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Fix a couple of stupid bugs (reported by c0burn).
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parent
8f3d6d12ac
commit
68f404a3df
1 changed files with 2 additions and 1 deletions
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@ -775,7 +775,7 @@ void _Host_Frame (double time)
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pr_global_struct->deathmatch = cl.gametype;
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pr_global_struct->deathmatch = cl.gametype;
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pr_global_struct->coop = (cl.gametype == GAME_COOP) && cl.maxclients != 1;
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pr_global_struct->coop = (cl.gametype == GAME_COOP) && cl.maxclients != 1;
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if (qcvm->extglobals.player_localnum)
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if (qcvm->extglobals.player_localnum)
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*qcvm->extglobals.player_localnum = cl.viewentity; //this is a guess, but is important for scoreboards.
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*qcvm->extglobals.player_localnum = cl.viewentity-1; //this is a guess, but is important for scoreboards.
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//and call the init function... if it exists.
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//and call the init function... if it exists.
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qcvm->worldmodel = cl.worldmodel;
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qcvm->worldmodel = cl.worldmodel;
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@ -796,6 +796,7 @@ void _Host_Frame (double time)
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cl.sendprespawn = false;
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cl.sendprespawn = false;
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "prespawn");
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MSG_WriteString (&cls.message, "prespawn");
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vid.recalc_refdef = true;
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}
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}
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else if (!cls.message.cursize)
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else if (!cls.message.cursize)
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MSG_WriteByte (&cls.message, clc_nop);
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MSG_WriteByte (&cls.message, clc_nop);
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