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gl_vidsdl.c: some cleanup
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@810 af15c1b1-3010-417e-b628-4374ebc0bcbd
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dd40be29eb
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5c09de09ee
1 changed files with 9 additions and 17 deletions
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@ -59,8 +59,6 @@ static vmode_t modelist[MAX_MODE_LIST];
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static int nummodes;
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static qboolean vid_initialized = false;
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static qboolean windowed;
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static qboolean vid_toggle_works = true;
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static SDL_Surface *draw_context;
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@ -231,7 +229,7 @@ static int VID_SetMode (int width, int height, int bpp, qboolean fullscreen)
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if (!draw_context)
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Sys_Error ("Couldn't set video mode");
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sprintf(caption, "QuakeSpasm %1.2f.%d", (float)FITZQUAKE_VERSION, QUAKESPASM_VER_PATCH);
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q_snprintf(caption, sizeof(caption), "QuakeSpasm %1.2f.%d", (float)FITZQUAKE_VERSION, QUAKESPASM_VER_PATCH);
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SDL_WM_SetCaption(caption, caption);
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vid.width = draw_context->w;
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@ -308,7 +306,6 @@ static void VID_Restart (void)
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return;
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}
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windowed = false;
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vid_default = i;
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}
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else //not fullscreen
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@ -328,7 +325,6 @@ static void VID_Restart (void)
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modelist[0].width = (int)vid_width.value;
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modelist[0].height = (int)vid_height.value;
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windowed = true;
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vid_default = 0;
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}
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//
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@ -358,7 +354,7 @@ static void VID_Restart (void)
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//
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// update mouse grab
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//
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if (vid_fullscreen.value)
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if (modestate == MS_FULLSCREEN)
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IN_Activate();
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else if (key_dest == key_console || key_dest == key_menu)
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IN_Deactivate(modestate == MS_WINDOWED);
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@ -988,12 +984,10 @@ void VID_Init (void)
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if (!vid_fullscreen.value)
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{
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windowed = true;
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vid_default = MS_WINDOWED;
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}
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else
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{
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windowed = false;
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vid_default = MS_UNINIT;
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width = vid_width.value;
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@ -1104,7 +1098,6 @@ void VID_Init (void)
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if (vid_default == MS_UNINIT)
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{
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Cvar_SetQuick (&vid_fullscreen, "0");
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windowed = true;
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vid_default = MS_WINDOWED;
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}
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}
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@ -1148,6 +1141,8 @@ void VID_Init (void)
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// new proc by S.A., called by alt-return key binding.
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void VID_Toggle (void)
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{
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static qboolean vid_toggle_works = true;
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S_ClearBuffer ();
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if (!vid_toggle_works)
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@ -1157,20 +1152,17 @@ void VID_Toggle (void)
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qboolean was_changed;
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Sbar_Changed (); // Sbar seems to need refreshing
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windowed = !windowed;
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if (modestate == MS_FULLSCREEN)
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modestate = MS_WINDOWED;
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else
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modestate = MS_FULLSCREEN;
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modestate = draw_context->flags & SDL_FULLSCREEN ? MS_FULLSCREEN : MS_WINDOWED;
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// since we succeeded, ignore the vid_fullscreen
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// callback function setting vid_changed to true.
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was_changed = vid_changed;
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Cvar_SetQuick (&vid_fullscreen, vid_fullscreen.value ? "0" : "1");
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Cvar_SetQuick (&vid_fullscreen, draw_context->flags & SDL_FULLSCREEN ? "1" : "0");
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vid_changed = was_changed;
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// update mouse grab
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if (vid_fullscreen.value)
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if (modestate == MS_FULLSCREEN)
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IN_Activate();
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else if (key_dest == key_console || key_dest == key_menu)
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IN_Deactivate(modestate == MS_WINDOWED);
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@ -1178,7 +1170,7 @@ void VID_Toggle (void)
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else
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{
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vid_toggle_works = false;
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Con_DPrintf ("ToggleFullScreen failed, attempting VID_Restart\n");
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Con_DPrintf ("SDL_WM_ToggleFullScreen failed, attempting VID_Restart\n");
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vrestart:
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Cvar_SetQuick (&vid_fullscreen, vid_fullscreen.value ? "0" : "1");
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Cbuf_AddText ("vid_restart\n");
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