diff --git a/quakespasm/README.html b/quakespasm/README.html index c0ba20c6..bb5128f0 100644 --- a/quakespasm/README.html +++ b/quakespasm/README.html @@ -160,6 +160,8 @@ Compile time options include

5.2 Changes in 0.85.4 diff --git a/quakespasm/README.sgml b/quakespasm/README.sgml index 8301f543..2c01183c 100644 --- a/quakespasm/README.sgml +++ b/quakespasm/README.sgml @@ -94,6 +94,8 @@ Alternatively, have a look at Makefile.darwin for more instructions on Fixed a crash in net play in maps with extended limits Verified successful compilation using gcc-4.6 + Added a cvar gl_zfix to stop GL texture flicker (z fighting) + mlook and lookspring fixes

diff --git a/quakespasm/README.txt b/quakespasm/README.txt index 46fae804..270ea90a 100644 --- a/quakespasm/README.txt +++ b/quakespasm/README.txt @@ -160,6 +160,10 @@ o Verified successful compilation using gcc-4.6 + o Added a cvar gl_zfix to stop GL texture flicker (z fighting) + + o mlook and lookspring fixes + 5.2. Changes in 0.85.4 @@ -254,6 +258,7 @@ o Add OSX Makefile (tested?) + 5.5. Changes in 0.85.1