input: Minor tuning.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1086 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Sander van Dijk 2014-10-05 19:03:48 +00:00
parent 14f5275a2c
commit 5ca58d55b0

View file

@ -593,7 +593,7 @@ static qboolean IN_IsNumpadKey (int key)
void IN_SendKeyEvents (void)
{
SDL_Event event;
int sym;
int key;
qboolean down, numlock;
#if defined(USE_SDL2)
static int lastKeyDown = 0;
@ -655,9 +655,9 @@ void IN_SendKeyEvents (void)
#if defined(USE_SDL2)
// SDL2: we interpret the keyboard as the US layout, so keybindings
// are based on key position, not the label on the key cap.
sym = IN_SDL2_ScancodeToQuakeKey(event.key.keysym.scancode);
key = IN_SDL2_ScancodeToQuakeKey(event.key.keysym.scancode);
#else
sym = IN_SDL_KeysymToQuakeKey(event.key.keysym.sym);
key = IN_SDL_KeysymToQuakeKey(event.key.keysym.sym);
#endif
// Filter out key down events for numpad keys when we expect them
@ -665,23 +665,20 @@ void IN_SendKeyEvents (void)
// can generate some stray numpad key up events, but that's much
// less problematic than the missing key up events that could be
// caused if we'd also filter those out.
if (down && textmode && numlock && IN_IsNumpadKey(sym))
sym = 0;
if (down && textmode && numlock && IN_IsNumpadKey(key))
key = 0;
#if defined(USE_SDL2)
lastKeyDown = down ? sym : 0;
lastKeyDown = down ? key : 0;
#endif
if (sym)
Key_Event (sym, down);
if (key)
Key_Event (key, down);
#if !defined(USE_SDL2)
if (down && (!sym || !Key_IgnoreTextInput(sym)) &&
if (down && (!key || !Key_IgnoreTextInput(key)) &&
(event.key.keysym.unicode & ~0x7F) == 0)
{
sym = event.key.keysym.unicode & 0x7F;
Char_Event (sym);
}
Char_Event (event.key.keysym.unicode);
#endif
break;
case SDL_MOUSEBUTTONDOWN: