From 7724318518abe21b8bd61f8e4ce932f1fe9f706d Mon Sep 17 00:00:00 2001
From: Steven
Date: Tue, 9 Sep 2014 00:45:12 +0000
Subject: [PATCH] Rename our docos from README.html to Quakespasm.html (etc).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1007 af15c1b1-3010-417e-b628-4374ebc0bcbd
---
Linux/sgml/Makefile.sgml | 8 ++--
Linux/sgml/{README.sgml => Quakespasm.sgml} | 2 +-
README.music => Quakespasm-Music.txt | 0
README.html => Quakespasm.html | 48 ++++++++++-----------
README.txt => Quakespasm.txt | 46 +++++++++++---------
5 files changed, 55 insertions(+), 49 deletions(-)
rename Linux/sgml/{README.sgml => Quakespasm.sgml} (99%)
rename README.music => Quakespasm-Music.txt (100%)
rename README.html => Quakespasm.html (90%)
rename README.txt => Quakespasm.txt (99%)
diff --git a/Linux/sgml/Makefile.sgml b/Linux/sgml/Makefile.sgml
index b6584fd5..b5e21f24 100644
--- a/Linux/sgml/Makefile.sgml
+++ b/Linux/sgml/Makefile.sgml
@@ -1,6 +1,6 @@
# sgml tools are from linuxdoc-tools
-default: README.sgml
- sgml2html -s 0 -T 2 README.sgml 2>/dev/null
+default: Quakespasm.sgml
+ sgml2html -s 0 -T 2 Quakespasm.sgml 2>/dev/null
all: default text
-text txt: README.sgml
- ./sgml2rawtxt README
+text txt: Quakespasm.sgml
+ ./sgml2rawtxt Quakespasm
diff --git a/Linux/sgml/README.sgml b/Linux/sgml/Quakespasm.sgml
similarity index 99%
rename from Linux/sgml/README.sgml
rename to Linux/sgml/Quakespasm.sgml
index 72ebd22e..c01c3323 100644
--- a/Linux/sgml/README.sgml
+++ b/Linux/sgml/Quakespasm.sgml
@@ -49,7 +49,7 @@ Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music
- Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
- As of 0.85.10, music is played back at 44100Hz by default with no need to adjust "-sndspeed".
- Use the "-noextmusic" option to disable this feature.
-
- See for more details.
+
- See for more details.
diff --git a/README.music b/Quakespasm-Music.txt
similarity index 100%
rename from README.music
rename to Quakespasm-Music.txt
diff --git a/README.html b/Quakespasm.html
similarity index 90%
rename from README.html
rename to Quakespasm.html
index a8516a85..f24eb7ca 100644
--- a/README.html
+++ b/Quakespasm.html
@@ -15,51 +15,51 @@
Page last edited Sep. 08, 2014
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
@@ -116,7 +116,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
As of 0.85.10, music is played back at 44100Hz by default with no need to adjust "-sndspeed".
Use the "-noextmusic" option to disable this feature.
See
-README.music for more details.
+Quakespasm-Music.txt for more details.
diff --git a/README.txt b/Quakespasm.txt
similarity index 99%
rename from README.txt
rename to Quakespasm.txt
index 0fb38796..35695849 100644
--- a/README.txt
+++ b/Quakespasm.txt
@@ -38,7 +38,6 @@
Page last edited Sep. 08, 2014
-
1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
@@ -47,14 +46,13 @@
-
2. Downloads
+
o Project Downloads
o Automatic Builds
-
3. Hints
Visit the FitzQuake Homepage for
@@ -65,6 +63,7 @@
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
+
o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history and TAB
@@ -95,8 +94,7 @@
o Use the "-noextmusic" option to disable this feature.
- o See for more details.
-
+ o See for more details.
4. Compiling
@@ -128,10 +126,12 @@
The project can also be built with Codeblocks (project files
included).
+
4.2. Windows
The QuakeSpasm developers cross-compile windows binaries using MinGW
and Mingw-w64 .
+
The project can also be built using Visual Studio 2005 (or newer).
4.3. Mac OS X
@@ -142,7 +142,6 @@
Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
-
5. Known Bugs
Some versions of Xorg and SDL have brightness issues.
@@ -160,11 +159,11 @@
OS X has a well known gamma issue where the screen turns dark, but we
currently have no fix.
-
6. Changes
6.1. Changes in 0.85.10
+
o Console speed now resolution-independent.
o Disabled gl_zfix, which caused glitches and is undesirable for new
@@ -193,7 +192,7 @@
o Music and sfx now mixed at 44100Hz to avoid downsampling music.
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
- default), to preserve the same sound quality as 0.85.9. New
+ default), to preserve the same sound quality as 0.85.9. New
-mixspeed option sets the rate for mixing sfx and music, and output
to the OS (default 44100), setting to 11025 reverts to 0.85.9
behaviour. New snd_filterquality cvar, value can be between 1
@@ -244,9 +243,9 @@
o Other fixes and clean-ups.
-
6.2. Changes in 0.85.9
+
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for
@@ -273,6 +272,7 @@
o Support for demo recording after connection to server. (thanks to
Baker for a patch)
+
o Corner case fixes in COM_Parse() for quoted strings and support for
C-style /*..*/ comments.
@@ -290,9 +290,9 @@
o Several other minor fixes/cleanups.
-
6.3. Changes in 0.85.8
+
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
@@ -324,6 +324,7 @@
o Increased string buffer size from 256 to 384 for PF_VarString to
work around broken mods such as UQC.
+
o Restored original behavior for Quake registered version detection.
o Minor demo recording/playback tweaks.
@@ -337,9 +338,9 @@
o Miscellaneous source code cleanups.
-
6.4. Changes in 0.85.7
+
o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the
@@ -363,9 +364,9 @@
o Several other small changes mostly invisible to the end-user
-
6.5. Changes in 0.85.6
+
o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
@@ -376,9 +377,9 @@
o Minor SDL video fixes.
-
6.6. Changes in 0.85.5
+
o SDL input driver updated adding native keymap and dead key support
to the console
@@ -389,6 +390,7 @@
o Added workaround against GL texture flicker (z fighting),
controlled by new cvar 'gl_zfix'
+
o Read video variables early so that a vid_restart isn't necessary
after init
@@ -407,9 +409,9 @@
o Several code updates from uHexen2 project, several code cleanups.
-
6.7. Changes in 0.85.4
+
o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard
@@ -435,9 +437,9 @@
o Other minor sound and cdaudio updates
-
6.8. Changes in 0.85.3
+
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@@ -454,6 +456,7 @@
o Connect status bar size to the scale slider
+
o Include an ISNAN (is not-a-number) fix to catch the occassional
quake C bug giving traceline problems
@@ -472,9 +475,9 @@
o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
-
6.9. Changes in 0.85.2
+
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
@@ -500,9 +503,9 @@
o Add OSX Makefile (tested?)
-
6.10. Changes in 0.85.1
+
o 64 bit CPU support
o Restructured SDL sound driver
@@ -519,6 +522,7 @@
o Show helpful info on start-up
+
o Include real map name (sv.name) and skill in the status bar
o Remove confirm quit dialog
@@ -538,9 +542,9 @@
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
-
7. Todo
+
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
@@ -550,9 +554,9 @@
o Complete the unix user directories support
-
8. Copyright
+
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2
@@ -560,9 +564,9 @@
CREATIVE COMMONS PUBLIC LICENSE
-
9. Links
+
o QuakeSpasm Homepage
o QuakeSpasm Project page
@@ -584,9 +588,11 @@
o Ozkan's email
+
o Stevenaaus email
o Kristian's email
o Sander's email
+