From 59fe64c7abec229cd055243f965b4c2c350b911c Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Tue, 17 Mar 2015 21:56:01 +0000 Subject: [PATCH] update the plain text doc for possibly better readability. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1192 af15c1b1-3010-417e-b628-4374ebc0bcbd --- Quakespasm.txt | 57 +++++++++++++++++++++++++------------------------- 1 file changed, 29 insertions(+), 28 deletions(-) diff --git a/Quakespasm.txt b/Quakespasm.txt index d74172ad..ad6c50ae 100644 --- a/Quakespasm.txt +++ b/Quakespasm.txt @@ -4,7 +4,6 @@ Table of Contents - 1. About 2. Downloads 3. Hints @@ -38,12 +37,12 @@ 9. Contact 10. Links - ______________________________________________________________________ Page last edited Mar. 17, 2015 + 1. About QuakeSpasm is a Quake 1 engine @@ -54,19 +53,19 @@ includes a new sound driver, some graphical niceities, and numerous bug-fixes and minor improvements. - 2. Downloads + 2. Downloads o Project Downloads o Automatic Builds + 3. Hints Visit the FitzQuake Homepage for a full run-down of the engine's commands and variables. - o To disable some changes, use "quakespasm -fitz" o Quakespasm's custom data is stored in "quakespasm.pak". Install @@ -108,6 +107,7 @@ o See for more details. + 4. Compiling and Installation Quakespasm's (optional) custom data is now stored in the file @@ -159,6 +159,7 @@ Alternatively, have a look at Makefile.darwin for more instructions on building from a console. + 5. Known Bugs Brightness issues should be fixed with GLSL gamma in 0.90.1, if your @@ -173,8 +174,7 @@ o Gamma patched libSDL (x86_64-linux) - + The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's @@ -183,12 +183,14 @@ instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV). + 6. Changes + 6.1. Changes in 0.90.1 - 6.1.1. Bugfixes + 6.1.1. Bugfixes o Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0). @@ -207,15 +209,15 @@ o Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp. - 6.1.2. Performance + 6.1.2. Performance o Use multithreaded OpenGL on OS X for better performance. o New, faster mdl renderer using GLSL. Disable with "-noglslalias". - 6.1.3. Interface/visual improvements + 6.1.3. Interface/visual improvements o Support pausing demo playback with the "pause" command. @@ -228,20 +230,20 @@ o Use high-quality water by default (r_oldwater 0). - 6.1.4. Code cleanup + 6.1.4. Code cleanup o Clean up IDE project files to build on fresh systems. o Update 3rd-party libraries. - 6.2. Changes in 0.90.0 + 6.2. Changes in 0.90.0 o Fix issues on Windows systems with DPI scaling. - o Unix/Mac user directories support. Disabled by default, 'make - DO_USERDIRS=1' to enable it. + o Unix/Mac user directories support. Disabled by default, + 'make DO_USERDIRS=1' to enable it. o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it. @@ -287,7 +289,7 @@ o Music and sfx now mixed at 44100Hz to avoid downsampling music. Low-pass filter applied to the sfx if -sndspeed is 11025 (the - default), to preserve the same sound quality as 0.85.9. New + default), to preserve the same sound quality as 0.85.9. New -mixspeed option sets the rate for mixing sfx and music, and output to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 @@ -343,8 +345,8 @@ o Other fixes and clean-ups. - 6.3. Changes in 0.85.9 + 6.3. Changes in 0.85.9 o Fixes for several undefined behaviors in C code (gcc-4.8 support.) @@ -390,8 +392,8 @@ o Several other minor fixes/cleanups. - 6.4. Changes in 0.85.8 + 6.4. Changes in 0.85.8 o Made Quake shareware 1.00 and 1.01 versions to be recognized properly. @@ -437,8 +439,8 @@ o Miscellaneous source code cleanups. - 6.5. Changes in 0.85.7 + 6.5. Changes in 0.85.7 o Added support for cross-level demo playback @@ -463,8 +465,8 @@ o Several other small changes mostly invisible to the end-user - 6.6. Changes in 0.85.6 + 6.6. Changes in 0.85.6 o More work for string buffer safety @@ -476,8 +478,8 @@ o Minor SDL video fixes. - 6.7. Changes in 0.85.5 + 6.7. Changes in 0.85.5 o SDL input driver updated adding native keymap and dead key support to the console @@ -507,8 +509,8 @@ o Several code updates from uHexen2 project, several code cleanups. - 6.8. Changes in 0.85.4 + 6.8. Changes in 0.85.4 o Implement music (OGG, MP3, WAV) playback @@ -535,8 +537,8 @@ o Other minor sound and cdaudio updates - 6.9. Changes in 0.85.3 + 6.9. Changes in 0.85.3 o Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net @@ -572,8 +574,8 @@ o Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks. - 6.10. Changes in 0.85.2 + 6.10. Changes in 0.85.2 o Replace the old "Screen size" slider with a "Scale" slider @@ -600,8 +602,8 @@ o Add OSX Makefile (tested?) - 6.11. Changes in 0.85.1 + 6.11. Changes in 0.85.1 o 64 bit CPU support @@ -638,8 +640,8 @@ o Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis - 7. Todo + 7. Todo o Add uHexen2's first person camera (and menu item) @@ -648,8 +650,8 @@ o Test usb keyboards. - 8. Copyright + 8. Copyright o Quake and Quakespasm are released under the GNU GENERAL PUBLIC LICENSE Version 2 @@ -658,8 +660,8 @@ CREATIVE COMMONS PUBLIC LICENSE - 9. Contact + 9. Contact o QuakeSpasm Project page @@ -672,8 +674,8 @@ Sander , Stevenaaus - 10. Links + 10. Links o QuakeSpasm Homepage @@ -686,4 +688,3 @@ o Inside 3D forums -