Change lightmap format to GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV on OpenGL >= 1.2

This is reported to be the best performing format on Intel:
http://forums.insideqc.com/viewtopic.php?f=3&t=3115&start=0
This commit is contained in:
Eric Wasylishen 2017-01-16 15:15:10 -07:00
parent 5e61e2034f
commit 7a781f5180
4 changed files with 69 additions and 12 deletions

View File

@ -1178,7 +1178,7 @@ static void TexMgr_LoadLightmap (gltexture_t *glt, byte *data)
{
// upload it
GL_Bind (glt);
glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, glt->width, glt->height, 0, gl_lightmap_format, GL_UNSIGNED_BYTE, data);
glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, glt->width, glt->height, 0, gl_lightmap_format, gl_lightmap_type, data);
// set filter modes
TexMgr_SetFilterModes (glt);

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@ -1199,6 +1199,20 @@ static void GL_CheckExtensions (void)
{
Con_Warning ("GLSL alias model rendering not available, using Fitz renderer\n");
}
// Lightmap format
// GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV are only available on Open GL >= 1.2
if (gl_version_major > 1
|| (gl_version_major == 1 && gl_version_minor >= 2))
{
gl_lightmap_format = GL_BGRA;//FIXME: hardcoded for now!
gl_lightmap_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
else
{
gl_lightmap_format = GL_RGBA;
gl_lightmap_type = GL_UNSIGNED_BYTE;
}
}
/*

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@ -289,7 +289,7 @@ extern overflowtimes_t dev_overflows; //this stores the last time overflow messa
#define CONSOLE_RESPAM_TIME 3 // seconds between repeated warning messages
//johnfitz -- moved here from r_brush.c
extern int gl_lightmap_format, lightmap_bytes;
extern int gl_lightmap_format, gl_lightmap_type, lightmap_bytes;
#define MAX_LIGHTMAPS 512 //johnfitz -- was 64
extern gltexture_t *lightmap_textures[MAX_LIGHTMAPS]; //johnfitz -- changed to an array

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@ -28,6 +28,7 @@ extern cvar_t gl_fullbrights, r_drawflat, gl_overbright, r_oldwater; //johnfitz
extern cvar_t gl_zfix; // QuakeSpasm z-fighting fix
int gl_lightmap_format;
int gl_lightmap_type;
int lightmap_bytes;
#define BLOCK_WIDTH 128
@ -890,7 +891,7 @@ void GL_BuildLightmaps (void)
lightmap_textures[i] = NULL;
//johnfitz
gl_lightmap_format = GL_RGBA;//FIXME: hardcoded for now!
//ericw -- gl_lightmap_format is now set in GL_CheckExtensions
switch (gl_lightmap_format)
{
@ -1184,9 +1185,8 @@ void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
// bound, invert, and shift
// store:
switch (gl_lightmap_format)
if (gl_lightmap_format == GL_RGBA && gl_lightmap_type == GL_UNSIGNED_BYTE)
{
case GL_RGBA:
stride -= smax * 4;
bl = blocklights;
for (i=0 ; i<tmax ; i++, dest += stride)
@ -1211,8 +1211,9 @@ void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
*dest++ = 255;
}
}
break;
case GL_BGRA:
}
else if (gl_lightmap_format == GL_BGRA && gl_lightmap_type == GL_UNSIGNED_BYTE)
{
stride -= smax * 4;
bl = blocklights;
for (i=0 ; i<tmax ; i++, dest += stride)
@ -1237,8 +1238,50 @@ void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
*dest++ = 255;
}
}
break;
default:
}
else if (gl_lightmap_format == GL_BGRA && gl_lightmap_type == GL_UNSIGNED_INT_8_8_8_8_REV)
{
stride -= smax * 4;
bl = blocklights;
for (i=0 ; i<tmax ; i++, dest += stride)
{
for (j=0 ; j<smax ; j++)
{
if (gl_overbright.value)
{
r = *bl++ >> 8;
g = *bl++ >> 8;
b = *bl++ >> 8;
}
else
{
r = *bl++ >> 7;
g = *bl++ >> 7;
b = *bl++ >> 7;
}
// GL_UNSIGNED_INT_8_8_8_8_REV means "first element" is packed in to the least-significant byte of the uint32
// On little-endian this gives a byte ordering of "first element", "second element", etc., so GL_BGRA is ordered B,G,R,A
// On big-endian it's "fourth element", "third element", etc., so GL_BGRA is ordered A,R,G,B
if (host_bigendian)
{
*dest++ = 255;
*dest++ = (r > 255)? 255 : r;
*dest++ = (g > 255)? 255 : g;
*dest++ = (b > 255)? 255 : b;
}
else
{
*dest++ = (b > 255)? 255 : b;
*dest++ = (g > 255)? 255 : g;
*dest++ = (r > 255)? 255 : r;
*dest++ = 255;
}
}
}
}
else
{
Sys_Error ("R_BuildLightMap: bad lightmap format");
}
}
@ -1261,7 +1304,7 @@ static void R_UploadLightmap(int lmap)
theRect = &lightmap_rectchange[lmap];
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, gl_lightmap_format,
GL_UNSIGNED_BYTE, lightmaps+(lmap* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
gl_lightmap_type, lightmaps+(lmap* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
theRect->l = BLOCK_WIDTH;
theRect->t = BLOCK_HEIGHT;
theRect->h = 0;
@ -1322,6 +1365,6 @@ void R_RebuildAllLightmaps (void)
break;
GL_Bind (lightmap_textures[i]);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, BLOCK_WIDTH, BLOCK_HEIGHT, gl_lightmap_format,
GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
gl_lightmap_type, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
}
}