updated changelog for 0.94.6

This commit is contained in:
Ozkan Sezer 2022-07-04 01:01:02 +03:00
parent 8b146122bb
commit 6f5e4b7814
3 changed files with 11 additions and 5 deletions

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@ -140,8 +140,10 @@ QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: C
<itemize>
<item> Server protocol size check fixes for sounds and particles.
<item> An invalid memory access fix in the jpg screenshot writer.
<item> Basic dependency tracking in Makefiles.
<item> Backported a few fixes to the bundled SDL2-2.0.22 version.
<item> Minor build fix for C++ compilers.
<item> Other small improvements elsewhere in the code.
</itemize>
</p>

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@ -174,13 +174,12 @@ where DRIVER may be alsa, dsp, pulse, esd ...</LI>
<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling and Installation</A></H2>
<P>See the Downloads section to get the sourcecode, then below for platform specific instructions.
Quakespasm can also be built with the cross-platform Codeblocks.<BR>
Quakespasm's (optional) custom data is now stored in the file <B>quakespasm.pak</B>. This file should be placed alongside your quakespasm binary and <B>id1</B> directory.</P>
<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A>
</H2>
<P>After extracting the source tarball, "cd Quake" and edit the Makefile for music options. </P>
<P><EM>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</EM></P>
<P>Then type "make" to compile the program, and copy the "quakespasm" binary (and "quakespasm.pak") to your Quake game directory.<BR>
@ -195,19 +194,18 @@ Compile time options include
<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A>
</H2>
<P>QuakeSpasm developers cross-compile windows binaries using
<A HREF="http://mingw-w64.sf.net">MinGW-w64</A> and
<A HREF="https://mingw.osdn.io">MinGW</A>.</P>
<P>The project can also be built using Microsoft Visual Studio 2005 and newer versions.</P>
<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A>
</H2>
<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P>
<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
<H2><A NAME="ss4.4">4.4</A> <A HREF="#toc4.4">Quake '2021 re-release' </A>
</H2>
<P>QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run quakespasm as you normally do.</P>
@ -219,8 +217,10 @@ Compile time options include
<UL>
<LI> Server protocol size check fixes for sounds and particles.</LI>
<LI> An invalid memory access fix in the jpg screenshot writer.</LI>
<LI> Basic dependency tracking in Makefiles.</LI>
<LI> Backported a few fixes to the bundled SDL2-2.0.22 version.</LI>
<LI> Minor build fix for C++ compilers.</LI>
<LI> Other small improvements elsewhere in the code.</LI>
</UL>
</P>

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@ -271,10 +271,14 @@
o An invalid memory access fix in the jpg screenshot writer.
o Basic dependency tracking in Makefiles.
o Backported a few fixes to the bundled SDL2-2.0.22 version.
o Minor build fix for C++ compilers.
o Other small improvements elsewhere in the code.
5.2. Changes in 0.94.5