removed gl_test.c

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@138 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2010-04-24 13:55:00 +00:00
parent 72abbd23f9
commit 642b28a3af
5 changed files with 9 additions and 192 deletions

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@ -1,4 +1,4 @@
# GNU Makefile for QuakeSpasm, Feb. 18, 2010
# GNU Makefile for QuakeSpasm, Apr. 24, 2010
#
# You need SDL and SDL_net fully installed.
# "make DEBUG=1" builds debug client
@ -127,7 +127,7 @@ cd_sdl.o console.o gl_rmain.o host.o net_main.o r_part.o sv_m
chase.o crc.o gl_rmisc.o image.o net_sdlnet.o r_sprite.o sv_phys.o \
cl_demo.o cvar.o gl_screen.o in_sdl.o net_sdl.o r_world.o sv_user.o \
cl_input.o gl_draw.o gl_sky.o keys.o pl_linux.o sbar.o sys_sdl.o \
cl_main.o gl_fog.o gl_test.o main.o pr_cmds.o snd_dma.o view.o \
cl_main.o gl_fog.o main.o pr_cmds.o snd_dma.o view.o \
cl_parse.o gl_mesh.o gl_texmgr.o mathlib.o pr_edict.o snd_mem.o wad.o \
cl_tent.o gl_model.o gl_vidsdl.o menu.o pr_exec.o snd_mix.o world.o \
cmd.o gl_refrag.o gl_warp.o net_dgrm.o r_alias.o snd_sdl.o zone.o \

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@ -1,4 +1,4 @@
# GNU Makefile for QuakeSpasm, Feb. 18, 2010
# GNU Makefile for QuakeSpasm, Apr. 24, 2010
#
# You need SDL and SDL_net fully installed.
# "make DEBUG=1" builds debug client
@ -134,8 +134,8 @@ OBJS := \
cd_sdl.o console.o gl_rmain.o host.o net_main.o r_part.o sv_move.o \
chase.o crc.o gl_rmisc.o image.o net_sdlnet.o r_sprite.o sv_phys.o \
cl_demo.o cvar.o gl_screen.o in_sdl.o net_sdl.o r_world.o sv_user.o \
cl_input.o gl_draw.o gl_sky.o keys.o pl_osx.o sbar.o sys_sdl.o \
cl_main.o gl_fog.o gl_test.o main.o pr_cmds.o snd_dma.o view.o \
cl_input.o gl_draw.o gl_sky.o keys.o pl_osx.o sbar.o sys_sdl.o \
cl_main.o gl_fog.o main.o pr_cmds.o snd_dma.o view.o \
cl_parse.o gl_mesh.o gl_texmgr.o mathlib.o pr_edict.o snd_mem.o wad.o \
cl_tent.o gl_model.o gl_vidsdl.o menu.o pr_exec.o snd_mix.o world.o \
cmd.o gl_refrag.o gl_warp.o net_dgrm.o r_alias.o snd_sdl.o zone.o \

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@ -1,5 +1,5 @@
# GNU Makefile for cross-compiling quakespasm.exe (Win32 : MinGW)
# using cross-toolchains on a linux host / Feb. 18, 2010.
# using cross-toolchains on a linux host / Apr. 24, 2010.
# "make DEBUG=1" builds debug client
# "make SDL_CONFIG=/path/to/sdl-config" for sdl-config from cross-compiled SDL
@ -80,7 +80,7 @@ cd_sdl.o console.o gl_rmain.o host.o net_main.o r_part.o sv_m
chase.o crc.o gl_rmisc.o image.o net_sdlnet.o r_sprite.o sv_phys.o \
cl_demo.o cvar.o gl_screen.o in_sdl.o net_sdl.o r_world.o sv_user.o \
cl_input.o gl_draw.o gl_sky.o keys.o pl_win.o sbar.o sys_sdl.o \
cl_main.o gl_fog.o gl_test.o main.o pr_cmds.o snd_dma.o view.o \
cl_main.o gl_fog.o main.o pr_cmds.o snd_dma.o view.o \
cl_parse.o gl_mesh.o gl_texmgr.o mathlib.o pr_edict.o snd_mem.o wad.o \
cl_tent.o gl_model.o gl_vidsdl.o menu.o pr_exec.o snd_mix.o world.o \
cmd.o gl_refrag.o gl_warp.o net_dgrm.o r_alias.o snd_sdl.o zone.o \

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@ -1,5 +1,5 @@
# GNU Makefile for cross-compiling quakespasm.exe (Win64 : MinGW-w64)
# using cross-toolchains on a linux host / Feb. 18, 2010.
# using cross-toolchains on a linux host / Apr. 24, 2010.
# "make DEBUG=1" builds debug client
# "make SDL_CONFIG=/path/to/sdl-config" for sdl-config from cross-compiled SDL
@ -80,7 +80,7 @@ cd_sdl.o console.o gl_rmain.o host.o net_main.o r_part.o sv_m
chase.o crc.o gl_rmisc.o image.o net_sdlnet.o r_sprite.o sv_phys.o \
cl_demo.o cvar.o gl_screen.o in_sdl.o net_sdl.o r_world.o sv_user.o \
cl_input.o gl_draw.o gl_sky.o keys.o pl_win.o sbar.o sys_sdl.o \
cl_main.o gl_fog.o gl_test.o main.o pr_cmds.o snd_dma.o view.o \
cl_main.o gl_fog.o main.o pr_cmds.o snd_dma.o view.o \
cl_parse.o gl_mesh.o gl_texmgr.o mathlib.o pr_edict.o snd_mem.o wad.o \
cl_tent.o gl_model.o gl_vidsdl.o menu.o pr_exec.o snd_mix.o world.o \
cmd.o gl_refrag.o gl_warp.o net_dgrm.o r_alias.o snd_sdl.o zone.o \

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@ -1,183 +0,0 @@
/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#ifdef GLTEST
typedef struct
{
plane_t *plane;
vec3_t origin;
vec3_t normal;
vec3_t up;
vec3_t right;
vec3_t reflect;
float length;
} puff_t;
#define MAX_PUFFS 64
puff_t puffs[MAX_PUFFS];
void Test_Init (void)
{
}
plane_t junk;
plane_t *HitPlane (vec3_t start, vec3_t end)
{
trace_t trace;
// fill in a default trace
memset (&trace, 0, sizeof(trace_t));
trace.fraction = 1;
trace.allsolid = true;
VectorCopy (end, trace.endpos);
SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
junk = trace.plane;
return &junk;
}
void Test_Spawn (vec3_t origin)
{
int i;
puff_t *p;
vec3_t temp;
vec3_t normal;
vec3_t incoming;
plane_t *plane;
float d;
for (i=0,p=puffs ; i<MAX_PUFFS ; i++,p++)
{
if (p->length <= 0)
break;
}
if (i == MAX_PUFFS)
return;
VectorSubtract (r_refdef.vieworg, origin, incoming);
VectorSubtract (origin, incoming, temp);
plane = HitPlane (r_refdef.vieworg, temp);
VectorNormalize (incoming);
d = DotProduct (incoming, plane->normal);
VectorSubtract (vec3_origin, incoming, p->reflect);
VectorMA (p->reflect, d*2, plane->normal, p->reflect);
VectorCopy (origin, p->origin);
VectorCopy (plane->normal, p->normal);
CrossProduct (incoming, p->normal, p->up);
CrossProduct (p->up, p->normal, p->right);
p->length = 8;
}
void DrawPuff (puff_t *p)
{
vec3_t pts[2][3];
int i, j;
float s, d;
for (i=0 ; i<2 ; i++)
{
if (i == 1)
{
s = 6;
d = p->length;
}
else
{
s = 2;
d = 0;
}
for (j=0 ; j<3 ; j++)
{
pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d;
pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d;
pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d;
}
}
glColor3f (1, 0, 0);
#if 0
glBegin (GL_LINES);
glVertex3fv (p->origin);
glVertex3f (p->origin[0] + p->length*p->reflect[0],
p->origin[1] + p->length*p->reflect[1],
p->origin[2] + p->length*p->reflect[2]);
glVertex3fv (pts[0][0]);
glVertex3fv (pts[1][0]);
glVertex3fv (pts[0][1]);
glVertex3fv (pts[1][1]);
glVertex3fv (pts[0][2]);
glVertex3fv (pts[1][2]);
glEnd ();
#endif
glBegin (GL_QUADS);
for (i=0 ; i<3 ; i++)
{
j = (i+1)%3;
glVertex3fv (pts[0][j]);
glVertex3fv (pts[1][j]);
glVertex3fv (pts[1][i]);
glVertex3fv (pts[0][i]);
}
glEnd ();
glBegin (GL_TRIANGLES);
glVertex3fv (pts[1][0]);
glVertex3fv (pts[1][1]);
glVertex3fv (pts[1][2]);
glEnd ();
p->length -= host_frametime*2;
}
void Test_Draw (void)
{
int i;
puff_t *p;
for (i=0, p=puffs ; i<MAX_PUFFS ; i++,p++)
{
if (p->length > 0)
DrawPuff (p);
}
}
#endif