Rename our docos from README.html to Quakespasm.html (etc).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1007 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Steven 2014-09-09 00:45:12 +00:00
parent d7d6ad2d05
commit 7724318518
5 changed files with 55 additions and 49 deletions

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# sgml tools are from linuxdoc-tools
default: README.sgml
sgml2html -s 0 -T 2 README.sgml 2>/dev/null
default: Quakespasm.sgml
sgml2html -s 0 -T 2 Quakespasm.sgml 2>/dev/null
all: default text
text txt: README.sgml
./sgml2rawtxt README
text txt: Quakespasm.sgml
./sgml2rawtxt Quakespasm

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@ -49,7 +49,7 @@ Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music
<item>Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
<item>As of 0.85.10, music is played back at 44100Hz by default with no need to adjust "-sndspeed".
<item>Use the "-noextmusic" option to disable this feature.
<item>See <url url="README.music"> for more details.
<item>See <url url="Quakespasm-Music.txt"> for more details.
</itemize>

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@ -15,51 +15,51 @@
<P><EM>Page last edited Sep. 08, 2014</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="README.html#s1">About </A></H2>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
<P>
<H2><A NAME="toc2">2.</A> <A HREF="README.html#s2">Downloads </A></H2>
<H2><A NAME="toc2">2.</A> <A HREF="Quakespasm.html#s2">Downloads </A></H2>
<P>
<H2><A NAME="toc3">3.</A> <A HREF="README.html#s3">Hints </A></H2>
<H2><A NAME="toc3">3.</A> <A HREF="Quakespasm.html#s3">Hints </A></H2>
<UL>
<LI><A NAME="toc3.1">3.1</A> <A HREF="README.html#ss3.1">Music Playback</A>
<LI><A NAME="toc3.1">3.1</A> <A HREF="Quakespasm.html#ss3.1">Music Playback</A>
</UL>
<P>
<H2><A NAME="toc4">4.</A> <A HREF="README.html#s4">Compiling </A></H2>
<H2><A NAME="toc4">4.</A> <A HREF="Quakespasm.html#s4">Compiling </A></H2>
<UL>
<LI><A NAME="toc4.1">4.1</A> <A HREF="README.html#ss4.1">Linux/Unix </A>
<LI><A NAME="toc4.2">4.2</A> <A HREF="README.html#ss4.2">Windows </A>
<LI><A NAME="toc4.3">4.3</A> <A HREF="README.html#ss4.3">Mac OS X </A>
<LI><A NAME="toc4.1">4.1</A> <A HREF="Quakespasm.html#ss4.1">Linux/Unix </A>
<LI><A NAME="toc4.2">4.2</A> <A HREF="Quakespasm.html#ss4.2">Windows </A>
<LI><A NAME="toc4.3">4.3</A> <A HREF="Quakespasm.html#ss4.3">Mac OS X </A>
</UL>
<P>
<H2><A NAME="toc5">5.</A> <A HREF="README.html#s5">Known Bugs </A></H2>
<H2><A NAME="toc5">5.</A> <A HREF="Quakespasm.html#s5">Known Bugs </A></H2>
<P>
<H2><A NAME="toc6">6.</A> <A HREF="README.html#s6">Changes</A></H2>
<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
<UL>
<LI><A NAME="toc6.1">6.1</A> <A HREF="README.html#ss6.1">Changes in 0.85.10</A>
<LI><A NAME="toc6.2">6.2</A> <A HREF="README.html#ss6.2">Changes in 0.85.9</A>
<LI><A NAME="toc6.3">6.3</A> <A HREF="README.html#ss6.3">Changes in 0.85.8</A>
<LI><A NAME="toc6.4">6.4</A> <A HREF="README.html#ss6.4">Changes in 0.85.7</A>
<LI><A NAME="toc6.5">6.5</A> <A HREF="README.html#ss6.5">Changes in 0.85.6</A>
<LI><A NAME="toc6.6">6.6</A> <A HREF="README.html#ss6.6">Changes in 0.85.5</A>
<LI><A NAME="toc6.7">6.7</A> <A HREF="README.html#ss6.7">Changes in 0.85.4</A>
<LI><A NAME="toc6.8">6.8</A> <A HREF="README.html#ss6.8">Changes in 0.85.3</A>
<LI><A NAME="toc6.9">6.9</A> <A HREF="README.html#ss6.9">Changes in 0.85.2</A>
<LI><A NAME="toc6.10">6.10</A> <A HREF="README.html#ss6.10">Changes in 0.85.1</A>
<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.85.10</A>
<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.85.9</A>
<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.85.8</A>
<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.85.7</A>
<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.85.6</A>
<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.85.5</A>
<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.85.4</A>
<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.3</A>
<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.2</A>
<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.1</A>
</UL>
<P>
<H2><A NAME="toc7">7.</A> <A HREF="README.html#s7">Todo </A></H2>
<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
<P>
<H2><A NAME="toc8">8.</A> <A HREF="README.html#s8">Copyright </A></H2>
<H2><A NAME="toc8">8.</A> <A HREF="Quakespasm.html#s8">Copyright </A></H2>
<P>
<H2><A NAME="toc9">9.</A> <A HREF="README.html#s9">Links </A></H2>
<H2><A NAME="toc9">9.</A> <A HREF="Quakespasm.html#s9">Links </A></H2>
<HR>
@ -116,7 +116,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<LI>As of 0.85.10, music is played back at 44100Hz by default with no need to adjust "-sndspeed".</LI>
<LI>Use the "-noextmusic" option to disable this feature.</LI>
<LI>See
<A HREF="README.music">README.music</A> for more details.</LI>
<A HREF="Quakespasm-Music.txt">Quakespasm-Music.txt</A> for more details.</LI>
</UL>
</P>

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@ -38,7 +38,6 @@
Page last edited Sep. 08, 2014
1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
@ -47,14 +46,13 @@
<http://quakespasm.sourceforge.net>
2. Downloads
o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
3. Hints
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
@ -65,6 +63,7 @@
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history and TAB
@ -95,8 +94,7 @@
o Use the "-noextmusic" option to disable this feature.
o See <README.music> for more details.
o See <Quakespasm-Music.txt> for more details.
4. Compiling
@ -128,10 +126,12 @@
The project can also be built with Codeblocks (project files
included).
4.2. Windows
The QuakeSpasm developers cross-compile windows binaries using MinGW
<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
The project can also be built using Visual Studio 2005 (or newer).
4.3. Mac OS X
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Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
5. Known Bugs
Some versions of Xorg and SDL have brightness issues.
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OS X has a well known gamma issue where the screen turns dark, but we
currently have no fix.
6. Changes
6.1. Changes in 0.85.10
o Console speed now resolution-independent.
o Disabled gl_zfix, which caused glitches and is undesirable for new
@ -244,9 +243,9 @@
o Other fixes and clean-ups.
6.2. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for
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o Support for demo recording after connection to server. (thanks to
Baker for a patch)
o Corner case fixes in COM_Parse() for quoted strings and support for
C-style /*..*/ comments.
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o Several other minor fixes/cleanups.
6.3. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
@ -324,6 +324,7 @@
o Increased string buffer size from 256 to 384 for PF_VarString to
work around broken mods such as UQC.
o Restored original behavior for Quake registered version detection.
o Minor demo recording/playback tweaks.
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o Miscellaneous source code cleanups.
6.4. Changes in 0.85.7
o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the
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o Several other small changes mostly invisible to the end-user
6.5. Changes in 0.85.6
o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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o Minor SDL video fixes.
6.6. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
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o Added workaround against GL texture flicker (z fighting),
controlled by new cvar 'gl_zfix'
o Read video variables early so that a vid_restart isn't necessary
after init
@ -407,9 +409,9 @@
o Several code updates from uHexen2 project, several code cleanups.
6.7. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates
6.8. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
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o Connect status bar size to the scale slider
o Include an ISNAN (is not-a-number) fix to catch the occassional
quake C bug giving traceline problems
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
6.9. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
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o Add OSX Makefile (tested?)
6.10. Changes in 0.85.1
o 64 bit CPU support
o Restructured SDL sound driver
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o Show helpful info on start-up
o Include real map name (sv.name) and skill in the status bar
o Remove confirm quit dialog
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
7. Todo
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
@ -550,9 +554,9 @@
o Complete the unix user directories support
8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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CREATIVE COMMONS PUBLIC LICENSE
<http://creativecommons.org/licenses/by/3.0/legalcode>
9. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o QuakeSpasm Project page
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o Ozkan's email <mailto:gmail - dot - com - username - sezeroz>
o Stevenaaus email <mailto:yahoo - dot - com - username - stevenaaus>
o Kristian's email <mailto:gmail - dot - com - username - inveigle>
o Sander's email <mailto:gmail - dot - com - username - a.h.vandijk>