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Add libSDL gamma known issue to readme.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@651 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
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59
README.html
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README.html
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<LI><A NAME="toc4.3">4.3</A> <A HREF="README.html#ss4.3">Mac OS X </A>
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</UL>
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<P>
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<H2><A NAME="toc5">5.</A> <A HREF="README.html#s5">Changes</A></H2>
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<H2><A NAME="toc5">5.</A> <A HREF="README.html#s5">Known Bugs </A></H2>
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<P>
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<H2><A NAME="toc6">6.</A> <A HREF="README.html#s6">Changes</A></H2>
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<UL>
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<LI><A NAME="toc5.1">5.1</A> <A HREF="README.html#ss5.1">Changes in 0.85.7</A>
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<LI><A NAME="toc5.2">5.2</A> <A HREF="README.html#ss5.2">Changes in 0.85.6</A>
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<LI><A NAME="toc5.3">5.3</A> <A HREF="README.html#ss5.3">Changes in 0.85.5</A>
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<LI><A NAME="toc5.4">5.4</A> <A HREF="README.html#ss5.4">Changes in 0.85.4</A>
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<LI><A NAME="toc5.5">5.5</A> <A HREF="README.html#ss5.5">Changes in 0.85.3</A>
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<LI><A NAME="toc5.6">5.6</A> <A HREF="README.html#ss5.6">Changes in 0.85.2</A>
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<LI><A NAME="toc5.7">5.7</A> <A HREF="README.html#ss5.7">Changes in 0.85.1</A>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="README.html#ss6.1">Changes in 0.85.7</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="README.html#ss6.2">Changes in 0.85.6</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="README.html#ss6.3">Changes in 0.85.5</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="README.html#ss6.4">Changes in 0.85.4</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="README.html#ss6.5">Changes in 0.85.3</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="README.html#ss6.6">Changes in 0.85.2</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="README.html#ss6.7">Changes in 0.85.1</A>
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</UL>
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<P>
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<H2><A NAME="toc6">6.</A> <A HREF="README.html#s6">Todo </A></H2>
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<H2><A NAME="toc7">7.</A> <A HREF="README.html#s7">Todo </A></H2>
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<P>
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<H2><A NAME="toc7">7.</A> <A HREF="README.html#s7">Copyright </A></H2>
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<H2><A NAME="toc8">8.</A> <A HREF="README.html#s8">Copyright </A></H2>
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<P>
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<H2><A NAME="toc8">8.</A> <A HREF="README.html#s8">Links </A></H2>
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<H2><A NAME="toc9">9.</A> <A HREF="README.html#s9">Links </A></H2>
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<HR>
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</P>
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<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>
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<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P>
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<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Known Bugs </A></H2>
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<P>Some versions of Xorg and SDL have brightness issues. If you have Xorg >= 7.5 and broken brightness,
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these patched libSDL binaries may help.
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<UL>
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<LI>
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<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download">Gamma patched libSDL (i686-linux)</A></LI>
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<LI>
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<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download">Gamma patched libSDL (x86_64-linux)</A></LI>
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</UL>
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</P>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.85.7</A>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.85.7</A>
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</H2>
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<P>
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<LI> Several other small changes mostly invisible to the end-user</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.85.6</A>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.85.6</A>
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</H2>
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<P>
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<LI> Minor SDL video fixes.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.85.5</A>
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<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.85.5</A>
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</H2>
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<P>
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@ -201,7 +216,7 @@ Compile time options include
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<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.85.4</A>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.85.4</A>
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</H2>
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<P>
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<LI> Other minor sound and cdaudio updates</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.85.3</A>
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<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.85.3</A>
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</H2>
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<P>
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</UL>
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</P>
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<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.85.2</A>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.2</A>
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</H2>
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<P>
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</UL>
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</P>
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<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.85.1</A>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.1</A>
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</H2>
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<P>
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</P>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Todo </A></H2>
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<H2><A NAME="s7">7.</A> <A HREF="#toc7">Todo </A></H2>
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<P>
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<UL>
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</UL>
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</P>
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<H2><A NAME="s7">7.</A> <A HREF="#toc7">Copyright </A></H2>
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<H2><A NAME="s8">8.</A> <A HREF="#toc8">Copyright </A></H2>
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<P>
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<UL>
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</UL>
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</P>
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<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links </A></H2>
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<H2><A NAME="s9">9.</A> <A HREF="#toc9">Links </A></H2>
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<P>
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11
README.sgml
11
README.sgml
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</itemize>
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<sect> Compiling <p>
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<p>To check-out the latest version of QuakeSpasm, use :
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<newline>
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Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on building from a console.
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</p>
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<sect> Known Bugs <p>
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Some versions of Xorg and SDL have brightness issues. If you have Xorg >= 7.5 and broken brightness,
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these patched libSDL binaries may help.
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<itemize>
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<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download"
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name="Gamma patched libSDL (i686-linux)"></li>
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<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download"
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name="Gamma patched libSDL (x86_64-linux)">
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</itemize>
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</p>
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<sect> Changes<p>
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73
README.txt
73
README.txt
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4.2 Windows
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4.3 Mac OS X
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5. Changes
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5.1 Changes in 0.85.7
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5.2 Changes in 0.85.6
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5.3 Changes in 0.85.5
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5.4 Changes in 0.85.4
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5.5 Changes in 0.85.3
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5.6 Changes in 0.85.2
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5.7 Changes in 0.85.1
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5. Known Bugs
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6. Changes
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6.1 Changes in 0.85.7
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6.2 Changes in 0.85.6
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6.3 Changes in 0.85.5
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6.4 Changes in 0.85.4
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6.5 Changes in 0.85.3
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6.6 Changes in 0.85.2
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6.7 Changes in 0.85.1
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6. Todo
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7. Copyright
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8. Links
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7. Todo
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8. Copyright
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9. Links
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______________________________________________________________________
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1. About
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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includes 64bit CPU support, a new sound driver, several networking
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fixes and a few graphical niceities.
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2. Downloads
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o <http://quakespasm.sourceforge.net/download.htm>
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o Quakespasm allows loading new games (mods) on the fly with "game
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GAMENAME"
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3.1. Music Playback
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Since version 0.85.4, Quakespasm can play back external MP3, OGG and
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4. Compiling
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To check-out the latest version of QuakeSpasm, use :
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svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
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cp quakespasm /usr/local/games/quake (for example)
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______________________________________________________________________
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Compile time options include
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o make DEBUG=1 for debugging
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Known Bugs
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5. Changes
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Some versions of Xorg and SDL have brightness issues. If you have Xorg
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>= 7.5 and broken brightness, these patched libSDL binaries may help.
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o Gamma patched libSDL (i686-linux)
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
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o Gamma patched libSDL (x86_64-linux)
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
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AMD64.tgz/download>
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6. Changes
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5.1. Changes in 0.85.7
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6.1. Changes in 0.85.7
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o Added support for cross-level demo playback
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o Several other small changes mostly invisible to the end-user
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6.2. Changes in 0.85.6
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5.2. Changes in 0.85.6
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o More work for string buffer safety
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o Minor SDL video fixes.
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6.3. Changes in 0.85.5
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5.3. Changes in 0.85.5
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o SDL input driver updated adding native keymap and dead key support
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to the console
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o Several code updates from uHexen2 project, several code cleanups.
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6.4. Changes in 0.85.4
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5.4. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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directory as the map itself or from a searchpath with a higher
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priority
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o Fixed rest of the compiler warnings
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o Other minor sound and cdaudio updates
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6.5. Changes in 0.85.3
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5.5. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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some other CD tweaks.
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5.6. Changes in 0.85.2
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6.6. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Add OSX Makefile (tested?)
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5.7. Changes in 0.85.1
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6.7. Changes in 0.85.1
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o 64 bit CPU support
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r_wateralpha, r_dynamic, r_novis
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6. Todo
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7. Todo
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o Add uHexen2's first person camera (and menu item)
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o Complete the unix user directories support
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7. Copyright
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8. Copyright
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o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
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LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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o Quakespasm console background image by AAS, released under the
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CREATIVE COMMONS PUBLIC LICENSE
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<http://creativecommons.org/licenses/by/3.0/legalcode>
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8. Links
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9. Links
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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