diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml index b1f258bc..d39dbcd1 100644 --- a/Linux/sgml/Quakespasm.sgml +++ b/Linux/sgml/Quakespasm.sgml @@ -3,9 +3,9 @@ QuakeSpasm <toc> -<em>Page last edited: September 2022.</em> +<em>Page last edited: October 2022.</em> -<sect> About <p> +<sect>About<p> QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake. </p><p> @@ -16,7 +16,7 @@ Quakespasm utilizes SDL-1.2 or SDL2 frameworks, choose one which works best for SDL2 has nicer features, smoother mouse input and better support for newer operating systems, but no CD-ROM support. -<sect> Downloads <p> +<sect>Downloads<p> <itemize> <item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Downloads"> @@ -24,8 +24,7 @@ but no CD-ROM support. </itemize> -<sect> Hints <p> - +<sect>Hints<p> <em>Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake homepage"> for a full run-down of the engine's commands and variables.</em> <itemize> <item>To disable some changes, use "<bf>quakespasm -fitz</bf>" @@ -101,16 +100,16 @@ These buttons can be bound normally: quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack. <p> -The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces). +The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift, and also uses ideas/code from LordHavoc's DarkPlaces. -<sect> Compiling and Installation<p> +<sect>Compiling and Installation<p> <p>See the Downloads section to get the sourcecode, then below for platform specific instructions. Quakespasm can also be built with the cross-platform Codeblocks. <newline> Quakespasm's (optional) custom data is now stored in the file <bf>quakespasm.pak</bf>. This file should be placed alongside your quakespasm binary and <bf>id1</bf> directory.</p> -<sect1> Linux/Unix <p> +<sect1>Linux/Unix<p> After extracting the source tarball, "cd Quake" and edit the Makefile for music options. </p><p><em>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</em> </p><p>Then type "make" to compile the program, and copy the "quakespasm" binary (and "quakespasm.pak") to your Quake game directory. @@ -122,21 +121,30 @@ Compile time options include <item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/sdl-config</em> for unusual SDL installations <item><bf>make USE_SDL2=1</bf> to compile against SDL2 instead of SDL-1.2 </itemize> -<sect1> Windows <p> +<sect1>Windows<p> QuakeSpasm developers cross-compile windows binaries using <url url="http://mingw-w64.sf.net" name="MinGW-w64"> and <url url="https://mingw.osdn.io" name="MinGW">. The project can also be built using Microsoft Visual Studio 2005 and newer versions.</p> -<sect1> Mac OS X <p> +<sect1>Mac OS X<p> A Quakespasm App (including program launcher and update framework) can be made using the <bf>Xcode</bf> template found in the MacOSX directory. Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on building from a console. </p> -<sect1> Quake '2021 re-release' <p> +<sect1>Quake '2021 re-release'<p> QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run as you normally do.</p> -<sect> Changes<p> +<sect>Changes<p> -<sect1> Changes in 0.95.0<p> +<sect1>Changes in 0.95.1<p> +<itemize> +<item> Fix screen flashes in some maps with AMD's new drivers (patch from temx) +<item> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx) +<item> Fix possible file pointer leak in game load code (patch from temx) +<item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc. +</itemize> +</p> + +<sect1>Changes in 0.95.0<p> <itemize> <item> Add support for lit water (patch contributed by Josiah Jack, with fixes from Eric Wasylishen.) <item> Add model scale support -- requires protocol 999. (Original patch contributed by Josiah Jack with fixes from temx and Andrei Drexler. Thanks to Eric Wasylishen, MH and Spike for useful discussions.) @@ -147,7 +155,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.94.7<p> +<sect1>Changes in 0.94.7<p> <itemize> <item> Fix console history buffer wrapping. <item> Fix wrong external texture use after vid_restart. @@ -156,7 +164,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.94.6<p> +<sect1>Changes in 0.94.6<p> <itemize> <item> Server protocol size check fixes for sounds and particles. <item> An invalid memory access fix in the jpg screenshot writer. @@ -167,7 +175,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.94.5<p> +<sect1>Changes in 0.94.5<p> <itemize> <item> Compatibility with new SDL2 versioning scheme. <item> Revised min/max/clamp macros' usage. @@ -178,7 +186,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.94.4<p> +<sect1>Changes in 0.94.4<p> <itemize> <item> Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu <item> Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain @@ -198,7 +206,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.94.3<p> +<sect1>Changes in 0.94.3<p> <itemize> <item> Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears) <item> Allow loading textures not aligned to 16 pixels and warn about them (eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.) @@ -206,7 +214,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.94.2<p> +<sect1>Changes in 0.94.2<p> <itemize> <item> 2021 rerelease: Support for playing the latest update. <item> 2021 rerelease: Fix pitch black models in lit areas in DOTM. @@ -215,13 +223,13 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.94.1<p> +<sect1>Changes in 0.94.1<p> <itemize> <item> Fix lightmap issues after vkQuake surface mark/cull optimizations merge (sf.net bug/50) </itemize> </p> -<sect1> Changes in 0.94.0<p> +<sect1>Changes in 0.94.0<p> <itemize> <item> Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work, Guillaume Plourde for Q64 bsp format support.) <item> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41) @@ -244,7 +252,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.93.2<p> +<sect1>Changes in 0.93.2<p> <itemize> <item> Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256. <item> Fixed several uncheked limits that would crash the Slayer's Testaments mod (sf.net bug #33). @@ -255,7 +263,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.93.1<p> +<sect1>Changes in 0.93.1<p> <itemize> <item> Fixed a fog regression which was introduced in 0.93.0. <item> Fixed a crash (buffer overflow) with invalid vis data. @@ -267,7 +275,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu </itemize> </p> -<sect1> Changes in 0.93.0<p> +<sect1>Changes in 0.93.0<p> <itemize> <item> Raise default "joy_deadzone_trigger" cvar to 0.2. <item> Raise console buffer size to 1MB. @@ -307,7 +315,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.92.1<p> +<sect1>Changes in 0.92.1<p> <itemize> <item> Fixed large menu scale factors (was broken in 0.92.0). <item> Fixed PAUSE key (was broken in 0.92.0). @@ -315,7 +323,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.92.0<p> +<sect1>Changes in 0.92.0<p> <itemize> <item> SDL2 Game Controller support. <item> Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white. @@ -333,8 +341,8 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.91.0<p> -<sect2> Bugfixes +<sect1>Changes in 0.91.0<p> +<sect2>Bugfixes <itemize> <item> Fix unwanted fog mode change upon video restart. <item> Work around Intel 855 bug in status bar drawing with "r_oldwater 0" and "scr_sbaralpha 0". @@ -350,21 +358,21 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <item> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug). <item> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug). </itemize> -<sect2> Visual improvements +<sect2>Visual improvements <itemize> <item> New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, default to 0), and new worldspawn keys _wateralpha, _lavaalpha, _slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to the behaviour of the "fog" worldspawn key). <item> GLSL gamma is now supported on older hardware without NPOT extension. </itemize> -<sect2> Interface improvements +<sect2>Interface improvements <itemize> <item> New r_pos command to show player position. <item> NaN detection in traceline with "developer 1" set now warns instead of errors. </itemize> -<sect2> Code cleanup / Other +<sect2>Code cleanup / Other <itemize> <item> Update third-party libraries. </itemize> -<sect2> Raised limits +<sect2>Raised limits <itemize> <item> Default max_edicts 8192 (was 2048) and no longer saved to config.cfg. <item> Default heapsize 256 MB (was 64 MB). @@ -373,8 +381,8 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.90.1<p> -<sect2> Bugfixes +<sect1>Changes in 0.90.1<p> +<sect2>Bugfixes <itemize> <item> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0). <item> Fix texture memory leak when changing video modes with SDL2. @@ -385,19 +393,19 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <item> Fix viewmodel not lerping on extended-limit maps. <item> Fix crash on out-of-bounds skin number. </itemize> -<sect2> Performance +<sect2>Performance <itemize> <item> Use multithreaded OpenGL on OS X for better performance. <item> New, faster mdl renderer using GLSL. Disable with "-noglslalias". </itemize> -<sect2> Visual improvements +<sect2>Visual improvements <itemize> <item> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma". <item> Use high-quality water by default (r_oldwater 0). <item> Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.) <item> r_noshadow_list cvar added (from MarkV.) </itemize> -<sect2> Interface improvements +<sect2>Interface improvements <itemize> <item> Support pausing demo playback with the "pause" command. <item> Autocompletion for "game", "record", "playdemo". @@ -405,14 +413,14 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <item> Silence "exceeded standard limit" messages unless developer cvar is >= 1. <item> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" </itemize> -<sect2> Code cleanup +<sect2>Code cleanup <itemize> <item> Clean up IDE project files to build on fresh systems. <item> Update 3rd-party libraries. </itemize> </p> -<sect1> Changes in 0.90.0<p> +<sect1>Changes in 0.90.0<p> <itemize> <item> Fix issues on Windows systems with DPI scaling.</item> <item> Unix/Mac user directories support. Disabled by default,<newline> @@ -456,7 +464,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.85.9<p> +<sect1>Changes in 0.85.9<p> <itemize> <item> Fixes for several undefined behaviors in C code (gcc-4.8 support.) <item> Implemented Hor+ style field of view (FOV) scaling, useful for widescreen resolutions. Configured by new cvar fov_adapt: set it to 1 and your fov will be scaled automatically according to the resolution. Enabled by default. @@ -478,7 +486,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.85.8<p> +<sect1>Changes in 0.85.8<p> <itemize> <item> Made Quake shareware 1.00 and 1.01 versions to be recognized properly. <item> Fixed control-character handling in unicode mode. Keyboard input tweaks. @@ -501,7 +509,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.85.7<p> +<sect1>Changes in 0.85.7<p> <itemize> <item> Added support for cross-level demo playback <item> gl_texturemode is reimplemented as a cvar with a callback and the setting is automatically saved to the config @@ -517,7 +525,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.85.6<p> +<sect1>Changes in 0.85.6<p> <itemize> <item> More work for string buffer safety <item> Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods) @@ -526,7 +534,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.85.5<p> +<sect1>Changes in 0.85.5<p> <itemize> <item> SDL input driver updated adding native keymap and dead key support to the console <item> Fixed a crash in net play in maps with extended limits @@ -543,7 +551,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.85.4<p> +<sect1>Changes in 0.85.4<p> <itemize> <item> Implement music (OGG, MP3, WAV) playback <item> A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom" @@ -559,7 +567,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> </p> -<sect1> Changes in 0.85.3<p> +<sect1>Changes in 0.85.3<p> <itemize> <item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net <item> Much needed OSX framework stuff from Kristian @@ -578,7 +586,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <item> Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks. </itemize> -<sect1> Changes in 0.85.2<p> +<sect1>Changes in 0.85.2<p> <itemize> <item> Replace the old "Screen size" slider with a "Scale" slider <item> Don't constantly open and close condebug log @@ -593,7 +601,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <item> Add OSX Makefile (tested?) </itemize> -<sect1> Changes in 0.85.1<p> +<sect1>Changes in 0.85.1<p> <itemize> <item>64 bit CPU support <item>Restructured SDL sound driver @@ -613,14 +621,14 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <item>Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis </itemize> -<sect> Copyright <p> +<sect>Copyright<p> <itemize> <item>Quake and Quakespasm are released under the <url url="http://www.gnu.org/licenses/gpl-2.0.html" name="GNU GENERAL PUBLIC LICENSE Version 2"> <item>Quakespasm console background image by <bf>AAS</bf>, released under the <url url="http://creativecommons.org/licenses/by/3.0/legalcode" name="CREATIVE COMMONS PUBLIC LICENSE"> </itemize> -<sect> Contact <p> +<sect>Contact<p> <itemize> <item><url url="https://sourceforge.net/projects/quakespasm/" name="QuakeSpasm Project page"> <item><url url="https://sourceforge.net/p/quakespasm/bugs/" name="Bug reports"> @@ -629,7 +637,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <url url="mailto:gmail - dot - com - username - a.h.vandijk" name="Sander"> </itemize> -<sect> Links <p> +<sect>Links<p> <itemize> <item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage"> <item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads"> diff --git a/MacOSX/English.lproj/InfoPlist.strings b/MacOSX/English.lproj/InfoPlist.strings index a1655973..41951b27 100644 Binary files a/MacOSX/English.lproj/InfoPlist.strings and b/MacOSX/English.lproj/InfoPlist.strings differ diff --git a/MacOSX/Info.plist b/MacOSX/Info.plist index 3261700d..d1314234 100644 --- a/MacOSX/Info.plist +++ b/MacOSX/Info.plist @@ -17,7 +17,7 @@ <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> - <string>0.95.0</string> + <string>0.95.1</string> <key>CFBundleSignature</key> <string>????</string> <key>LSApplicationCategoryType</key> diff --git a/Quake/quakedef.h b/Quake/quakedef.h index 16fced5d..eea4230b 100644 --- a/Quake/quakedef.h +++ b/Quake/quakedef.h @@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define FITZQUAKE_VERSION 0.85 //johnfitz #define QUAKESPASM_VERSION 0.95 -#define QUAKESPASM_VER_PATCH 0 // helper to print a string like 0.94.7 +#define QUAKESPASM_VER_PATCH 1 // helper to print a string like 0.94.7 #ifndef QUAKESPASM_VER_SUFFIX #define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1" #endif diff --git a/Quakespasm.html b/Quakespasm.html index 094c184b..6acfc714 100644 --- a/Quakespasm.html +++ b/Quakespasm.html @@ -8,72 +8,67 @@ <H1>QuakeSpasm</H1> <H2></H2> -<P><EM>Page last edited: September 2022.</EM></P> +<P><EM>Page last edited: October 2022.</EM></P> <P> -<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2> - +<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About</A></H2> <P> -<H2><A NAME="toc2">2.</A> <A HREF="Quakespasm.html#s2">Downloads </A></H2> - +<H2><A NAME="toc2">2.</A> <A HREF="Quakespasm.html#s2">Downloads</A></H2> <P> -<H2><A NAME="toc3">3.</A> <A HREF="Quakespasm.html#s3">Hints </A></H2> +<H2><A NAME="toc3">3.</A> <A HREF="Quakespasm.html#s3">Hints</A></H2> <UL> <LI><A NAME="toc3.1">3.1</A> <A HREF="Quakespasm.html#ss3.1">Music Playback</A> <LI><A NAME="toc3.2">3.2</A> <A HREF="Quakespasm.html#ss3.2">Controller Support</A> </UL> - <P> <H2><A NAME="toc4">4.</A> <A HREF="Quakespasm.html#s4">Compiling and Installation</A></H2> <UL> -<LI><A NAME="toc4.1">4.1</A> <A HREF="Quakespasm.html#ss4.1">Linux/Unix </A> -<LI><A NAME="toc4.2">4.2</A> <A HREF="Quakespasm.html#ss4.2">Windows </A> -<LI><A NAME="toc4.3">4.3</A> <A HREF="Quakespasm.html#ss4.3">Mac OS X </A> -<LI><A NAME="toc4.4">4.4</A> <A HREF="Quakespasm.html#ss4.4">Quake '2021 re-release' </A> +<LI><A NAME="toc4.1">4.1</A> <A HREF="Quakespasm.html#ss4.1">Linux/Unix</A> +<LI><A NAME="toc4.2">4.2</A> <A HREF="Quakespasm.html#ss4.2">Windows</A> +<LI><A NAME="toc4.3">4.3</A> <A HREF="Quakespasm.html#ss4.3">Mac OS X</A> +<LI><A NAME="toc4.4">4.4</A> <A HREF="Quakespasm.html#ss4.4">Quake '2021 re-release'</A> </UL> <P> - <H2><A NAME="toc5">5.</A> <A HREF="Quakespasm.html#s5">Changes</A></H2> <UL> -<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.95.0</A> -<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.7</A> -<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.6</A> -<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.5</A> -<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.4</A> -<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.94.3</A> -<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.94.2</A> -<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.94.1</A> -<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.94.0</A> -<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.93.2</A> -<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.93.1</A> -<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.93.0</A> -<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.92.1</A> -<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.92.0</A> -<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.91.0</A> -<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.90.1</A> -<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.90.0</A> -<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.9</A> -<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.8</A> -<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.7</A> -<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.6</A> -<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.5</A> -<LI><A NAME="toc5.23">5.23</A> <A HREF="Quakespasm.html#ss5.23">Changes in 0.85.4</A> -<LI><A NAME="toc5.24">5.24</A> <A HREF="Quakespasm.html#ss5.24">Changes in 0.85.3</A> -<LI><A NAME="toc5.25">5.25</A> <A HREF="Quakespasm.html#ss5.25">Changes in 0.85.2</A> -<LI><A NAME="toc5.26">5.26</A> <A HREF="Quakespasm.html#ss5.26">Changes in 0.85.1</A> +<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.95.1</A> +<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.95.0</A> +<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.7</A> +<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.6</A> +<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.5</A> +<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.94.4</A> +<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.94.3</A> +<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.94.2</A> +<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.94.1</A> +<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.94.0</A> +<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.93.2</A> +<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.93.1</A> +<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.93.0</A> +<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.92.1</A> +<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.92.0</A> +<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.91.0</A> +<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.90.1</A> +<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.90.0</A> +<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.9</A> +<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.8</A> +<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.7</A> +<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.6</A> +<LI><A NAME="toc5.23">5.23</A> <A HREF="Quakespasm.html#ss5.23">Changes in 0.85.5</A> +<LI><A NAME="toc5.24">5.24</A> <A HREF="Quakespasm.html#ss5.24">Changes in 0.85.4</A> +<LI><A NAME="toc5.25">5.25</A> <A HREF="Quakespasm.html#ss5.25">Changes in 0.85.3</A> +<LI><A NAME="toc5.26">5.26</A> <A HREF="Quakespasm.html#ss5.26">Changes in 0.85.2</A> +<LI><A NAME="toc5.27">5.27</A> <A HREF="Quakespasm.html#ss5.27">Changes in 0.85.1</A> </UL> <P> -<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Copyright </A></H2> - +<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Copyright</A></H2> <P> -<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Contact </A></H2> - +<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Contact</A></H2> <P> -<H2><A NAME="toc8">8.</A> <A HREF="Quakespasm.html#s8">Links </A></H2> +<H2><A NAME="toc8">8.</A> <A HREF="Quakespasm.html#s8">Links</A></H2> <HR> -<H2><A NAME="s1">1.</A> <A HREF="#toc1">About </A></H2> +<H2><A NAME="s1">1.</A> <A HREF="#toc1">About</A></H2> <P>QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.</P> <P>It includes support for 64 bit CPUs and custom music playback, a new @@ -82,7 +77,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve SDL2 has nicer features, smoother mouse input and better support for newer operating systems, but no CD-ROM support.</P> -<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2> +<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads</A></H2> <P> <UL> <LI> @@ -92,7 +87,7 @@ but no CD-ROM support.</P> </UL> </P> -<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2> +<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints</A></H2> <P><EM>Visit the <A HREF="http://www.celephais.net/fitzquake">FitzQuake homepage</A> for a full run-down of the engine's commands and variables.</EM> <UL> @@ -171,7 +166,7 @@ where DRIVER may be alsa, dsp, pulse, esd ...</LI> </UL> </P> <P>quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.</P> -<P>The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).</P> +<P>The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift, and also uses ideas/code from LordHavoc's DarkPlaces.</P> <H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling and Installation</A></H2> @@ -212,7 +207,18 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu <H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2> -<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.95.0</A> +<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.95.1</A> +</H2> +<P> +<UL> +<LI> Fix screen flashes in some maps with AMD's new drivers (patch from temx)</LI> +<LI> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx)</LI> +<LI> Fix possible file pointer leak in game load code (patch from temx)</LI> +<LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI> +</UL> +</P> + +<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.95.0</A> </H2> <P> <UL> @@ -225,7 +231,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.7</A> +<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.7</A> </H2> <P> <UL> @@ -236,7 +242,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.6</A> +<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.6</A> </H2> <P> <UL> @@ -249,7 +255,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.5</A> +<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.5</A> </H2> <P> <UL> @@ -262,7 +268,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.4</A> +<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.94.4</A> </H2> <P> <UL> @@ -284,7 +290,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.94.3</A> +<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.94.3</A> </H2> <P> <UL> @@ -294,7 +300,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.94.2</A> +<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.94.2</A> </H2> <P> <UL> @@ -305,7 +311,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.94.1</A> +<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.94.1</A> </H2> <P> <UL> @@ -313,7 +319,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.94.0</A> +<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.94.0</A> </H2> <P> <UL> @@ -338,7 +344,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.93.2</A> +<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.93.2</A> </H2> <P> <UL> @@ -351,7 +357,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.93.1</A> +<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.93.1</A> </H2> <P> <UL> @@ -365,7 +371,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu </UL> </P> -<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.93.0</A> +<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.93.0</A> </H2> <P> <UL> @@ -408,7 +414,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.92.1</A> +<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.92.1</A> </H2> <P> <UL> @@ -418,7 +424,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.92.0</A> +<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.92.0</A> </H2> <P> <UL> @@ -437,7 +443,8 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI> </UL> </P> -<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.91.0</A> + +<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.91.0</A> </H2> <H3>Bugfixes</H3> <P> @@ -487,7 +494,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.90.1</A> +<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.90.1</A> </H2> <H3>Bugfixes</H3> <P> @@ -537,7 +544,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.90.0</A> +<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.90.0</A> </H2> <P> <UL> @@ -583,7 +590,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.9</A> +<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.9</A> </H2> <P> <UL> @@ -607,7 +614,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.8</A> +<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.8</A> </H2> <P> <UL> @@ -632,7 +639,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.7</A> +<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.7</A> </H2> <P> <UL> @@ -650,7 +657,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.6</A> +<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.6</A> </H2> <P> <UL> @@ -661,7 +668,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.5</A> +<H2><A NAME="ss5.23">5.23</A> <A HREF="#toc5.23">Changes in 0.85.5</A> </H2> <P> <UL> @@ -680,7 +687,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.23">5.23</A> <A HREF="#toc5.23">Changes in 0.85.4</A> +<H2><A NAME="ss5.24">5.24</A> <A HREF="#toc5.24">Changes in 0.85.4</A> </H2> <P> <UL> @@ -698,7 +705,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.24">5.24</A> <A HREF="#toc5.24">Changes in 0.85.3</A> +<H2><A NAME="ss5.25">5.25</A> <A HREF="#toc5.25">Changes in 0.85.3</A> </H2> <P> <UL> @@ -720,7 +727,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.25">5.25</A> <A HREF="#toc5.25">Changes in 0.85.2</A> +<H2><A NAME="ss5.26">5.26</A> <A HREF="#toc5.26">Changes in 0.85.2</A> </H2> <P> <UL> @@ -738,7 +745,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.26">5.26</A> <A HREF="#toc5.26">Changes in 0.85.1</A> +<H2><A NAME="ss5.27">5.27</A> <A HREF="#toc5.27">Changes in 0.85.1</A> </H2> <P> <UL> @@ -762,7 +769,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </P> -<H2><A NAME="s6">6.</A> <A HREF="#toc6">Copyright </A></H2> +<H2><A NAME="s6">6.</A> <A HREF="#toc6">Copyright</A></H2> <P> <UL> <LI>Quake and Quakespasm are released under the @@ -772,7 +779,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="s7">7.</A> <A HREF="#toc7">Contact </A></H2> +<H2><A NAME="s7">7.</A> <A HREF="#toc7">Contact</A></H2> <P> <UL> <LI> @@ -786,7 +793,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links </A></H2> +<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links</A></H2> <P> <UL> <LI> diff --git a/Quakespasm.txt b/Quakespasm.txt index 71d03f21..2e41eded 100644 --- a/Quakespasm.txt +++ b/Quakespasm.txt @@ -3,7 +3,7 @@ ______________________________________________________________________ - Page last edited: September 2022. + Page last edited: October 2022. 1. About @@ -149,8 +149,7 @@ switching, and L/R triggers are jump and attack. The controller support started as Jeremiah Sypult's implementation in - Quakespasm-Rift and also uses ideas and code from LordHavoc - (DarkPlaces). + Quakespasm-Rift, and also uses ideas/code from LordHavoc's DarkPlaces. 4. Compiling and Installation @@ -207,6 +206,20 @@ 5. Changes + Changes in 0.95.1: + + o Fix screen flashes in some maps with AMD's new drivers (patch from + temx) + + o Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp + (patch from temx) + + o Fix possible file pointer leak in game load code (patch from temx) + + o Minor code cleanups. Updated third party code, e.g. SDL, music + codecs, etc. + + Changes in 0.95.0: o Add support for lit water (patch contributed by Josiah Jack, with