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added missing cast in PL_CreateIconMask() to fix compilation using g++
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@680 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 5 additions and 3 deletions
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@ -36,7 +36,7 @@ static Uint8 *PL_CreateIconMask(SDL_Surface *icon)
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Uint8 *mask;
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Uint8 *mask;
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/* Note that this sets all pixels to invisible in the mask. */
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/* Note that this sets all pixels to invisible in the mask. */
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mask = calloc(((icon->w + 7) / 8) * icon->h, sizeof(Uint8));
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mask = (Uint8 *) calloc(((icon->w + 7) / 8) * icon->h, sizeof(Uint8));
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if (!mask)
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if (!mask)
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return NULL;
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return NULL;
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@ -46,12 +46,14 @@ static Uint8 *PL_CreateIconMask(SDL_Surface *icon)
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/* The top-left pixel and identical pixels will remain invisible. */
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/* The top-left pixel and identical pixels will remain invisible. */
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topleft_pixel = (Uint8 *)icon->pixels;
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topleft_pixel = (Uint8 *)icon->pixels;
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for (x = 0; x < icon->w; x++)
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for (x = 0; x < icon->w; x++)
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{
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for (y = 0; y < icon->h; y++)
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for (y = 0; y < icon->h; y++)
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{
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{
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current_pixel = (Uint8 *)icon->pixels +
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current_pixel = (Uint8 *)icon->pixels +
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y * icon->pitch +
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y * icon->pitch +
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x * icon->format->BytesPerPixel;
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x * icon->format->BytesPerPixel;
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for (i = 0; i < icon->format->BytesPerPixel; i++)
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for (i = 0; i < icon->format->BytesPerPixel; i++)
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{
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/* If the current pixel is not identical to
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/* If the current pixel is not identical to
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* the top-left pixel, set it to visible in
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* the top-left pixel, set it to visible in
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* the mask. */
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* the mask. */
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@ -60,7 +62,9 @@ static Uint8 *PL_CreateIconMask(SDL_Surface *icon)
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mask[y * ((icon->w + 7) / 8) + x / 8] |= 128 >> x % 8;
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mask[y * ((icon->w + 7) / 8) + x / 8] |= 128 >> x % 8;
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break;
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break;
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}
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}
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}
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}
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}
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}
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if (SDL_MUSTLOCK(icon))
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if (SDL_MUSTLOCK(icon))
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SDL_UnlockSurface(icon);
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SDL_UnlockSurface(icon);
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@ -93,7 +97,5 @@ void PL_VID_Shutdown (void)
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void PL_ErrorDialog (const char *errorMsg)
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void PL_ErrorDialog (const char *errorMsg)
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{
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{
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// TODO: we can dlopen gtk for an error
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// dialog window. would it be worth it?
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}
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}
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