From 810f4bbe1e2f5f2b24067772fadecd8e7b172542 Mon Sep 17 00:00:00 2001 From: sezero Date: Sat, 11 Oct 2014 12:05:25 +0000 Subject: [PATCH] update documents git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1099 af15c1b1-3010-417e-b628-4374ebc0bcbd --- quakespasm/Linux/sgml/Quakespasm.sgml | 5 +++-- quakespasm/Quakespasm.html | 5 +++-- quakespasm/Quakespasm.txt | 8 +++++--- 3 files changed, 11 insertions(+), 7 deletions(-) diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 60e617a3..8933b0fc 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -4,7 +4,7 @@ -Page last edited Sep. 29, 2014 +Page last edited Oct. 11, 2014 About

@@ -115,13 +115,14 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it. SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it. + Revised keyboard input code. Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth" Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue. Console speed now resolution-independent. Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak. PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod. Support for opengl non-power-of-two-textures extension. - Support for OpenGL vertex buffer objects (VBO) for world and brush models. + Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models. Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8). Fence textures support. Dynamic light speedup. Speedup loading of tga and pcx external images. diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html index f3ef117f..132c164f 100644 --- a/quakespasm/Quakespasm.html +++ b/quakespasm/Quakespasm.html @@ -11,7 +11,7 @@

 

-

Page last edited Sep. 29, 2014

+

Page last edited Oct. 11, 2014

1. About

@@ -190,13 +190,14 @@ these patched libSDL binaries may help.
  • Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
  • SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
  • +
  • Revised keyboard input code.
  • Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"
  • Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.
  • Console speed now resolution-independent.
  • Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.
  • PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.
  • Support for opengl non-power-of-two-textures extension.
  • -
  • Support for OpenGL vertex buffer objects (VBO) for world and brush models.
  • +
  • Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models.
  • Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
  • Fence textures support.
  • Dynamic light speedup. Speedup loading of tga and pcx external images.
  • diff --git a/quakespasm/Quakespasm.txt b/quakespasm/Quakespasm.txt index b02eac90..06e6d2d7 100644 --- a/quakespasm/Quakespasm.txt +++ b/quakespasm/Quakespasm.txt @@ -35,7 +35,7 @@ ______________________________________________________________________ - Page last edited Sep. 29, 2014 + Page last edited Oct. 11, 2014 1. About @@ -192,6 +192,8 @@ o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it. + o Revised keyboard input code. + o Revised/improved the 'game' command, i.e. on-the-fly mod changing. It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for @@ -211,8 +213,8 @@ o Support for opengl non-power-of-two-textures extension. - o Support for OpenGL vertex buffer objects (VBO) for world and brush - models. + o Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) + for world and brush models. o Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).