Merge branch 'sdl2' into sdl2-vs2013proj

This commit is contained in:
Eric Wasylishen 2014-06-11 23:19:06 -06:00
commit 60941029be
3 changed files with 45 additions and 17 deletions

View File

@ -370,6 +370,12 @@ void IN_UpdateForKeydest (void)
}
#if defined(USE_SDL2)
static qboolean IN_SDL2_QuakeKeyHandledAsTextInput(int qkey)
{
return (qkey >= 32 && qkey <= 126) && qkey != '`';
}
static inline int IN_SDL2_ScancodeToQuakeKey(SDL_Scancode scancode)
{
switch (scancode)
@ -517,7 +523,23 @@ void IN_SendKeyEvents (void)
else S_BlockSound();
}
break;
#endif
#if defined(USE_SDL2)
case SDL_TEXTINPUT:
{
char *ch;
for (ch = event.text.text; *ch != '\0'; ch++)
{
int qkey = *ch;
if (IN_SDL2_QuakeKeyHandledAsTextInput(qkey) && !gamekey)
{
Key_Event (qkey, SDL_PRESSED, false);
Key_Event (qkey, SDL_RELEASED, false);
}
}
}
break;
#endif
case SDL_KEYDOWN:
if ((event.key.keysym.sym == SDLK_RETURN) &&
@ -536,10 +558,14 @@ void IN_SendKeyEvents (void)
case SDL_KEYUP:
#if defined(USE_SDL2)
sym = IN_SDL2_ScancodeToQuakeKey(event.key.keysym.scancode);
state = event.key.state;
modstate = SDL_GetModState();
Key_Event (sym, state);
if (gamekey || !IN_SDL2_QuakeKeyHandledAsTextInput(sym))
{
state = event.key.state;
Key_Event (sym, state, true);
}
break;
#else
sym = event.key.keysym.sym;
state = event.key.state;
@ -766,10 +792,9 @@ void IN_SendKeyEvents (void)
sym = 0;
break;
}
Key_Event (sym, state);
#endif
Key_Event (sym, state, true);
break;
#endif
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (event.button.button < 1 ||
@ -779,20 +804,20 @@ void IN_SendKeyEvents (void)
event.button.button);
break;
}
Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED);
Key_Event(buttonremap[event.button.button - 1], event.button.state == SDL_PRESSED, true);
break;
#if defined(USE_SDL2)
case SDL_MOUSEWHEEL:
if (event.wheel.y > 0)
{
Key_Event(K_MWHEELUP, false);
Key_Event(K_MWHEELUP, true);
Key_Event(K_MWHEELUP, false, true);
Key_Event(K_MWHEELUP, true, true);
}
else if (event.wheel.y < 0)
{
Key_Event(K_MWHEELDOWN, false);
Key_Event(K_MWHEELDOWN, true);
Key_Event(K_MWHEELDOWN, false, true);
Key_Event(K_MWHEELDOWN, true, true);
}
break;
#endif

View File

@ -888,9 +888,12 @@ Key_Event
Called by the system between frames for both key up and key down events
Should NOT be called during an interrupt!
If interpret_shift is true, and the shift key is currently down, handles
mapping to the shifted version of a key. e.g. '5' -> '%'
===================
*/
void Key_Event (int key, qboolean down)
void Key_Event (int key, qboolean down, qboolean interpret_shift)
{
char *kb;
char cmd[1024];
@ -1001,7 +1004,7 @@ void Key_Event (int key, qboolean down)
if (!down)
return; // other systems only care about key down events
if (shift_down)
if (shift_down && interpret_shift)
key = keyshift[key];
switch (key_dest)
@ -1034,7 +1037,7 @@ void Key_ClearStates (void)
for (i = 0; i < 256; i++)
{
if (keydown[i])
Key_Event (i, false);
Key_Event (i, false, true);
}
}

View File

@ -164,7 +164,7 @@ void Key_Init (void);
void Key_ClearStates (void);
void Key_UpdateForDest (void);
void Key_Event (int key, qboolean down);
void Key_Event (int key, qboolean down, qboolean interpret_shift);
void Key_SetBinding (int keynum, const char *binding);
const char *Key_KeynumToString (int keynum);