mirror of
https://github.com/Shpoike/Quakespasm.git
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Merge branch 'sdl2' into sdl2-xcodeproj
This commit is contained in:
commit
7aa0180e69
3 changed files with 45 additions and 17 deletions
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@ -370,6 +370,12 @@ void IN_UpdateForKeydest (void)
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}
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#if defined(USE_SDL2)
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static qboolean IN_SDL2_QuakeKeyHandledAsTextInput(int qkey)
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{
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return (qkey >= 32 && qkey <= 126) && qkey != '`';
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}
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static inline int IN_SDL2_ScancodeToQuakeKey(SDL_Scancode scancode)
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{
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switch (scancode)
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@ -517,7 +523,23 @@ void IN_SendKeyEvents (void)
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else S_BlockSound();
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}
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break;
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#endif
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#if defined(USE_SDL2)
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case SDL_TEXTINPUT:
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{
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char *ch;
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for (ch = event.text.text; *ch != '\0'; ch++)
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{
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int qkey = *ch;
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if (IN_SDL2_QuakeKeyHandledAsTextInput(qkey) && !gamekey)
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{
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Key_Event (qkey, SDL_PRESSED, false);
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Key_Event (qkey, SDL_RELEASED, false);
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}
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}
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}
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break;
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#endif
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case SDL_KEYDOWN:
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if ((event.key.keysym.sym == SDLK_RETURN) &&
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@ -536,10 +558,14 @@ void IN_SendKeyEvents (void)
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case SDL_KEYUP:
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#if defined(USE_SDL2)
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sym = IN_SDL2_ScancodeToQuakeKey(event.key.keysym.scancode);
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state = event.key.state;
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modstate = SDL_GetModState();
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Key_Event (sym, state);
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if (gamekey || !IN_SDL2_QuakeKeyHandledAsTextInput(sym))
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{
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state = event.key.state;
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Key_Event (sym, state, true);
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}
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break;
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#else
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sym = event.key.keysym.sym;
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state = event.key.state;
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@ -766,10 +792,9 @@ void IN_SendKeyEvents (void)
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sym = 0;
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break;
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}
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Key_Event (sym, state);
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#endif
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Key_Event (sym, state, true);
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break;
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#endif
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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if (event.button.button < 1 ||
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@ -779,20 +804,20 @@ void IN_SendKeyEvents (void)
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event.button.button);
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break;
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}
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Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED);
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Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED, true);
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break;
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#if defined(USE_SDL2)
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case SDL_MOUSEWHEEL:
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if (event.wheel.y > 0)
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{
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Key_Event(K_MWHEELUP, false);
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Key_Event(K_MWHEELUP, true);
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Key_Event(K_MWHEELUP, false, true);
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Key_Event(K_MWHEELUP, true, true);
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}
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else if (event.wheel.y < 0)
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{
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Key_Event(K_MWHEELDOWN, false);
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Key_Event(K_MWHEELDOWN, true);
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Key_Event(K_MWHEELDOWN, false, true);
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Key_Event(K_MWHEELDOWN, true, true);
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}
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break;
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#endif
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@ -888,9 +888,12 @@ Key_Event
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Called by the system between frames for both key up and key down events
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Should NOT be called during an interrupt!
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If interpret_shift is true, and the shift key is currently down, handles
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mapping to the shifted version of a key. e.g. '5' -> '%'
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===================
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*/
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void Key_Event (int key, qboolean down)
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void Key_Event (int key, qboolean down, qboolean interpret_shift)
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{
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char *kb;
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char cmd[1024];
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@ -1001,7 +1004,7 @@ void Key_Event (int key, qboolean down)
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if (!down)
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return; // other systems only care about key down events
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if (shift_down)
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if (shift_down && interpret_shift)
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key = keyshift[key];
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switch (key_dest)
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@ -1034,7 +1037,7 @@ void Key_ClearStates (void)
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for (i = 0; i < 256; i++)
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{
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if (keydown[i])
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Key_Event (i, false);
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Key_Event (i, false, true);
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}
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}
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@ -164,7 +164,7 @@ void Key_Init (void);
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void Key_ClearStates (void);
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void Key_UpdateForDest (void);
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void Key_Event (int key, qboolean down);
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void Key_Event (int key, qboolean down, qboolean interpret_shift);
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void Key_SetBinding (int keynum, const char *binding);
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const char *Key_KeynumToString (int keynum);
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