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PF_sound: Remove the volume, attenuation, and channel boundary checks:
they are already checked the same way in SV_StartSound()
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1 changed files with 0 additions and 9 deletions
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@ -661,15 +661,6 @@ static void PF_sound (void)
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volume = G_FLOAT(OFS_PARM3) * 255;
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volume = G_FLOAT(OFS_PARM3) * 255;
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attenuation = G_FLOAT(OFS_PARM4);
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attenuation = G_FLOAT(OFS_PARM4);
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if (volume < 0 || volume > 255)
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Host_Error ("SV_StartSound: volume = %i", volume);
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if (attenuation < 0 || attenuation > 4)
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Host_Error ("SV_StartSound: attenuation = %f", attenuation);
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if (channel < 0 || channel > 7)
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Host_Error ("SV_StartSound: channel = %i", channel);
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SV_StartSound (entity, channel, sample, volume, attenuation);
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SV_StartSound (entity, channel, sample, volume, attenuation);
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}
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}
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