From 5e18e31b051e7480ef91f960d67872738eeaead3 Mon Sep 17 00:00:00 2001 From: ewasylishen Date: Sun, 31 May 2015 21:16:57 +0000 Subject: [PATCH] docs: Update Quakespasm.sgml with latest changes git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1220 af15c1b1-3010-417e-b628-4374ebc0bcbd --- quakespasm/Linux/sgml/Quakespasm.sgml | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index dc3a07f7..7f155d94 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -115,6 +115,8 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0). Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp. Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp. + Fix viewmodel not lerping on extended-limit maps. + Fix crash on out-of-bounds skin number. Performance @@ -123,12 +125,21 @@ The "game" command doesn't execute quake.rc in the new game directory being swit New, faster mdl renderer using GLSL. Disable with "-noglslalias". - Interface/visual improvements + Visual improvements - Support pausing demo playback with the "pause" command. - Autocompletion of mod names for the "game" command. New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma". Use high-quality water by default (r_oldwater 0). + Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.) + r_noshadow_list cvar added (from MarkV.) + + + Interface improvements + + Support pausing demo playback with the "pause" command. + Autocompletion for "game", "record", "playdemo". + Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (takes effect upon entering fullscreen mode the next time.) + Silence "exceeded standard limit" messages unless developer cvar is >= 1. + Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" Code cleanup