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make sure we have more than one CPUs before enabling multi-threaded OpenGL
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1139 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 3 additions and 2 deletions
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@ -1050,8 +1050,9 @@ static void GL_Init (void)
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#ifdef __APPLE__
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// ericw -- enable multi-threaded OpenGL, gives a decent FPS boost.
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// see: https://developer.apple.com/library/mac/technotes/tn2085/_index.html
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if (kCGLNoError != CGLEnable( CGLGetCurrentContext(), kCGLCEMPEngine))
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// https://developer.apple.com/library/mac/technotes/tn2085/
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if (host_parms->numcpus > 1 &&
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kCGLNoError != CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine))
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{
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Con_Warning ("Couldn't enable multi-threaded OpenGL");
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}
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