From 7d24bf80e998fb624ffb671b736af549ecf954f5 Mon Sep 17 00:00:00 2001 From: Spike Date: Sat, 19 May 2018 19:41:18 +0100 Subject: [PATCH] Hopefully this will fix the lingering issues with pics getting screwed on game changes. --- Quake/gl_draw.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Quake/gl_draw.c b/Quake/gl_draw.c index c445b181..0944e4ba 100644 --- a/Quake/gl_draw.c +++ b/Quake/gl_draw.c @@ -417,17 +417,17 @@ void Draw_NewGame (void) Scrap_Upload (); //creates 2 empty gltextures + // empty lmp cache + for (pic = menu_cachepics, i = 0; i < menu_numcachepics; pic++, i++) + pic->name[0] = 0; + menu_numcachepics = 0; + // reload wad pics W_LoadWadFile (); //johnfitz -- filename is now hard-coded for honesty Draw_LoadPics (); SCR_LoadPics (); Sbar_LoadPics (); PR_ReloadPics(false); - - // empty lmp cache - for (pic = menu_cachepics, i = 0; i < menu_numcachepics; pic++, i++) - pic->name[0] = 0; - menu_numcachepics = 0; } /*