From 77b340356164fb514e4090e114aa3ff7727aed9a Mon Sep 17 00:00:00 2001 From: ewasylishen Date: Thu, 7 Aug 2014 18:47:37 +0000 Subject: [PATCH] sv_aim: change default to 1 (autoaim off) and CVAR_NONE git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@958 af15c1b1-3010-417e-b628-4374ebc0bcbd --- quakespasm/Quake/pr_cmds.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/quakespasm/Quake/pr_cmds.c b/quakespasm/Quake/pr_cmds.c index d92e7520..c650b7a9 100644 --- a/quakespasm/Quake/pr_cmds.c +++ b/quakespasm/Quake/pr_cmds.c @@ -1325,7 +1325,7 @@ Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ -cvar_t sv_aim = {"sv_aim", "0.93", CVAR_ARCHIVE}; +cvar_t sv_aim = {"sv_aim", "1", CVAR_NONE}; // ericw -- turn autoaim off by default. was 0.93 static void PF_aim (void) { edict_t *ent, *check, *bestent;