mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 15:31:39 +00:00
changed makefiles to use 1/0 instead of yes/no for the codec options.
made quakespasm custom conback embedding optional, still defaulting to 1. the code requires USE_QS_CONBACK preprocessor definition. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@392 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
35d839abc7
commit
65f2ac04aa
14 changed files with 117 additions and 48 deletions
|
@ -33,6 +33,7 @@
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<Compiler>
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<Add option="-Wall" />
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<Add option="`sdl-config --cflags`" />
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<Add option="-DUSE_QS_CONBACK" />
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<Add option="-DUSE_CODEC_MP3" />
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<Add option="-DUSE_CODEC_VORBIS" />
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<Add option="-DUSE_CODEC_WAVE" />
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@ -772,6 +772,9 @@
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COPY_PHASE_STRIP = NO;
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GCC_DYNAMIC_NO_PIC = NO;
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GCC_OPTIMIZATION_LEVEL = 0;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"USE_QS_CONBACK",
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);
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PRODUCT_NAME = Distribution;
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};
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name = Debug;
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@ -782,6 +785,9 @@
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COPY_PHASE_STRIP = YES;
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DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"USE_QS_CONBACK",
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);
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PRODUCT_NAME = Distribution;
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ZERO_LINK = NO;
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};
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@ -802,6 +808,9 @@
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GCC_ENABLE_FIX_AND_CONTINUE = YES;
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GCC_MODEL_TUNING = G5;
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GCC_OPTIMIZATION_LEVEL = 0;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"USE_QS_CONBACK",
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);
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HEADER_SEARCH_PATHS = (
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/Library/Frameworks/SDL.framework/Headers,
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/Library/Frameworks/SDL_net.framework/Headers,
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@ -827,6 +836,9 @@
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FRAMEWORK_SEARCH_PATHS_QUOTED_FOR_TARGET_1 = "\"$(SRCROOT)\"";
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_MODEL_TUNING = G5;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"USE_QS_CONBACK",
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);
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HEADER_SEARCH_PATHS = (
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/Library/Frameworks/SDL.framework/Headers,
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/Library/Frameworks/SDL_net.framework/Headers,
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@ -851,6 +863,9 @@
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GCC_MODEL_TUNING = G3;
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"USE_QS_CONBACK",
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);
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HEADER_SEARCH_PATHS = (
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/Library/Frameworks/SDL.framework/Headers,
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"$(HEADER_SEARCH_PATHS)",
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@ -872,6 +887,9 @@
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GCC_MODEL_TUNING = G3;
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"USE_QS_CONBACK",
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);
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HEADER_SEARCH_PATHS = (
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/Library/Frameworks/SDL.framework/Headers,
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"$(HEADER_SEARCH_PATHS)",
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@ -1,14 +1,14 @@
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support for user directories, based on a patch by Piotr Szymaniak.
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** against quakespasm svn revision 390.
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** against quakespasm svn revision 392.
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** in alpha state, minimally tested.
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** on-the-fly game directory changes not supported yet.
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** needs more work.
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Index: Quake/common.c
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===================================================================
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--- Quake/common.c (revision 390)
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--- Quake/common.c (revision 392)
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+++ Quake/common.c (working copy)
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@@ -1825,32 +1825,36 @@
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@@ -1825,32 +1825,36 @@ pack_t *COM_LoadPackFile (const char *pa
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COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
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=================
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*/
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@ -49,7 +49,7 @@ Index: Quake/common.c
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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@@ -1860,6 +1864,14 @@
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@@ -1860,6 +1864,14 @@ void COM_AddGameDirectory (const char *d
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search->next = com_searchpaths;
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com_searchpaths = search;
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}
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@ -63,8 +63,8 @@ Index: Quake/common.c
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+ }
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}
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static void kill_id1_conback (void) /* QuakeSpasm customization: */
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@@ -1894,6 +1906,10 @@
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#if defined(USE_QS_CONBACK)
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@@ -1896,6 +1908,10 @@ void COM_InitFilesystem (void) //johnfit
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{
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int i, j;
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@ -75,7 +75,7 @@ Index: Quake/common.c
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i = COM_CheckParm ("-basedir");
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if (i && i < com_argc-1)
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strcpy (com_basedir, com_argv[i + 1]);
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@@ -1908,8 +1924,7 @@
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@@ -1910,8 +1926,7 @@ void COM_InitFilesystem (void) //johnfit
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}
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// start up with GAMENAME by default (id1)
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@ -83,9 +83,9 @@ Index: Quake/common.c
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- strcpy (com_gamedir, va("%s/"GAMENAME, com_basedir));
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+ COM_AddGameDirectory (com_basedir, GAMENAME);
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#if defined(USE_QS_CONBACK)
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if (!fitzmode)
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{ /* QuakeSpasm customization: */
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@@ -1921,17 +1936,17 @@
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@@ -1925,17 +1940,17 @@ void COM_InitFilesystem (void) //johnfit
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com_nummissionpacks = 0;
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if (COM_CheckParm ("-rogue"))
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{
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@ -106,7 +106,7 @@ Index: Quake/common.c
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com_nummissionpacks++;
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}
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//johnfitz
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@@ -1940,7 +1955,7 @@
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@@ -1944,7 +1959,7 @@ void COM_InitFilesystem (void) //johnfit
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if (i && i < com_argc-1)
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{
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com_modified = true;
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@ -1,4 +1,4 @@
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### GNU Makefile for QuakeSpasm unix targets, Aug. 31, 2010
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### GNU Makefile for QuakeSpasm unix targets, Jan. 12, 2011
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#
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# You need the SDL library fully installed.
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# "make DEBUG=1" to build a debug client.
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# instead of platform specific code.
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# Build objects are separate from those of codeblocks
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### Embed custom Quakespasm console background picture
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USE_QS_CONBACK=1
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### Enable/Disable codecs for streaming music support
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#
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# OGG (vorbis) playback requires libvorbis and libogg
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# MP3 playback requires libmad
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USE_CODEC_WAVE=yes
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USE_CODEC_MP3=yes
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USE_CODEC_VORBIS=yes
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USE_CODEC_WAVE=1
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USE_CODEC_MP3=1
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USE_CODEC_VORBIS=1
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# ============================================================================
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# Helper functions
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check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
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# ============================================================================
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DEBUG ?= 0
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SDLNET ?= 0
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NET_LIBS :=
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endif
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ifeq ($(USE_QS_CONBACK),1)
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CFLAGS+= -DUSE_QS_CONBACK
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endif
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CODECLIBS :=
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ifeq ($(USE_CODEC_WAVE),yes)
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ifeq ($(USE_CODEC_WAVE),1)
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CFLAGS+= -DUSE_CODEC_WAVE
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endif
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ifeq ($(USE_CODEC_VORBIS),yes)
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ifeq ($(USE_CODEC_VORBIS),1)
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CFLAGS+= -DUSE_CODEC_VORBIS
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CODECLIBS+= vorbis vorbisfile ogg
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endif
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ifeq ($(USE_CODEC_MP3),yes)
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ifeq ($(USE_CODEC_MP3),1)
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CFLAGS+= -DUSE_CODEC_MP3
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CODECLIBS+= mad
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endif
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@ -1,20 +1,22 @@
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# GNU Makefile for QuakeSpasm for Darwin only, Aug. 31, 2010
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# GNU Makefile for QuakeSpasm for Darwin only, Jan. 12, 2011
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#
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# You need the SDL library fully installed.
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# "make DEBUG=1" to build a debug client.
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# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
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# "make SDLNET=1" to use SDL_net (not recommended)
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# instead of platform specific code.
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# Build objects are separate from those of codeblocks
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### Embed custom Quakespasm console background picture
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USE_QS_CONBACK=1
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### Enable/Disable codecs for streaming music support
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#
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# OGG (vorbis) playback requires libvorbis and libogg
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# MP3 playback requires libmad
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USE_CODEC_WAVE=yes
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USE_CODEC_MP3=yes
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USE_CODEC_VORBIS=yes
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USE_CODEC_WAVE=1
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USE_CODEC_MP3=1
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USE_CODEC_VORBIS=1
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# ============================================================================
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# Helper functions
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@ -22,6 +24,8 @@ USE_CODEC_VORBIS=yes
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check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
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# ============================================================================
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DEBUG ?= 0
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SDLNET ?= 0
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@ -119,17 +123,21 @@ else
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NET_LIBS :=
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endif
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ifeq ($(USE_QS_CONBACK),1)
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CFLAGS+= -DUSE_QS_CONBACK
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endif
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# FIXME: The codec libs stuff are copied over from the unix makefile
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# They might need adaptations for Darwin
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CODECLIBS :=
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ifeq ($(USE_CODEC_WAVE),yes)
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ifeq ($(USE_CODEC_WAVE),1)
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CFLAGS+= -DUSE_CODEC_WAVE
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endif
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ifeq ($(USE_CODEC_VORBIS),yes)
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ifeq ($(USE_CODEC_VORBIS),1)
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CFLAGS+= -DUSE_CODEC_VORBIS
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CODECLIBS+= -lvorbis -lvorbisfile -logg
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endif
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ifeq ($(USE_CODEC_MP3),yes)
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ifeq ($(USE_CODEC_MP3),1)
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CFLAGS+= -DUSE_CODEC_MP3
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CODECLIBS+= -lmad
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endif
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@ -1,11 +1,19 @@
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# GNU Makefile for cross-compiling quakespasm.exe (Win32 : MinGW)
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# using cross-toolchains on a linux host / Aug. 31, 2010.
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# using cross-toolchains on a linux host / Jan. 12, 2011.
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# "make DEBUG=1" to build a debug client.
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# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
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# "make WINSOCK2=1" to use WinSock2 api instead of old WinSock 1.1.
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# "make SDLNET=1" to use SDL_net (not recommended) instead of platform
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# specific code.
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### Embed custom Quakespasm console background picture
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USE_QS_CONBACK=1
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### Enable/disable codecs for streaming music support
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USE_CODEC_WAVE=1
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USE_CODEC_MP3=1
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USE_CODEC_VORBIS=1
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# ============================================================================
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# Helper functions
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# ============================================================================
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@ -14,11 +22,6 @@ check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1;
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# ============================================================================
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# Enable/disable codecs for streaming music support:
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USE_CODEC_WAVE=yes
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USE_CODEC_MP3=yes
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USE_CODEC_VORBIS=yes
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DEBUG ?= 0
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WINSOCK2 ?= 0
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SDLNET ?= 0
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@ -86,19 +89,23 @@ CFLAGS += $(DEFWINSOCK)
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NET_LIBS := $(LIBWINSOCK)
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endif
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ifeq ($(USE_QS_CONBACK),1)
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CFLAGS+= -DUSE_QS_CONBACK
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endif
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CODECLIBS :=
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ifeq ($(USE_CODEC_WAVE),yes)
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ifeq ($(USE_CODEC_WAVE),1)
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CFLAGS+= -DUSE_CODEC_WAVE
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CODEC_INC = -I../Windows/codecs/include
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CODEC_LINK= -L../Windows/codecs/x86
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endif
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ifeq ($(USE_CODEC_VORBIS),yes)
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ifeq ($(USE_CODEC_VORBIS),1)
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CFLAGS+= -DUSE_CODEC_VORBIS
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CODEC_INC = -I../Windows/codecs/include
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CODEC_LINK= -L../Windows/codecs/x86
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CODECLIBS+= -lvorbis -lvorbisfile -logg
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endif
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ifeq ($(USE_CODEC_MP3),yes)
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ifeq ($(USE_CODEC_MP3),1)
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CFLAGS+= -DUSE_CODEC_MP3
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CODEC_INC = -I../Windows/codecs/include
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CODEC_LINK= -L../Windows/codecs/x86
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|
|
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@ -1,11 +1,19 @@
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# GNU Makefile for cross-compiling quakespasm.exe (Win64 : MinGW-w64)
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# using cross-toolchains on a linux host / Aug. 31, 2010.
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# using cross-toolchains on a linux host / Jan. 12, 2011.
|
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# "make DEBUG=1" to build a debug client.
|
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# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
|
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# "make WINSOCK2=0" to use the old WinSock 1.1 api (not recommended).
|
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# "make SDLNET=1" to use SDL_net (not recommended) instead of platform
|
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# specific code.
|
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|
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### Embed custom Quakespasm console background picture
|
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USE_QS_CONBACK=1
|
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|
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### Enable/disable codecs for streaming music support
|
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USE_CODEC_WAVE=1
|
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USE_CODEC_MP3=1
|
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USE_CODEC_VORBIS=1
|
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|
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# ============================================================================
|
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# Helper functions
|
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# ============================================================================
|
||||
|
@ -14,11 +22,6 @@ check_gcc = $(shell if echo | $(CC) $(1) -S -o /dev/null -xc - > /dev/null 2>&1;
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|
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# ============================================================================
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|
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# Enable/disable codecs for streaming music support:
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USE_CODEC_WAVE=yes
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USE_CODEC_MP3=yes
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USE_CODEC_VORBIS=yes
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|
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DEBUG ?= 0
|
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WINSOCK2 ?= 1
|
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SDLNET ?= 0
|
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|
@ -86,19 +89,23 @@ CFLAGS += $(DEFWINSOCK)
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NET_LIBS := $(LIBWINSOCK)
|
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endif
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|
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ifeq ($(USE_QS_CONBACK),1)
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CFLAGS+= -DUSE_QS_CONBACK
|
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endif
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|
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CODECLIBS :=
|
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ifeq ($(USE_CODEC_WAVE),yes)
|
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ifeq ($(USE_CODEC_WAVE),1)
|
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CFLAGS+= -DUSE_CODEC_WAVE
|
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CODEC_INC = -I../Windows/codecs/include
|
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CODEC_LINK= -L../Windows/codecs/x64
|
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endif
|
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ifeq ($(USE_CODEC_VORBIS),yes)
|
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ifeq ($(USE_CODEC_VORBIS),1)
|
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CFLAGS+= -DUSE_CODEC_VORBIS
|
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CODEC_INC = -I../Windows/codecs/include
|
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CODEC_LINK= -L../Windows/codecs/x64
|
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CODECLIBS+= -lvorbis -lvorbisfile -logg
|
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endif
|
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ifeq ($(USE_CODEC_MP3),yes)
|
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ifeq ($(USE_CODEC_MP3),1)
|
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CFLAGS+= -DUSE_CODEC_MP3
|
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CODEC_INC = -I../Windows/codecs/include
|
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CODEC_LINK= -L../Windows/codecs/x64
|
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|
|
|
@ -1862,6 +1862,7 @@ void COM_AddGameDirectory (const char *dir)
|
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}
|
||||
}
|
||||
|
||||
#if defined(USE_QS_CONBACK)
|
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static void kill_id1_conback (void) /* QuakeSpasm customization: */
|
||||
{
|
||||
searchpath_t *search;
|
||||
|
@ -1884,6 +1885,7 @@ static void kill_id1_conback (void) /* QuakeSpasm customization: */
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif /* USE_QS_CONBACK */
|
||||
|
||||
/*
|
||||
=================
|
||||
|
@ -1911,10 +1913,12 @@ void COM_InitFilesystem (void) //johnfitz -- modified based on topaz's tutorial
|
|||
COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
|
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strcpy (com_gamedir, va("%s/"GAMENAME, com_basedir));
|
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|
||||
#if defined(USE_QS_CONBACK)
|
||||
if (!fitzmode)
|
||||
{ /* QuakeSpasm customization: */
|
||||
kill_id1_conback ();
|
||||
}
|
||||
#endif /* USE_QS_CONBACK */
|
||||
|
||||
//johnfitz -- track number of mission packs added
|
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//since we don't want to allow the "game" command to strip them away
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "quakedef.h"
|
||||
|
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#if defined(USE_QS_CONBACK)
|
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static const byte conback_byte[] =
|
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{
|
||||
# include "conback.h"
|
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|
@ -29,3 +30,5 @@ char *get_conback (void)
|
|||
return custom_conback;
|
||||
}
|
||||
|
||||
#endif /* USE_QS_CONBACK */
|
||||
|
||||
|
|
|
@ -43,7 +43,9 @@ void Draw_NewGame (void);
|
|||
|
||||
void GL_SetCanvas (canvastype newcanvas); //johnfitz
|
||||
|
||||
#if defined(USE_QS_CONBACK)
|
||||
void Draw_CheckConback (void); // QuakeSpasm customization
|
||||
#endif /* USE_QS_CONBACK */
|
||||
|
||||
#endif /* _QUAKE_DRAW_H */
|
||||
|
||||
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|
|
@ -318,6 +318,12 @@ qpic_t *Draw_CachePic (const char *path)
|
|||
Draw_ConbackPic -- QuakeSpasm custom conback drawing.
|
||||
================
|
||||
*/
|
||||
#if !defined(USE_QS_CONBACK)
|
||||
static inline qpic_t *Draw_ConbackPic (void)
|
||||
{
|
||||
return Draw_CachePic ("gfx/conback.lmp");
|
||||
}
|
||||
#else
|
||||
extern char *get_conback(void);
|
||||
static qboolean have_mod_conback;
|
||||
void Draw_CheckConback (void)
|
||||
|
@ -365,6 +371,7 @@ qpic_t *Draw_ConbackPic (void)
|
|||
return &pic->pic;
|
||||
} /* -- QuakeSpasm */
|
||||
}
|
||||
#endif /* USE_QS_CONBACK */
|
||||
|
||||
/*
|
||||
================
|
||||
|
@ -466,8 +473,10 @@ void Draw_Init (void)
|
|||
// load game pics
|
||||
Draw_LoadPics ();
|
||||
|
||||
#if defined(USE_QS_CONBACK)
|
||||
/* QuakeSpasm customization: */
|
||||
Draw_CheckConback ();
|
||||
#endif /* USE_QS_CONBACK */
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
|
|
|
@ -502,8 +502,10 @@ void TexMgr_NewGame (void)
|
|||
{
|
||||
TexMgr_FreeTextures (0, TEXPREF_PERSIST); //deletes all textures where TEXPREF_PERSIST is unset
|
||||
TexMgr_LoadPalette ();
|
||||
#if defined(USE_QS_CONBACK)
|
||||
/* QuakeSpasm customization: */
|
||||
Draw_CheckConback ();
|
||||
#endif /* USE_QS_CONBACK */
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DUSE_QS_CONBACK" />
|
||||
<Add option="-DUSE_CODEC_MP3" />
|
||||
<Add option="-DUSE_CODEC_VORBIS" />
|
||||
<Add option="-DUSE_CODEC_WAVE" />
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="C:\SDL\include;..\codecs\include;..\..\Quake;.;.."
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_QS_CONBACK;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
|
@ -119,7 +119,7 @@
|
|||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="C:\SDL\include;..\codecs\include;..\..\Quake;.;.."
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_QS_CONBACK;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
|
@ -197,7 +197,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="C:\SDL\include;..\codecs\include;..\..\Quake;.;.."
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_QS_CONBACK;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
|
@ -273,7 +273,7 @@
|
|||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="C:\SDL\include;..\codecs\include;..\..\Quake;.;.."
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_QS_CONBACK;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
|
|
Loading…
Reference in a new issue