makefile comment tweaks

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@321 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2010-09-01 06:10:21 +00:00
parent 5ade0c29df
commit 6177ae068a
4 changed files with 27 additions and 29 deletions

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@ -1,10 +1,10 @@
# GNU Makefile for QuakeSpasm unix targets, June 21, 2010
# GNU Makefile for QuakeSpasm unix targets, Aug. 31, 2010
#
# You need SDL (and optionally SDL_net) fully installed.
# "make DEBUG=1" builds debug client
# "make SDLNET=1" to enable SDL_net. otherwise the socket api will be
# used directly.
# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations
# You need the SDL library fully installed.
# "make DEBUG=1" to build a debug client.
# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
# "make SDLNET=1" to use SDL_net (not recommended) instead of platform
# specific code.
#
# Build objects are separate from those of codeblocks for now
# (we aren't using codeblocks).

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@ -1,10 +1,10 @@
# GNU Makefile for QuakeSpasm for Darwin only, June 21, 2010
# GNU Makefile for QuakeSpasm for Darwin only, Aug. 31, 2010
#
# You need SDL and SDL_net fully installed.
# "make DEBUG=1" builds debug client
# "make SDLNET=1" to enable SDL_net. otherwise the socket api will be
# used directly.
# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations
# You need the SDL library fully installed.
# "make DEBUG=1" to build a debug client.
# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
# "make SDLNET=1" to use SDL_net (not recommended) instead of platform
# specific code.
#
# Build objects are separate from those of codeblocks for now
# (we aren't using codeblocks).
@ -110,10 +110,10 @@ SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LFLAGS := $(shell $(SDL_CONFIG) --libs)
ifeq ($(SDLNET),1)
NET_LIBS =-L/usr/local/lib -l SDL_net
NET_LIBS :=-L/usr/local/lib -l SDL_net
CFLAGS +=-D_USE_SDLNET
else
NET_LIBS =
NET_LIBS :=
endif
COMMON_LIBS = -Wl,-framework,OpenGL
@ -229,7 +229,7 @@ debug:
$(error Use "make DEBUG=1")
install: quakespasm
mv quakespasm /usr/local/games/quake
cp quakespasm /usr/local/games/quake
clean:
rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)

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@ -1,11 +1,10 @@
# GNU Makefile for cross-compiling quakespasm.exe (Win32 : MinGW)
# using cross-toolchains on a linux host / Aug. 17, 2010.
# "make DEBUG=1" builds debug client
# "make WINSOCK2=1" to use WinSock2 api when not using SDL_net. otherwise,
# WinSock 1.1 will be used.
# "make SDLNET=1" to enable SDL_net. otherwise, the WinSock api will be
# used directly.
# "make SDL_CONFIG=/path/to/sdl-config" for sdl-config from cross-compiled SDL
# using cross-toolchains on a linux host / Aug. 31, 2010.
# "make DEBUG=1" to build a debug client.
# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
# "make WINSOCK2=1" to use WinSock2 api instead of old WinSock 1.1.
# "make SDLNET=1" to use SDL_net (not recommended) instead of platform
# specific code.
# ============================================================================
# Helper functions

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@ -1,11 +1,10 @@
# GNU Makefile for cross-compiling quakespasm.exe (Win64 : MinGW-w64)
# using cross-toolchains on a linux host / Aug. 17, 2010.
# "make DEBUG=1" builds debug client
# "make WINSOCK2=0" to use the old WinSock 1.1 api when not using SDL_net.
# otherwise, WinSock2 api will be used.
# "make SDLNET=1" to enable SDL_net. otherwise, the WinSock api will be
# used directly.
# "make SDL_CONFIG=/path/to/sdl-config" for sdl-config from cross-compiled SDL
# using cross-toolchains on a linux host / Aug. 31, 2010.
# "make DEBUG=1" to build a debug client.
# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
# "make WINSOCK2=0" to use the old WinSock 1.1 api (not recommended).
# "make SDLNET=1" to use SDL_net (not recommended) instead of platform
# specific code.
# ============================================================================
# Helper functions