From 7ff59028811845bd25745462d6eadd5269535f20 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer
-Brightness issues should be fixed with GLSL gamma in 0.90.1, if your system supports OpenGL 2. For reference on older systems:
-
+QuakeSpasm 0.93.3 has initial support for playing the 2021 re-release content:
-
-
-
-
-
-
QuakeSpasm
@@ -89,7 +85,6 @@ SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input
Visit the
FitzQuake homepage for a full run-down of the engine's commands and variables.
@@ -195,7 +189,6 @@ quakespasm.pak contains a default.cfg which has been updated to give some defaul
See the Downloads section to get the sourcecode, then below for platform specific instructions.
Quakespasm can also be built with the cross-platform Codeblocks. A Quakespasm App (including program launcher and update framework) can be made using the Xcode template found in the MacOSX directory. Alternatively, have a look at Makefile.darwin for more instructions on building from a console. Brightness issues should be fixed with GLSL gamma in 0.90.1, if your system supports OpenGL 2. For reference on older systems: QuakeSpasm 0.93.3 has initial support for playing the 2021 re-release content:
@@ -426,7 +417,6 @@ these patched libSDL binaries may help.
@@ -710,16 +700,7 @@ these patched libSDL binaries may help.
-
5. Known Bugs
+5. Quake '2021 re-release'
6. Changes
@@ -62,21 +62,17 @@
7. Todo
+7. Copyright
8. Copyright
+8. Contact
9. Contact
-
-10. Links
-
+9. Links
-1. About
+1. About
2. Downloads
-
3. Hints
-
4. Compiling and Installation
-
Quakespasm's (optional) custom data is now stored in the file quakespasm.pak. This file should be placed alongside your quakespasm binary and id1 directory.5. Known Bugs
+5. Quake '2021 re-release'
-
-
-Some versions of Xorg and SDL have brightness issues.
-Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
-these patched libSDL binaries may help.
+
-
+unzip QuakeEX.kpf localization/loc_english.txt
+Note: the extracted file should be in the 'rerelease/localization' directory, not 'rerelease'.6. Changes
-
-
6.1 Changes in 0.93.3
+
6.7 Changes in 0.91.0
-
Bugfixes
6.8 Changes in 0.90.1
-
Bugfixes
7. Todo
-
-
-
-8. Copyright
+7. Copyright
@@ -730,7 +711,7 @@ these patched libSDL binaries may help.
9. Contact
+8. Contact
@@ -745,8 +726,7 @@ these patched libSDL binaries may help.
10. Links
-
+9. Links
diff --git a/Quakespasm.txt b/Quakespasm.txt
index 3c410574..22604bc3 100644
--- a/Quakespasm.txt
+++ b/Quakespasm.txt
@@ -17,7 +17,8 @@
4.2 Windows
4.3 Mac OS X
- 5. Known Bugs
+ 5. Quake '2021 re-release'
+
6. Changes
6.1 Changes in 0.93.3
6.2 Changes in 0.93.2
@@ -48,10 +49,9 @@
6.17 Changes in 0.85.2
6.18 Changes in 0.85.1
- 7. Todo
- 8. Copyright
- 9. Contact
- 10. Links
+ 7. Copyright
+ 8. Contact
+ 9. Links
______________________________________________________________________
@@ -182,35 +182,22 @@
menu:
o Back - alias for TAB
-
o Start - alias for ESC
-
o DPad, analog sticks - mapped to arrow keys
-
o A Button - alias for ENTER in menus
-
o B Button - alias for ESC in menus
These buttons can be bound normally:
o LTRIGGER - Left trigger
-
o RTRIGGER - Right trigger
-
o LSHOULDER - Left shoulder button
-
o RSHOULDER - Right shoulder button
-
o LTHUMB - Clicking the left thumbstick
-
o RTHUMB - Clicking the right thumbstick
-
o ABUTTON
-
o BBUTTON
-
o XBUTTON
-
o YBUTTON
quakespasm.pak contains a default.cfg which has been updated to give
@@ -267,21 +254,22 @@
building from a console.
- 5. Known Bugs
+ 5. Quake '2021 re-release'
- Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
- system supports OpenGL 2. For reference on older systems:
+ QuakeSpasm 0.93.3 has initial support for playing the 2021 re-release
+ content:
- Some versions of Xorg and SDL have brightness issues.
- Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have
- Xorg >= 7.5 and broken brightness, these patched libSDL binaries may
- help.
+ o Copy the quakespasm exe to your rerelease installation.
- o Gamma patched libSDL (i686-linux)
- http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
+ o Note: Do not mix-and-match original and rerelease contents: results
+ may be unpredictable.
- o Gamma patched libSDL (x86_64-linux)
- http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
+ o Extract the English localization file in the rerelease directory:
+ unzip QuakeEX.kpf localization/loc_english.txt
+ Note: the extracted file should be in the 'rerelease/localization'
+ directory, not 'rerelease'.
+
+ o Run quakespasm as you normally do.
6. Changes
@@ -289,6 +277,8 @@
6.1. Changes in 0.93.3
+ o Initial support for playing the 'Quake 2021 re-release' content.
+
o Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
o Fixed buffer overflow with large char skybox names (sf.net bug/38)
@@ -303,6 +293,8 @@
vs id1/start.lit or just a bsp that no longer has any coloured
lits, etc)
+ o Support for external vis files.
+
o Save: remove CR/LFs from level name to avoids broken saves, e.g.
with autumn_sp map.
@@ -1032,15 +1024,7 @@
r_wateralpha, r_dynamic, r_novis
- 7. Todo
-
- o Add uHexen2's first person camera (and menu item)
-
- o Native CD audio support (if desired). cd_sdl.c doesn't have proper
- volume controls and SDL2 doesn't support CD audio
-
-
- 8. Copyright
+ 7. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2: http://www.gnu.org/licenses/gpl-2.0.html
@@ -1050,7 +1034,7 @@
http://creativecommons.org/licenses/by/3.0/legalcode
- 9. Contact
+ 8. Contact
o QuakeSpasm Project page:
https://sourceforge.net/projects/quakespasm/
@@ -1063,7 +1047,7 @@
Sander