diff --git a/quakespasm/README.html b/quakespasm/README.html
index 45699cfa..3c97c808 100644
--- a/quakespasm/README.html
+++ b/quakespasm/README.html
@@ -37,7 +37,7 @@
@@ -153,7 +153,7 @@ Compile time options include
-
diff --git a/quakespasm/README.music b/quakespasm/README.music
index d4a3ecda..d95019fd 100644
--- a/quakespasm/README.music
+++ b/quakespasm/README.music
@@ -87,4 +87,3 @@ chosen, because it is most likely the one from our own game directory
itself. This way, if a mod has track02 as a mp3 or wav, which is below
track02.ogg in the music_handler order, the mp3 or wav will still have
priority over track02.ogg from the id1 game directory.
-
diff --git a/quakespasm/README.sgml b/quakespasm/README.sgml
index 36cda89e..53e9f328 100644
--- a/quakespasm/README.sgml
+++ b/quakespasm/README.sgml
@@ -17,10 +17,10 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
Downloads
--
-
-
-
-
-
-
+
-
+
-
+
-
+
-
@@ -90,7 +90,7 @@ Alternatively, have a look at Makefile.darwin for more instructions on
Changes
- Changes in 0.85.5 (unreleased)
+ Changes in 0.85.5
- SDL input driver updated adding native keymap and dead key support to the console
- Fixed a crash in net play in maps with extended limits
diff --git a/quakespasm/README.txt b/quakespasm/README.txt
index 3617e563..73b4ac7d 100644
--- a/quakespasm/README.txt
+++ b/quakespasm/README.txt
@@ -16,7 +16,7 @@
4.3 Mac OS X
5. Changes
- 5.1 Changes in 0.85.5 (unreleased)
+ 5.1 Changes in 0.85.5
5.2 Changes in 0.85.4
5.3 Changes in 0.85.3
5.4 Changes in 0.85.2
@@ -46,16 +46,16 @@
o Source
-
+
o Linux (x86)
-
+
o Windows (x86)
-
+
o OSX image
-
+
3. Hints
@@ -153,7 +153,7 @@
5. Changes
- 5.1. Changes in 0.85.5 (unreleased)
+ 5.1. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support