mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
several cvar tweaks by Steven:
gl_draw.c (scr_conalpha): change value from 1.0 to 0.5 gl_rmain.c (r_shadows): write to config.cfg. gl_rmain.c (r_wateralpha): write to config.cfg. gl_rmain.c (r_dynamic): write to config.cfg. gl_rmain.c (r_novis): write to config.cfg. gl_rmain.c (gl_flashblend): change to 0 (disable) and write to config.cfg. gl_screen.c (scr_conspeed): change value from 300 to 500 gl_vidsdl.c (vid_fullscreen): change value to 0 (disable) gl_vidsdl.c (vid_width): change value from 640 to 800 gl_vidsdl.c (vid_height): change value from 480 to 600 git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@11 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
3a52c696d2
commit
60cc9e212d
4 changed files with 10 additions and 10 deletions
|
@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
//extern unsigned char d_15to8table[65536]; //johnfitz -- never used
|
||||
|
||||
cvar_t scr_conalpha = {"scr_conalpha", "1"}; //johnfitz
|
||||
cvar_t scr_conalpha = {"scr_conalpha", "0.5"}; //johnfitz
|
||||
|
||||
qpic_t *draw_disc;
|
||||
qpic_t *draw_backtile;
|
||||
|
|
|
@ -68,10 +68,10 @@ cvar_t r_drawviewmodel = {"r_drawviewmodel","1"};
|
|||
cvar_t r_speeds = {"r_speeds","0"};
|
||||
cvar_t r_fullbright = {"r_fullbright","0"};
|
||||
cvar_t r_lightmap = {"r_lightmap","0"};
|
||||
cvar_t r_shadows = {"r_shadows","0"};
|
||||
cvar_t r_wateralpha = {"r_wateralpha","1"};
|
||||
cvar_t r_dynamic = {"r_dynamic","1"};
|
||||
cvar_t r_novis = {"r_novis","0"};
|
||||
cvar_t r_shadows = {"r_shadows","0",true};
|
||||
cvar_t r_wateralpha = {"r_wateralpha","1",true};
|
||||
cvar_t r_dynamic = {"r_dynamic","1",true};
|
||||
cvar_t r_novis = {"r_novis","0",true};
|
||||
|
||||
cvar_t gl_finish = {"gl_finish","0"};
|
||||
cvar_t gl_clear = {"gl_clear","0"};
|
||||
|
@ -79,7 +79,7 @@ cvar_t gl_cull = {"gl_cull","1"};
|
|||
cvar_t gl_smoothmodels = {"gl_smoothmodels","1"};
|
||||
cvar_t gl_affinemodels = {"gl_affinemodels","0"};
|
||||
cvar_t gl_polyblend = {"gl_polyblend","1"};
|
||||
cvar_t gl_flashblend = {"gl_flashblend","1"};
|
||||
cvar_t gl_flashblend = {"gl_flashblend","0",true};
|
||||
cvar_t gl_playermip = {"gl_playermip","0"};
|
||||
cvar_t gl_nocolors = {"gl_nocolors","0"};
|
||||
|
||||
|
|
|
@ -92,7 +92,7 @@ cvar_t scr_clock = {"scr_clock", "0"};
|
|||
|
||||
cvar_t scr_viewsize = {"viewsize","100", true};
|
||||
cvar_t scr_fov = {"fov","90"}; // 10 - 170
|
||||
cvar_t scr_conspeed = {"scr_conspeed","300"};
|
||||
cvar_t scr_conspeed = {"scr_conspeed","500"};
|
||||
cvar_t scr_centertime = {"scr_centertime","2"};
|
||||
cvar_t scr_showram = {"showram","1"};
|
||||
cvar_t scr_showturtle = {"showturtle","0"};
|
||||
|
|
|
@ -129,9 +129,9 @@ void GL_SetupState (void); //johnfitz
|
|||
//====================================
|
||||
|
||||
//johnfitz -- new cvars
|
||||
cvar_t vid_fullscreen = {"vid_fullscreen", "1", true};
|
||||
cvar_t vid_width = {"vid_width", "640", true};
|
||||
cvar_t vid_height = {"vid_height", "480", true};
|
||||
cvar_t vid_fullscreen = {"vid_fullscreen", "0", true};
|
||||
cvar_t vid_width = {"vid_width", "800", true};
|
||||
cvar_t vid_height = {"vid_height", "600", true};
|
||||
cvar_t vid_bpp = {"vid_bpp", "16", true};
|
||||
cvar_t vid_refreshrate = {"vid_refreshrate", "60", true};
|
||||
cvar_t vid_vsync = {"vid_vsync", "0", true};
|
||||
|
|
Loading…
Reference in a new issue