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r_alias.c: fix crash on out-of-range skin numbers. This bounds check was in WinQuake, but not FitzQuake.
Fixes crash in malice TC reported by NightFright: http://www.celephais.net/board/view_thread.php?id=60831&start=829 git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1204 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 9 additions and 3 deletions
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@ -621,7 +621,7 @@ R_DrawAliasModel -- johnfitz -- almost completely rewritten
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void R_DrawAliasModel (entity_t *e)
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{
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aliashdr_t *paliashdr;
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int i, anim;
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int i, anim, skinnum;
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gltexture_t *tx, *fb;
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lerpdata_t lerpdata;
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@ -683,8 +683,14 @@ void R_DrawAliasModel (entity_t *e)
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//
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GL_DisableMultitexture();
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anim = (int)(cl.time*10) & 3;
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tx = paliashdr->gltextures[e->skinnum][anim];
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fb = paliashdr->fbtextures[e->skinnum][anim];
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skinnum = e->skinnum;
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if ((skinnum >= paliashdr->numskins) || (skinnum < 0))
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{
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Con_DPrintf ("R_DrawAliasModel: no such skin # %d\n", skinnum);
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skinnum = 0;
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}
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tx = paliashdr->gltextures[skinnum][anim];
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fb = paliashdr->fbtextures[skinnum][anim];
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if (e->colormap != vid.colormap && !gl_nocolors.value)
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{
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i = e - cl_entities;
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