Add libSDL gamma known issue to readme.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@651 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
stevenaaus 2012-03-24 07:10:14 +00:00
parent dee036353f
commit 686065e49d
3 changed files with 96 additions and 47 deletions

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@ -34,25 +34,28 @@
<LI><A NAME="toc4.3">4.3</A> <A HREF="README.html#ss4.3">Mac OS X </A>
</UL>
<P>
<H2><A NAME="toc5">5.</A> <A HREF="README.html#s5">Changes</A></H2>
<H2><A NAME="toc5">5.</A> <A HREF="README.html#s5">Known Bugs </A></H2>
<P>
<H2><A NAME="toc6">6.</A> <A HREF="README.html#s6">Changes</A></H2>
<UL>
<LI><A NAME="toc5.1">5.1</A> <A HREF="README.html#ss5.1">Changes in 0.85.7</A>
<LI><A NAME="toc5.2">5.2</A> <A HREF="README.html#ss5.2">Changes in 0.85.6</A>
<LI><A NAME="toc5.3">5.3</A> <A HREF="README.html#ss5.3">Changes in 0.85.5</A>
<LI><A NAME="toc5.4">5.4</A> <A HREF="README.html#ss5.4">Changes in 0.85.4</A>
<LI><A NAME="toc5.5">5.5</A> <A HREF="README.html#ss5.5">Changes in 0.85.3</A>
<LI><A NAME="toc5.6">5.6</A> <A HREF="README.html#ss5.6">Changes in 0.85.2</A>
<LI><A NAME="toc5.7">5.7</A> <A HREF="README.html#ss5.7">Changes in 0.85.1</A>
<LI><A NAME="toc6.1">6.1</A> <A HREF="README.html#ss6.1">Changes in 0.85.7</A>
<LI><A NAME="toc6.2">6.2</A> <A HREF="README.html#ss6.2">Changes in 0.85.6</A>
<LI><A NAME="toc6.3">6.3</A> <A HREF="README.html#ss6.3">Changes in 0.85.5</A>
<LI><A NAME="toc6.4">6.4</A> <A HREF="README.html#ss6.4">Changes in 0.85.4</A>
<LI><A NAME="toc6.5">6.5</A> <A HREF="README.html#ss6.5">Changes in 0.85.3</A>
<LI><A NAME="toc6.6">6.6</A> <A HREF="README.html#ss6.6">Changes in 0.85.2</A>
<LI><A NAME="toc6.7">6.7</A> <A HREF="README.html#ss6.7">Changes in 0.85.1</A>
</UL>
<P>
<H2><A NAME="toc6">6.</A> <A HREF="README.html#s6">Todo </A></H2>
<H2><A NAME="toc7">7.</A> <A HREF="README.html#s7">Todo </A></H2>
<P>
<H2><A NAME="toc7">7.</A> <A HREF="README.html#s7">Copyright </A></H2>
<H2><A NAME="toc8">8.</A> <A HREF="README.html#s8">Copyright </A></H2>
<P>
<H2><A NAME="toc8">8.</A> <A HREF="README.html#s8">Links </A></H2>
<H2><A NAME="toc9">9.</A> <A HREF="README.html#s9">Links </A></H2>
<HR>
@ -112,6 +115,7 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
</P>
<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling </A></H2>
@ -149,11 +153,22 @@ Compile time options include
<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P>
<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
<H2><A NAME="s5">5.</A> <A HREF="#toc5">Known Bugs </A></H2>
<P>Some versions of Xorg and SDL have brightness issues. If you have Xorg >= 7.5 and broken brightness,
these patched libSDL binaries may help.
<UL>
<LI>
<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download">Gamma patched libSDL (i686-linux)</A></LI>
<LI>
<A HREF="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download">Gamma patched libSDL (x86_64-linux)</A></LI>
</UL>
</P>
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.85.7</A>
<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.85.7</A>
</H2>
<P>
@ -171,7 +186,7 @@ Compile time options include
<LI> Several other small changes mostly invisible to the end-user</LI>
</UL>
</P>
<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.85.6</A>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.85.6</A>
</H2>
<P>
@ -182,7 +197,7 @@ Compile time options include
<LI> Minor SDL video fixes.</LI>
</UL>
</P>
<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.85.5</A>
<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.85.5</A>
</H2>
<P>
@ -201,7 +216,7 @@ Compile time options include
<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.85.4</A>
<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.85.4</A>
</H2>
<P>
@ -219,7 +234,7 @@ Compile time options include
<LI> Other minor sound and cdaudio updates</LI>
</UL>
</P>
<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.85.3</A>
<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.85.3</A>
</H2>
<P>
@ -242,7 +257,7 @@ Compile time options include
</UL>
</P>
<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.85.2</A>
<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.85.2</A>
</H2>
<P>
@ -261,7 +276,7 @@ Compile time options include
</UL>
</P>
<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.85.1</A>
<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.85.1</A>
</H2>
<P>
@ -286,7 +301,7 @@ Compile time options include
</P>
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Todo </A></H2>
<H2><A NAME="s7">7.</A> <A HREF="#toc7">Todo </A></H2>
<P>
<UL>
@ -297,7 +312,7 @@ Compile time options include
</UL>
</P>
<H2><A NAME="s7">7.</A> <A HREF="#toc7">Copyright </A></H2>
<H2><A NAME="s8">8.</A> <A HREF="#toc8">Copyright </A></H2>
<P>
<UL>
@ -308,7 +323,7 @@ Compile time options include
</UL>
</P>
<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links </A></H2>
<H2><A NAME="s9">9.</A> <A HREF="#toc9">Links </A></H2>
<P>

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@ -52,6 +52,7 @@ Since version 0.85.4, Quakespasm can play back external MP3, OGG and Wave music
</itemize>
<sect> Compiling <p>
<p>To check-out the latest version of QuakeSpasm, use :
<newline>
@ -84,6 +85,16 @@ A Quakespasm App (including program launcher and update framework) can be made u
Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on building from a console.
</p>
<sect> Known Bugs <p>
Some versions of Xorg and SDL have brightness issues. If you have Xorg >= 7.5 and broken brightness,
these patched libSDL binaries may help.
<itemize>
<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download"
name="Gamma patched libSDL (i686-linux)"></li>
<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download"
name="Gamma patched libSDL (x86_64-linux)">
</itemize>
</p>
<sect> Changes<p>

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@ -15,18 +15,19 @@
4.2 Windows
4.3 Mac OS X
5. Changes
5.1 Changes in 0.85.7
5.2 Changes in 0.85.6
5.3 Changes in 0.85.5
5.4 Changes in 0.85.4
5.5 Changes in 0.85.3
5.6 Changes in 0.85.2
5.7 Changes in 0.85.1
5. Known Bugs
6. Changes
6.1 Changes in 0.85.7
6.2 Changes in 0.85.6
6.3 Changes in 0.85.5
6.4 Changes in 0.85.4
6.5 Changes in 0.85.3
6.6 Changes in 0.85.2
6.7 Changes in 0.85.1
6. Todo
7. Copyright
8. Links
7. Todo
8. Copyright
9. Links
______________________________________________________________________
@ -37,6 +38,7 @@
1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
includes 64bit CPU support, a new sound driver, several networking
fixes and a few graphical niceities.
@ -46,14 +48,15 @@
2. Downloads
o <http://quakespasm.sourceforge.net/download.htm>
3. Hints
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables.
Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz"
@ -74,7 +77,6 @@
o Quakespasm allows loading new games (mods) on the fly with "game
GAMENAME"
3.1. Music Playback
Since version 0.85.4, Quakespasm can play back external MP3, OGG and
@ -96,6 +98,7 @@
4. Compiling
To check-out the latest version of QuakeSpasm, use :
svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm/trunk
@ -109,6 +112,7 @@
cp quakespasm /usr/local/games/quake (for example)
______________________________________________________________________
Compile time options include
o make DEBUG=1 for debugging
@ -138,11 +142,23 @@
Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
5. Known Bugs
5. Changes
Some versions of Xorg and SDL have brightness issues. If you have Xorg
>= 7.5 and broken brightness, these patched libSDL binaries may help.
o Gamma patched libSDL (i686-linux)
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
o Gamma patched libSDL (x86_64-linux)
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
AMD64.tgz/download>
6. Changes
5.1. Changes in 0.85.7
6.1. Changes in 0.85.7
o Added support for cross-level demo playback
@ -167,8 +183,8 @@
o Several other small changes mostly invisible to the end-user
6.2. Changes in 0.85.6
5.2. Changes in 0.85.6
o More work for string buffer safety
@ -180,8 +196,8 @@
o Minor SDL video fixes.
6.3. Changes in 0.85.5
5.3. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
@ -211,8 +227,8 @@
o Several code updates from uHexen2 project, several code cleanups.
6.4. Changes in 0.85.4
5.4. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
@ -235,12 +251,13 @@
directory as the map itself or from a searchpath with a higher
priority
o Fixed rest of the compiler warnings
o Other minor sound and cdaudio updates
6.5. Changes in 0.85.3
5.5. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@ -277,7 +294,8 @@
some other CD tweaks.
5.6. Changes in 0.85.2
6.6. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
@ -305,7 +323,8 @@
o Add OSX Makefile (tested?)
5.7. Changes in 0.85.1
6.7. Changes in 0.85.1
o 64 bit CPU support
@ -343,7 +362,8 @@
r_wateralpha, r_dynamic, r_novis
6. Todo
7. Todo
o Add uHexen2's first person camera (and menu item)
@ -356,17 +376,20 @@
o Complete the unix user directories support
7. Copyright
8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE
<http://creativecommons.org/licenses/by/3.0/legalcode>
8. Links
9. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>