texturename), "%s:%s", loadmodel->name, tx->name);
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offset = (src_offset_t)(mt+1) - (src_offset_t)mod_base;
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if (Mod_CheckFullbrights ((byte *)(tx+1), pixels))
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{
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tx->gltexture = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
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SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_MIPMAP | TEXPREF_NOBRIGHT);
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sprintf (texturename, "%s:%s_glow", loadmodel->name, tx->name);
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q_snprintf (texturename, sizeof(texturename), "%s:%s_glow", loadmodel->name, tx->name);
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tx->fullbright = TexMgr_LoadImage (loadmodel, texturename, tx->width, tx->height,
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SRC_INDEXED, (byte *)(tx+1), loadmodel->name, offset, TEXPREF_MIPMAP | TEXPREF_FULLBRIGHT);
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}
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@ -1885,13 +1885,13 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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memcpy (texels, (byte *)(pskintype + 1), size);
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//johnfitz -- rewritten
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sprintf (name, "%s:frame%i", loadmodel->name, i);
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q_snprintf (name, sizeof(name), "%s:frame%i", loadmodel->name, i);
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offset = (src_offset_t)(pskintype+1) - (src_offset_t)mod_base;
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if (Mod_CheckFullbrights ((byte *)(pskintype+1), size))
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{
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pheader->gltextures[i][0] = TexMgr_LoadImage (loadmodel, name, pheader->skinwidth, pheader->skinheight,
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SRC_INDEXED, (byte *)(pskintype+1), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_NOBRIGHT);
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sprintf (fbr_mask_name, "%s:frame%i_glow", loadmodel->name, i);
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q_snprintf (fbr_mask_name, sizeof(fbr_mask_name), "%s:frame%i_glow", loadmodel->name, i);
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pheader->fbtextures[i][0] = TexMgr_LoadImage (loadmodel, fbr_mask_name, pheader->skinwidth, pheader->skinheight,
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SRC_INDEXED, (byte *)(pskintype+1), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_FULLBRIGHT);
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}
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@ -1928,13 +1928,13 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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}
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//johnfitz -- rewritten
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sprintf (name, "%s:frame%i_%i", loadmodel->name, i,j);
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q_snprintf (name, sizeof(name), "%s:frame%i_%i", loadmodel->name, i,j);
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offset = (src_offset_t)(pskintype) - (src_offset_t)mod_base; //johnfitz
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if (Mod_CheckFullbrights ((byte *)(pskintype), size))
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{
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pheader->gltextures[i][j&3] = TexMgr_LoadImage (loadmodel, name, pheader->skinwidth, pheader->skinheight,
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SRC_INDEXED, (byte *)(pskintype), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_NOBRIGHT);
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sprintf (fbr_mask_name, "%s:frame%i_%i_glow", loadmodel->name, i,j);
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q_snprintf (fbr_mask_name, sizeof(fbr_mask_name), "%s:frame%i_%i_glow", loadmodel->name, i,j);
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pheader->fbtextures[i][j&3] = TexMgr_LoadImage (loadmodel, fbr_mask_name, pheader->skinwidth, pheader->skinheight,
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SRC_INDEXED, (byte *)(pskintype), loadmodel->name, offset, TEXPREF_PAD | TEXPREF_FULLBRIGHT);
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}
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@ -2265,7 +2265,7 @@ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
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pspriteframe->tmax = (float)height/(float)TexMgr_PadConditional(height);
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//johnfitz
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sprintf (name, "%s:frame%i", loadmodel->name, framenum);
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q_snprintf (name, sizeof(name), "%s:frame%i", loadmodel->name, framenum);
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offset = (src_offset_t)(pinframe+1) - (src_offset_t)mod_base; //johnfitz
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pspriteframe->gltexture =
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TexMgr_LoadImage (loadmodel, name, width, height, SRC_INDEXED,
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@ -305,7 +305,7 @@ void R_TranslateNewPlayerSkin (int playernum)
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pixels = (byte *)paliashdr + paliashdr->texels[skinnum]; // This is not a persistent place!
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//upload new image
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sprintf(name, "player_%i", playernum);
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q_snprintf(name, sizeof(name), "player_%i", playernum);
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playertextures[playernum] = TexMgr_LoadImage (currententity->model, name, paliashdr->skinwidth, paliashdr->skinheight,
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SRC_INDEXED, pixels, paliashdr->gltextures[skinnum][0]->source_file, paliashdr->gltextures[skinnum][0]->source_offset, TEXPREF_PAD | TEXPREF_OVERWRITE);
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@ -451,7 +451,7 @@ SCR_DrawClock -- johnfitz
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*/
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void SCR_DrawClock (void)
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{
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char str[9];
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char str[12];
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if (scr_clock.value == 1)
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{
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@ -738,8 +738,8 @@ void SCR_ScreenShot_f (void)
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// find a file name to save it to
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for (i=0; i<10000; i++)
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{
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sprintf (tganame, "spasm%04i.tga", i); // "fitz%04i.tga"
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sprintf (checkname, "%s/%s", com_gamedir, tganame);
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q_snprintf (tganame, sizeof(tganame), "spasm%04i.tga", i); // "fitz%04i.tga"
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q_snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, tganame);
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if (Sys_FileTime(checkname) == -1)
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break; // file doesn't exist
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}
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@ -105,7 +105,7 @@ void Sky_LoadTexture (texture_t *mt)
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for (j=0 ; j<128 ; j++)
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back_data[(i*128) + j] = src[i*256 + j + 128];
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sprintf(texturename, "%s:%s_back", loadmodel->name, mt->name);
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q_snprintf(texturename, sizeof(texturename), "%s:%s_back", loadmodel->name, mt->name);
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solidskytexture = TexMgr_LoadImage (loadmodel, texturename, 128, 128, SRC_INDEXED, back_data, "", (src_offset_t)back_data, TEXPREF_NONE);
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// extract front layer and upload
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@ -117,7 +117,7 @@ void Sky_LoadTexture (texture_t *mt)
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front_data[(i*128) + j] = 255;
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}
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sprintf(texturename, "%s:%s_front", loadmodel->name, mt->name);
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q_snprintf(texturename, sizeof(texturename), "%s:%s_front", loadmodel->name, mt->name);
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alphaskytexture = TexMgr_LoadImage (loadmodel, texturename, 128, 128, SRC_INDEXED, front_data, "", (src_offset_t)front_data, TEXPREF_ALPHA);
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// calculate r_fastsky color based on average of all opaque foreground colors
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@ -175,7 +175,7 @@ void Sky_LoadSkyBox (const char *name)
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for (i=0; i<6; i++)
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{
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mark = Hunk_LowMark ();
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sprintf (filename, "gfx/env/%s%s", name, suf[i]);
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q_snprintf (filename, sizeof(filename), "gfx/env/%s%s", name, suf[i]);
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data = Image_LoadImage (filename, &width, &height);
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if (data)
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{
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@ -230,7 +230,7 @@ void TexMgr_Imagedump_f (void)
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char *c;
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//create directory
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sprintf(dirname, "%s/imagedump", com_gamedir);
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q_snprintf(dirname, sizeof(dirname), "%s/imagedump", com_gamedir);
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Sys_mkdir (dirname);
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//loop through textures
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@ -240,7 +240,7 @@ void TexMgr_Imagedump_f (void)
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while ( (c = strchr(tempname, ':')) ) *c = '_';
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while ( (c = strchr(tempname, '/')) ) *c = '_';
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while ( (c = strchr(tempname, '*')) ) *c = '_';
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sprintf(tganame, "imagedump/%s.tga", tempname);
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q_snprintf(tganame, sizeof(tganame), "imagedump/%s.tga", tempname);
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GL_Bind (glt);
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if (glt->flags & TEXPREF_ALPHA)
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@ -189,7 +189,7 @@ void Host_Game_f (void)
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//Load the paks if any are found:
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for (i = 0; ; i++)
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{
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sprintf (pakfile, "%s/pak%i.pak", com_gamedir, i);
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q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", com_gamedir, i);
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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@ -278,13 +278,13 @@ void ExtraMaps_Init (void)
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// we don't want to list the maps in id1 pakfiles,
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// because these are not "add-on" levels
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sprintf (ignorepakdir, "/%s/", GAMENAME);
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q_snprintf (ignorepakdir, sizeof(ignorepakdir), "/%s/", GAMENAME);
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for (search = com_searchpaths; search; search = search->next)
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{
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if (*search->filename) //directory
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{
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sprintf (filestring,"%s/maps/",search->filename);
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q_snprintf (filestring, sizeof(filestring), "%s/maps/", search->filename);
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dir_p = opendir(filestring);
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if (dir_p == NULL)
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continue;
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@ -411,9 +411,9 @@ void Modlist_Init (void)
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i = COM_CheckParm ("-basedir");
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if (i && i < com_argc-1)
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sprintf (dir_string, "%s/", com_argv[i+1]);
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q_snprintf (dir_string, sizeof(dir_string), "%s/", com_argv[i+1]);
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else
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sprintf (dir_string, "%s/", host_parms->basedir);
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q_snprintf (dir_string, sizeof(dir_string), "%s/", host_parms->basedir);
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dir_p = opendir(dir_string);
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if (dir_p == NULL)
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@ -423,7 +423,7 @@ void Modlist_Init (void)
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{
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if ((strcmp(dir_t->d_name, ".") == 0) || (strcmp(dir_t->d_name, "..") == 0))
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continue;
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sprintf(mod_dir_string, "%s%s/", dir_string, dir_t->d_name);
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q_snprintf(mod_dir_string, sizeof(mod_dir_string), "%s%s/", dir_string, dir_t->d_name);
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mod_dir_p = opendir(mod_dir_string);
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if (mod_dir_p == NULL)
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continue;
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@ -885,7 +885,7 @@ void Host_Changelevel_f (void)
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}
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//johnfitz -- check for client having map before anything else
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sprintf (level, "maps/%s.bsp", Cmd_Argv(1));
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q_snprintf (level, sizeof(level), "maps/%s.bsp", Cmd_Argv(1));
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if (COM_OpenFile (level, &i, NULL) == -1)
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Host_Error ("cannot find map %s", level);
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//johnfitz
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@ -1047,7 +1047,7 @@ void Host_Savegame_f (void)
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}
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}
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sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
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q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
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COM_DefaultExtension (name, ".sav", sizeof(name));
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Con_Printf ("Saving game to %s...\n", name);
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@ -1119,7 +1119,7 @@ void Host_Loadgame_f (void)
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cls.demonum = -1; // stop demo loop in case this fails
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sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
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q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
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COM_DefaultExtension (name, ".sav", sizeof(name));
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// we can't call SCR_BeginLoadingPlaque, because too much stack space has
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@ -37,12 +37,12 @@ byte *Image_LoadImage (const char *name, int *width, int *height)
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{
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||||
FILE *f;
|
||||
|
||||
sprintf (loadfilename, "%s.tga", name);
|
||||
q_snprintf (loadfilename, sizeof(loadfilename), "%s.tga", name);
|
||||
COM_FOpenFile (loadfilename, &f, NULL);
|
||||
if (f)
|
||||
return Image_LoadTGA (f, width, height);
|
||||
|
||||
sprintf (loadfilename, "%s.pcx", name);
|
||||
q_snprintf (loadfilename, sizeof(loadfilename), "%s.pcx", name);
|
||||
COM_FOpenFile (loadfilename, &f, NULL);
|
||||
if (f)
|
||||
return Image_LoadPCX (f, width, height);
|
||||
|
@ -106,7 +106,7 @@ qboolean Image_WriteTGA (const char *name, byte *data, int width, int height, in
|
|||
byte header[TARGAHEADERSIZE];
|
||||
|
||||
Sys_mkdir (com_gamedir); //if we've switched to a nonexistant gamedir, create it now so we don't crash
|
||||
sprintf (pathname, "%s/%s", com_gamedir, name);
|
||||
q_snprintf (pathname, sizeof(pathname), "%s/%s", com_gamedir, name);
|
||||
handle = Sys_FileOpenWrite (pathname);
|
||||
if (handle == -1)
|
||||
return false;
|
||||
|
|
|
@ -431,7 +431,7 @@ void M_ScanSaves (void)
|
|||
{
|
||||
strcpy (m_filenames[i], "--- UNUSED SLOT ---");
|
||||
loadable[i] = false;
|
||||
sprintf (name, "%s/s%i.sav", com_gamedir, i);
|
||||
q_snprintf (name, sizeof(name), "%s/s%i.sav", com_gamedir, i);
|
||||
f = fopen (name, "r");
|
||||
if (!f)
|
||||
continue;
|
||||
|
|
|
@ -269,7 +269,7 @@ void R_ReadPointFile_f (void)
|
|||
particle_t *p;
|
||||
char name[MAX_OSPATH];
|
||||
|
||||
sprintf (name,"maps/%s.pts", sv.name);
|
||||
q_snprintf (name, sizeof(name), "maps/%s.pts", sv.name);
|
||||
|
||||
COM_FOpenFile (name, &f, NULL);
|
||||
if (!f)
|
||||
|
|
|
@ -1354,8 +1354,8 @@ void SV_SpawnServer (const char *server)
|
|||
|
||||
sv.time = 1.0;
|
||||
|
||||
strcpy (sv.name, server);
|
||||
sprintf (sv.modelname,"maps/%s.bsp", server);
|
||||
strncpy (sv.name, server, sizeof(sv.name) - 1);
|
||||
q_snprintf (sv.modelname, sizeof(sv.modelname), "maps/%s.bsp", server);
|
||||
sv.worldmodel = Mod_ForName (sv.modelname, false);
|
||||
if (!sv.worldmodel)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue