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Add a copyright section to the README.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@594 af15c1b1-3010-417e-b628-4374ebc0bcbd
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README.html
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README.html
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<H2><A NAME="toc6">6.</A> <A HREF="README.html#s6">Todo </A></H2>
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<P>
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<H2><A NAME="toc7">7.</A> <A HREF="README.html#s7">Links </A></H2>
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<H2><A NAME="toc7">7.</A> <A HREF="README.html#s7">Copyright </A></H2>
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<P>
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<H2><A NAME="toc8">8.</A> <A HREF="README.html#s8">Links </A></H2>
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<HR>
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@ -63,6 +66,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
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<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
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<P>
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<UL>
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<LI>
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@ -73,6 +77,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
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<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2>
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<P><EM> Visit the
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A> for a full run-down of the engine's commands and variables.</EM></P>
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<P>
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@ -107,10 +112,11 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
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<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>
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<P>To check-out the latest version of QuakeSpasm, use :<BR>
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<EM>svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk</EM></P>
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<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A></H2>
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<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A>
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</H2>
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<P>After extracting the source tarball, browse the Makefile and edit the music streaming options, then
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<HR>
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<P>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</P>
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<P>HOME directory support can be enabled via <B>Misc/homedir_0.patch</B></P>
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<P>The project can also be built with Codeblocks (project files included).</P>
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<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A></H2>
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<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A>
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</H2>
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<P>The QuakeSpasm developers cross-compile windows binaries using
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<A HREF="http://www.mingw.org">MinGW</A> and
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<A HREF="http://mingw-w64.sf.net">Mingw-w64</A>.</P>
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<P>The project can also be built using Visual Studio 2005 (or newer).</P>
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<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A></H2>
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<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A>
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</H2>
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<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P>
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<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
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<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.85.6</A></H2>
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<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.85.6</A>
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</H2>
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<P>
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<UL>
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<LI> More work for string buffer safety</LI>
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<LI> Minor SDL video fixes.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.85.5</A>
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</H2>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.85.5</A></H2>
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<P>
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<UL>
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<LI> SDL input driver updated adding native keymap and dead key support to the console</LI>
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<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.85.4</A>
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</H2>
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<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.85.4</A></H2>
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<P>
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<UL>
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<LI> Implement music (OGG, MP3, WAV) playback</LI>
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<LI> Other minor sound and cdaudio updates</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.85.3</A>
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</H2>
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<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.85.3</A></H2>
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<P>
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<UL>
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<LI> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.85.2</A></H2>
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<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.85.2</A>
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</H2>
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<P>
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<UL>
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<LI> Replace the old "Screen size" slider with a "Scale" slider</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.85.1</A></H2>
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<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.85.1</A>
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</H2>
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<P>
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<UL>
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<LI>64 bit CPU support</LI>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Todo </A></H2>
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<P>
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<UL>
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<LI>Add uHexen2's first person camera (and menu item)</LI>
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</UL>
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</P>
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<H2><A NAME="s7">7.</A> <A HREF="#toc7">Copyright </A></H2>
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<P>
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<UL>
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<LI>Quake and Quakespasm are released under the
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<A HREF="http://www.gnu.org/licenses/gpl-2.0.html">GNU GENERAL PUBLIC LICENSE Version 2</A></LI>
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<LI>Quakespasm console background image by <B>AAS</B>, released under the
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<A HREF="http://creativecommons.org/licenses/by/3.0/legalcode">CREATIVE COMMONS PUBLIC LICENSE</A></LI>
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</UL>
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</P>
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<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links </A></H2>
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<H2><A NAME="s7">7.</A> <A HREF="#toc7">Links </A></H2>
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<P>
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<UL>
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<LI>
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<item>Complete the unix user directories support
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</itemize>
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<sect> Copyright <p>
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<itemize>
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<item>Quake and Quakespasm are released under the <url url="http://www.gnu.org/licenses/gpl-2.0.html" name="GNU GENERAL PUBLIC LICENSE Version 2">
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<item>Quakespasm console background image by <bf>AAS</bf>, released under the
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<url url="http://creativecommons.org/licenses/by/3.0/legalcode" name="CREATIVE COMMONS PUBLIC LICENSE">
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</itemize>
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<sect> Links <p>
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46
README.txt
46
README.txt
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Table of Contents
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1. About
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2. Downloads
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3. Hints
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5.6 Changes in 0.85.1
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6. Todo
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7. Links
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7. Copyright
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8. Links
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______________________________________________________________________
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1. About
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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includes 64bit CPU support, a new sound driver, several networking
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fixes and a few graphical niceities.
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2. Downloads
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o <http://quakespasm.sourceforge.net/download.htm>
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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4. Compiling
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To check-out the latest version of QuakeSpasm, use :
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svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
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Compile time options include
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o make DEBUG=1 for debugging
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o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
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Streaming music playback requires "libmad" or "libmpg123" for MP3, and
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"libogg" and "libvorbis" for OGG files.
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HOME directory support can be enabled via Misc/homedir_0.patch
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The project can also be built with Codeblocks (project files
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Changes
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5.1. Changes in 0.85.6
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o More work for string buffer safety
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o Reverted v0.85.5 change of not allowing deathmatch and coop cvars to
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be set at the same time (was reported for possibility of causing
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o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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to be set at the same time (was reported for possibility of causing
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compatibility issues with mods)
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o Several cleanups/changes in the cvar layer
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o Minor SDL video fixes.
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5.2. Changes in 0.85.5
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o SDL input driver updated adding native keymap and dead key support
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to the console
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o Several code updates from uHexen2 project, several code cleanups.
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5.3. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates
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5.4. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
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some other CD tweaks.
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5.5. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Don't constantly open and close condebug log
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5.6. Changes in 0.85.1
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o 64 bit CPU support
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o Restructured SDL sound driver
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
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r_wateralpha, r_dynamic, r_novis
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6. Todo
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o Add uHexen2's first person camera (and menu item)
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o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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o Complete the unix user directories support
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7. Links
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7. Copyright
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o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
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LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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o Quakespasm console background image by AAS, released under the
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CREATIVE COMMONS PUBLIC LICENSE
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<http://creativecommons.org/licenses/by/3.0/legalcode>
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8. Links
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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o Kristian's email <mailto:gmail - dot - com - username - inveigle>
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