diff --git a/Quake/gl_model.c b/Quake/gl_model.c index f7aabbc7..eb5fe89e 100644 --- a/Quake/gl_model.c +++ b/Quake/gl_model.c @@ -52,6 +52,7 @@ Mod_Init */ void Mod_Init (void) { + Cvar_RegisterVariable (&gl_subdivide_size, NULL); Cvar_RegisterVariable (&external_ents, NULL); memset (mod_novis, 0xff, sizeof(mod_novis)); @@ -1088,12 +1089,7 @@ void Mod_LoadFaces (lump_t *l) { out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); Mod_PolyForUnlitSurface (out); - /* FIXME: - With dedicated servers, we segfault in SubdividePolygon() at - the BoundPoly() call. The following dedicated server check is - a workaround, the actual problem is yet to be looked into. */ - if (cls.state != ca_dedicated) - GL_SubdivideSurface (out); + GL_SubdivideSurface (out); } else if (out->texinfo->flags & TEX_MISSING) // texture is missing from bsp { diff --git a/Quake/gl_rmisc.c b/Quake/gl_rmisc.c index c9d70b7d..cd43a325 100644 --- a/Quake/gl_rmisc.c +++ b/Quake/gl_rmisc.c @@ -47,10 +47,6 @@ extern cvar_t r_nolerp_list; extern cvar_t gl_zfix; // QuakeSpasm z-fighting fix -extern float load_subdivide_size; //johnfitz -- remember what subdivide_size value was when this map was loaded - -extern cvar_t gl_subdivide_size; //johnfitz -- moved here from gl_model.c - extern gltexture_t *playertextures[MAX_SCOREBOARD]; //johnfitz @@ -244,8 +240,6 @@ void R_Init (void) Cvar_RegisterVariable (&gl_zfix, NULL); // QuakeSpasm z-fighting fix - Cvar_RegisterVariable (&gl_subdivide_size, NULL); //johnfitz -- moved here from gl_model.c - R_InitParticles (); R_SetClearColor_f (&r_clearcolor); //johnfitz diff --git a/Quake/glquake.h b/Quake/glquake.h index f8109f49..c13a6ed0 100644 --- a/Quake/glquake.h +++ b/Quake/glquake.h @@ -158,6 +158,9 @@ extern cvar_t gl_nocolors; extern cvar_t gl_max_size; extern cvar_t gl_playermip; +extern cvar_t gl_subdivide_size; +extern float load_subdivide_size; //johnfitz -- remember what subdivide_size value was when this map was loaded + extern float r_world_matrix[16]; extern const char *gl_vendor;