From 78b5a73ee651c45645f289258ea83a27659604b6 Mon Sep 17 00:00:00 2001 From: Shpoike Date: Thu, 25 Jan 2024 10:49:06 +0000 Subject: [PATCH] Framerate counter should count frames, not scenes. --- Quake/gl_screen.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Quake/gl_screen.c b/Quake/gl_screen.c index 9b601f69..cb2d019a 100644 --- a/Quake/gl_screen.c +++ b/Quake/gl_screen.c @@ -533,12 +533,12 @@ void SCR_DrawFPS (void) int frames; elapsed_time = realtime - oldtime; - frames = r_framecount - oldframecount; + frames = host_framecount - oldframecount; if (elapsed_time < 0 || frames < 0) { oldtime = realtime; - oldframecount = r_framecount; + oldframecount = host_framecount; return; } // update value every 3/4 second @@ -546,7 +546,7 @@ void SCR_DrawFPS (void) { lastfps = frames / elapsed_time; oldtime = realtime; - oldframecount = r_framecount; + oldframecount = host_framecount; } if (scr_showfps.value)