From 79c16e7f0a8107282d41639c18bcf800d99faaf6 Mon Sep 17 00:00:00 2001 From: sezero Date: Mon, 2 Aug 2010 19:45:16 +0000 Subject: [PATCH] host_cmd.c, menu.c: sanitize whitespace/formatting. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@252 af15c1b1-3010-417e-b628-4374ebc0bcbd --- quakespasm/Quake/host_cmd.c | 407 +++++++++++++++++++----------------- quakespasm/Quake/menu.c | 176 ++++++++-------- 2 files changed, 309 insertions(+), 274 deletions(-) diff --git a/quakespasm/Quake/host_cmd.c b/quakespasm/Quake/host_cmd.c index 71f71666..ead7b2d7 100644 --- a/quakespasm/Quake/host_cmd.c +++ b/quakespasm/Quake/host_cmd.c @@ -62,22 +62,22 @@ void Host_Quit_f (void) // Declarations shared with common.c: typedef struct { - char name[MAX_QPATH]; - int filepos, filelen; + char name[MAX_QPATH]; + int filepos, filelen; } packfile_t; typedef struct pack_s { - char filename[MAX_OSPATH]; - int handle; - int numfiles; - packfile_t *files; + char filename[MAX_OSPATH]; + int handle; + int numfiles; + packfile_t *files; } pack_t; typedef struct searchpath_s { - char filename[MAX_OSPATH]; - pack_t *pack; // only one of filename / pack will be used + char filename[MAX_OSPATH]; + pack_t *pack; // only one of filename / pack will be used struct searchpath_s *next; } searchpath_t; @@ -184,7 +184,7 @@ void Host_Game_f (void) sprintf (pakfile, "%s/pak%i.pak", com_gamedir, i); pak = COM_LoadPackFile (pakfile); if (!pak) - break; + break; search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; @@ -215,7 +215,7 @@ void Host_Game_f (void) typedef struct extralevel_s { - char name[32]; + char name[32]; struct extralevel_s *next; } extralevel_t; @@ -225,49 +225,53 @@ void ExtraMaps_Add (char *name) { extralevel_t *level,*cursor,*prev; - //ingore duplicate + // ignore duplicate for (level = extralevels; level; level = level->next) + { if (!Q_strcmp (name, level->name)) return; + } level = (extralevel_t *) Z_Malloc(sizeof(extralevel_t)); strcpy (level->name, name); - //insert each entry in alphabetical order - if (extralevels == NULL || Q_strcasecmp(level->name, extralevels->name) < 0) //insert at front + // insert each entry in alphabetical order + if (extralevels == NULL || + Q_strcasecmp(level->name, extralevels->name) < 0) //insert at front { - level->next = extralevels; - extralevels = level; - } - else //insert later + level->next = extralevels; + extralevels = level; + } + else //insert later { - prev = extralevels; - cursor = extralevels->next; - while (cursor && (Q_strcasecmp(level->name, cursor->name) > 0)) + prev = extralevels; + cursor = extralevels->next; + while (cursor && (Q_strcasecmp(level->name, cursor->name) > 0)) { - prev = cursor; - cursor = cursor->next; - } - level->next = prev->next; - prev->next = level; - } + prev = cursor; + cursor = cursor->next; + } + level->next = prev->next; + prev->next = level; + } } void ExtraMaps_Init (void) { DIR *dir_p; struct dirent *dir_t; - char filestring[MAX_OSPATH]; - char mapname[32]; - char ignorepakdir[32]; + char filestring[MAX_OSPATH]; + char mapname[32]; + char ignorepakdir[32]; searchpath_t *search; pack_t *pak; int i; - //we don't want to list the maps in id1 pakfiles, becuase these are not "add-on" levels + // we don't want to list the maps in id1 pakfiles, + // because these are not "add-on" levels sprintf (ignorepakdir, "/%s/", GAMENAME); - for (search = com_searchpaths ; search ; search = search->next) + for (search = com_searchpaths; search; search = search->next) { if (*search->filename) //directory { @@ -286,14 +290,14 @@ void ExtraMaps_Init (void) } else //pakfile { - if (!strstr(search->pack->filename, ignorepakdir)) //don't list standard id maps - { - for (i=0, pak=search->pack; inumfiles ; i++) + if (!strstr(search->pack->filename, ignorepakdir)) + { //don't list standard id maps + for (i = 0, pak = search->pack; i < pak->numfiles; i++) { if (strstr(pak->files[i].name, ".bsp")) { - if (pak->files[i].filelen > 32*1024) // don't list files under 32k (ammo boxes etc) - { + if (pak->files[i].filelen > 32*1024) + { // don't list files under 32k (ammo boxes etc) COM_StripExtension(pak->files[i].name + 5, mapname); ExtraMaps_Add (mapname); } @@ -332,7 +336,7 @@ void Host_Maps_f (void) int i; extralevel_t *level; - for (level=extralevels, i=0; level; level=level->next, i++) + for (level = extralevels, i = 0; level; level = level->next, i++) Con_SafePrintf (" %s\n", level->name); if (i) @@ -347,7 +351,7 @@ void Host_Maps_f (void) typedef struct mod_s { - char name[MAX_OSPATH]; + char name[MAX_OSPATH]; struct mod_s *next; } mod_t; @@ -359,30 +363,33 @@ void Modlist_Add (char *name) //ingore duplicate for (mod = modlist; mod; mod = mod->next) + { if (!Q_strcmp (name, mod->name)) return; + } mod = (mod_t *) Z_Malloc(sizeof(mod_t)); strcpy (mod->name, name); //insert each entry in alphabetical order - if (modlist == NULL || Q_strcasecmp(mod->name, modlist->name) < 0) //insert at front + if (modlist == NULL || + Q_strcasecmp(mod->name, modlist->name) < 0) //insert at front { - mod->next = modlist; - modlist = mod; - } - else //insert later + mod->next = modlist; + modlist = mod; + } + else //insert later { - prev = modlist; - cursor = modlist->next; - while (cursor && (Q_strcasecmp(mod->name, cursor->name) > 0)) + prev = modlist; + cursor = modlist->next; + while (cursor && (Q_strcasecmp(mod->name, cursor->name) > 0)) { - prev = cursor; - cursor = cursor->next; - } - mod->next = prev->next; - prev->next = mod; - } + prev = cursor; + cursor = cursor->next; + } + mod->next = prev->next; + prev->next = mod; + } } void Modlist_Init (void) @@ -390,7 +397,7 @@ void Modlist_Init (void) DIR *dir_p, *mod_dir_p; struct dirent *dir_t, *mod_dir_t; qboolean progs_found, pak_found; - char dir_string[MAX_OSPATH], mod_dir_string[MAX_OSPATH]; + char dir_string[MAX_OSPATH], mod_dir_string[MAX_OSPATH]; int i; i = COM_CheckParm ("-basedir"); @@ -513,7 +520,7 @@ void Host_Status_f (void) print_fn ("ipx: %s\n", my_ipx_address); print_fn ("map: %s\n", sv.name); print_fn ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); - for (j=0, client = svs.clients ; jactive) continue; @@ -743,7 +750,7 @@ Host_Ping_f void Host_Ping_f (void) { int i, j; - float total; + float total; client_t *client; if (cmd_source == src_command) @@ -753,12 +760,12 @@ void Host_Ping_f (void) } SV_ClientPrintf ("Client ping times:\n"); - for (i=0, client = svs.clients ; iactive) continue; total = 0; - for (j=0 ; jping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); @@ -822,7 +829,7 @@ void Host_Map_f (void) SCR_BeginLoadingPlaque (); cls.mapstring[0] = 0; - for (i=0 ; ispawn_parms[i]); fprintf (f, "%d\n", current_skill); fprintf (f, "%s\n", sv.name); @@ -1055,7 +1064,7 @@ void Host_Savegame_f (void) // write the light styles - for (i=0 ; ispawn_parms[i] = spawn_parms[i]; if (cls.state != ca_dedicated) @@ -1252,8 +1261,10 @@ void Host_Name_f (void) } if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) + { if (Q_strcmp(host_client->name, newName) != 0) Con_Printf ("%s renamed to %s\n", host_client->name, newName); + } Q_strcpy (host_client->name, newName); host_client->edict->v.netname = PR_SetEngineString(host_client->name); @@ -1353,7 +1364,7 @@ void Host_Tell_f(void) { client_t *client; client_t *save; - int j; + int j; char *p; char text[MAXCMDLINE]; @@ -1603,7 +1614,7 @@ void Host_Spawn_f (void) MSG_WriteByte (&host_client->message, svc_time); MSG_WriteFloat (&host_client->message, sv.time); - for (i=0, client = svs.clients ; imessage, svc_updatename); MSG_WriteByte (&host_client->message, i); @@ -1617,7 +1628,7 @@ void Host_Spawn_f (void) } // send all current light styles - for (i=0 ; imessage, svc_lightstyle); MSG_WriteByte (&host_client->message, (char)i); @@ -1652,7 +1663,7 @@ void Host_Spawn_f (void) // with a permanent head tilt ent = EDICT_NUM( 1 + (host_client - svs.clients) ); MSG_WriteByte (&host_client->message, svc_setangle); - for (i=0 ; i < 2 ; i++) + for (i = 0; i < 2; i++) MSG_WriteAngle (&host_client->message, ent->v.angles[i] ); MSG_WriteAngle (&host_client->message, 0 ); @@ -1694,7 +1705,7 @@ void Host_Kick_f (void) char *who; char *message = NULL; client_t *save; - int i; + int i; qboolean byNumber = false; if (cmd_source == src_command) @@ -1784,7 +1795,7 @@ Host_Give_f void Host_Give_f (void) { char *t; - int v; + int v; eval_t *val; if (cmd_source == src_command) @@ -1801,160 +1812,173 @@ void Host_Give_f (void) switch (t[0]) { - case '0': - case '1': - case '2': - case '3': - case '4': - case '5': - case '6': - case '7': - case '8': - case '9': - // MED 01/04/97 added hipnotic give stuff - if (hipnotic) - { - if (t[0] == '6') - { - if (t[1] == 'a') - sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN; - else - sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER; - } - else if (t[0] == '9') - sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON; - else if (t[0] == '0') - sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR; - else if (t[0] >= '2') - sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); - } - else - { - if (t[0] >= '2') - sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); - } + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + // MED 01/04/97 added hipnotic give stuff + if (hipnotic) + { + if (t[0] == '6') + { + if (t[1] == 'a') + sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN; + else + sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER; + } + else if (t[0] == '9') + sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON; + else if (t[0] == '0') + sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR; + else if (t[0] >= '2') + sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); + } + else + { + if (t[0] >= '2') + sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); + } break; - case 's': + case 's': if (rogue) { - val = GetEdictFieldValue(sv_player, "ammo_shells1"); + val = GetEdictFieldValue(sv_player, "ammo_shells1"); if (val) - val->_float = v; + val->_float = v; } + sv_player->v.ammo_shells = v; + break; - sv_player->v.ammo_shells = v; - break; - case 'n': + case 'n': if (rogue) { - val = GetEdictFieldValue(sv_player, "ammo_nails1"); - if (val) - { - val->_float = v; - if (sv_player->v.weapon <= IT_LIGHTNING) - sv_player->v.ammo_nails = v; - } + val = GetEdictFieldValue(sv_player, "ammo_nails1"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon <= IT_LIGHTNING) + sv_player->v.ammo_nails = v; + } } else { - sv_player->v.ammo_nails = v; + sv_player->v.ammo_nails = v; } - break; - case 'l': + break; + + case 'l': if (rogue) { - val = GetEdictFieldValue(sv_player, "ammo_lava_nails"); - if (val) - { - val->_float = v; - if (sv_player->v.weapon > IT_LIGHTNING) - sv_player->v.ammo_nails = v; - } + val = GetEdictFieldValue(sv_player, "ammo_lava_nails"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon > IT_LIGHTNING) + sv_player->v.ammo_nails = v; + } } - break; - case 'r': + break; + + case 'r': if (rogue) { - val = GetEdictFieldValue(sv_player, "ammo_rockets1"); - if (val) - { - val->_float = v; - if (sv_player->v.weapon <= IT_LIGHTNING) - sv_player->v.ammo_rockets = v; - } + val = GetEdictFieldValue(sv_player, "ammo_rockets1"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon <= IT_LIGHTNING) + sv_player->v.ammo_rockets = v; + } } else { - sv_player->v.ammo_rockets = v; + sv_player->v.ammo_rockets = v; } - break; - case 'm': + break; + + case 'm': if (rogue) { - val = GetEdictFieldValue(sv_player, "ammo_multi_rockets"); - if (val) - { - val->_float = v; - if (sv_player->v.weapon > IT_LIGHTNING) - sv_player->v.ammo_rockets = v; - } + val = GetEdictFieldValue(sv_player, "ammo_multi_rockets"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon > IT_LIGHTNING) + sv_player->v.ammo_rockets = v; + } } - break; - case 'h': - sv_player->v.health = v; - break; - case 'c': + break; + + case 'h': + sv_player->v.health = v; + break; + + case 'c': if (rogue) { - val = GetEdictFieldValue(sv_player, "ammo_cells1"); - if (val) - { - val->_float = v; - if (sv_player->v.weapon <= IT_LIGHTNING) - sv_player->v.ammo_cells = v; - } + val = GetEdictFieldValue(sv_player, "ammo_cells1"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon <= IT_LIGHTNING) + sv_player->v.ammo_cells = v; + } } else { - sv_player->v.ammo_cells = v; + sv_player->v.ammo_cells = v; } - break; - case 'p': + break; + + case 'p': if (rogue) { - val = GetEdictFieldValue(sv_player, "ammo_plasma"); - if (val) - { - val->_float = v; - if (sv_player->v.weapon > IT_LIGHTNING) - sv_player->v.ammo_cells = v; - } + val = GetEdictFieldValue(sv_player, "ammo_plasma"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon > IT_LIGHTNING) + sv_player->v.ammo_cells = v; + } } - break; + break; + //johnfitz -- give armour - case 'a': + case 'a': if (v > 150) { - sv_player->v.armortype = 0.8; - sv_player->v.armorvalue = v; - sv_player->v.items = sv_player->v.items - ((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR3; + sv_player->v.armortype = 0.8; + sv_player->v.armorvalue = v; + sv_player->v.items = sv_player->v.items - + ((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + + IT_ARMOR3; } else if (v > 100) { - sv_player->v.armortype = 0.6; - sv_player->v.armorvalue = v; - sv_player->v.items = sv_player->v.items - ((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR2; + sv_player->v.armortype = 0.6; + sv_player->v.armorvalue = v; + sv_player->v.items = sv_player->v.items - + ((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + + IT_ARMOR2; } else if (v >= 0) { - sv_player->v.armortype = 0.3; - sv_player->v.armorvalue = v; - sv_player->v.items = sv_player->v.items - ((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR1; + sv_player->v.armortype = 0.3; + sv_player->v.armorvalue = v; + sv_player->v.items = sv_player->v.items - + ((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + + IT_ARMOR1; } break; - //johnfitz - } + //johnfitz + } //johnfitz -- update currentammo to match new ammo (so statusbar updates correctly) switch ((int)(sv_player->v.weapon)) @@ -2051,7 +2075,7 @@ void Host_Viewframe_f (void) f = atoi(Cmd_Argv(1)); if (f >= m->numframes) - f = m->numframes-1; + f = m->numframes - 1; e->v.frame = f; } @@ -2144,7 +2168,7 @@ void Host_Startdemos_f (void) } Con_Printf ("%i demo(s) in loop\n", c); - for (i=1 ; iwidth)/2, 4, p); - for (i=0 ; i< MAX_SAVEGAMES; i++) + for (i = 0; i < MAX_SAVEGAMES; i++) M_Print (16, 32 + 8*i, m_filenames[i]); // line cursor @@ -506,7 +508,7 @@ void M_Save_Draw (void) p = Draw_CachePic ("gfx/p_save.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); - for (i=0 ; i 1) range = 1; M_DrawCharacter (x-8, y, 128); - for (i=0 ; i