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TexMgr_ReloadImages: put in a workaround for the bug reported by Steven where fullscreen toggle on jam3_tronyn.bsp with -heapsize 65536 causes corrupted textures
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1162 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -1389,6 +1389,13 @@ void TexMgr_ReloadImages (void)
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{
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gltexture_t *glt;
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// ericw -- flush the cache before reloading textures. This avoids an obscure
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// bug where, if the hunk is almost full, an allocation in TexMgr_ReloadImage
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// triggers cache items to be freed, which calls back into TexMgr to free the
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// texture. Calling TexMgr_FreeTexture within the loop below causes things to
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// go haywire. A test case is jam3_tronyn.bsp with -heapsize 65536
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Cache_Flush();
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for (glt = active_gltextures; glt; glt = glt->next)
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{
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glGenTextures(1, &glt->texnum);
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