diff --git a/README.html b/README.html index e8648933..e1dfcf8f 100644 --- a/README.html +++ b/README.html @@ -48,7 +48,10 @@
-
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Visit the FitzQuake Homepage for a full run-down of the engine's commands and variables.
@@ -107,10 +112,11 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
To check-out the latest version of QuakeSpasm, use :
svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
After extracting the source tarball, browse the Makefile and edit the music streaming options, then
Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.
HOME directory support can be enabled via Misc/homedir_0.patch
The project can also be built with Codeblocks (project files included).
- -The QuakeSpasm developers cross-compile windows binaries using MinGW and Mingw-w64.
The project can also be built using Visual Studio 2005 (or newer).
- -A Quakespasm App (including program launcher and update framework) can be made using the Xcode template found in the MacOSX directory.
Alternatively, have a look at Makefile.darwin for more instructions on building from a console.
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diff --git a/README.txt b/README.txt
index f81205fe..85978f3f 100644
--- a/README.txt
+++ b/README.txt
@@ -4,6 +4,7 @@
Table of Contents
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1. About
2. Downloads
3. Hints
@@ -23,7 +24,9 @@
5.6 Changes in 0.85.1
6. Todo
- 7. Links
+ 7. Copyright
+ 8. Links
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______________________________________________________________________
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1. About
+
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
includes 64bit CPU support, a new sound driver, several networking
fixes and a few graphical niceities.
@@ -42,12 +46,14 @@
2. Downloads
+
o