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Update sndspeed cvar when it is changed from the command line (from Sander). Note in-game changes of the sound cvars don't change sound playback settings or behaviour.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@489 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -171,7 +171,7 @@ void S_Init (void)
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i = COM_CheckParm("-sndspeed");
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if (i && i < com_argc-1)
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{
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sndspeed.value = Q_atoi(com_argv[i+1]);
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Cvar_Set ("sndspeed", com_argv[i+1]);
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}
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if (host_parms->memsize < 0x800000)
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