docs: Quakespasm.sgml: add note that stdout.txt is no longer generated with sdl2

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1221 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
ewasylishen 2015-06-01 04:40:22 +00:00
parent 5e18e31b05
commit 645e511b2d

View file

@ -42,6 +42,8 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
<item>In windows, alternative CD drives are accessible by "<bf>quakespasm -cddev F</bf>" (for example)
<item>Quakespasm allows loading new games (mods) on the fly with "<bf>game</bf> <em>GAMENAME {-quoth/hipnotic/rogue}</em>"
<item>Use "<bf>quakespasm -condebug</bf>" to save console log to "qconsole.log". SDL2 builds no longer generate stdout.txt/stderr.txt.
</itemize>
</p>
@ -137,7 +139,7 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<itemize>
<item> Support pausing demo playback with the "pause" command.
<item> Autocompletion for "game", "record", "playdemo".
<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (takes effect upon entering fullscreen mode the next time.)
<item> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)
<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
<item> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
</itemize>