add SDL2 stuff to watcom makefile

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1453 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2017-07-29 00:33:02 +00:00
parent a59f15713a
commit 78ebe4ff0a

View file

@ -1,6 +1,9 @@
# makefile to build quakespasm.exe for Windows using Open Watcom:
# wmake -f OWMakefile.win32
### Enable/disable SDL2
USE_SDL2=0
### Enable/disable codecs for streaming music support
USE_CODEC_WAVE=1
USE_CODEC_FLAC=1
@ -23,11 +26,18 @@ WINSOCK2= 0
# build variables
# ---------------------------
CFLAGS = -zq -wx -bm -bt=nt -5s -sg -otexan -fp5 -fpi87 -ei -j -zp8
CFLAGS_BASE = -zq -wx -bm -bt=nt -5s -sg -otexan -fp5 -fpi87 -ei -j -zp8
CFLAGS = $(CFLAGS_BASE)
!ifneq USE_SDL2 1
SDL_CFLAGS = -I../Windows/SDL/include
# VC6 import library works with Watcom:
SDL_LIBS = ../Windows/SDL/lib/SDL.lib
!else
SDL_CFLAGS = -I../Windows/SDL2/include
SDL_LIBS = ../Windows/SDL2/watcom/SDL2.lib
CFLAGS += -DUSE_SDL2
!endif
!ifeq WINSOCK2 1
DEFWINSOCK =-D_USE_WINSOCK2
@ -115,7 +125,9 @@ all: quakespasm.exe
.c.obj:
wcc386 $(INCLUDES) $(CFLAGS) $(SDL_CFLAGS) -fo=$^@ $<
SDL_win32_main.obj: ../Windows/SDL/SDL_win32_main.c
wcc386 $(CFLAGS) $(SDL_CFLAGS) -fo=$^@ $<
wcc386 $(CFLAGS_BASE) $(SDL_CFLAGS) -fo=$^@ $<
SDL_windows_main.obj: ../Windows/SDL2/watcom/SDL_windows_main.c
wcc386 $(CFLAGS_BASE) $(SDL_CFLAGS) -I../Windows/SDL2/watcom -fo=$^@ $<
quakespasm.res: ../Windows/QuakeSpasm.rc
wrc -q -r -bt=nt -I../Windows -fo=$^@ $<
@ -140,7 +152,12 @@ SYSOBJ_INPUT = in_sdl.obj
SYSOBJ_GL_VID= gl_vidsdl.obj
SYSOBJ_NET = net_win.obj net_wins.obj net_wipx.obj
SYSOBJ_SYS = pl_win.obj sys_sdl_win.obj
SYSOBJ_MAIN= main_sdl.obj SDL_win32_main.obj
SYSOBJ_MAIN= main_sdl.obj
!ifeq USE_SDL2 1
SYSOBJ_MAIN+= SDL_windows_main.obj
!else
SYSOBJ_MAIN+= SDL_win32_main.obj
!endif
SYSOBJ_RES = quakespasm.res
GLOBJS = &