bump version to 0.95.1, update documents for changes so far.

This commit is contained in:
Ozkan Sezer 2022-10-29 23:11:10 +03:00
parent aba330cacd
commit 58bf9dff65
6 changed files with 160 additions and 132 deletions

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@ -3,9 +3,9 @@
<title>QuakeSpasm
<toc>
<em>Page last edited: September 2022.</em>
<em>Page last edited: October 2022.</em>
<sect> About <p>
<sect>About<p>
QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.
</p><p>
@ -16,7 +16,7 @@ Quakespasm utilizes SDL-1.2 or SDL2 frameworks, choose one which works best for
SDL2 has nicer features, smoother mouse input and better support for newer operating systems,
but no CD-ROM support.
<sect> Downloads <p>
<sect>Downloads<p>
<itemize>
<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Downloads">
@ -24,8 +24,7 @@ but no CD-ROM support.
</itemize>
<sect> Hints <p>
<sect>Hints<p>
<em>Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake homepage"> for a full run-down of the engine's commands and variables.</em>
<itemize>
<item>To disable some changes, use "<bf>quakespasm -fitz</bf>"
@ -101,16 +100,16 @@ These buttons can be bound normally:
quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.
<p>
The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).
The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift, and also uses ideas/code from LordHavoc's DarkPlaces.
<sect> Compiling and Installation<p>
<sect>Compiling and Installation<p>
<p>See the Downloads section to get the sourcecode, then below for platform specific instructions.
Quakespasm can also be built with the cross-platform Codeblocks.
<newline>
Quakespasm's (optional) custom data is now stored in the file <bf>quakespasm.pak</bf>. This file should be placed alongside your quakespasm binary and <bf>id1</bf> directory.</p>
<sect1> Linux/Unix <p>
<sect1>Linux/Unix<p>
After extracting the source tarball, "cd Quake" and edit the Makefile for music options.
</p><p><em>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</em>
</p><p>Then type "make" to compile the program, and copy the "quakespasm" binary (and "quakespasm.pak") to your Quake game directory.
@ -122,21 +121,30 @@ Compile time options include
<item><bf>make SDL_CONFIG=</bf><em>/PATH/TO/sdl-config</em> for unusual SDL installations
<item><bf>make USE_SDL2=1</bf> to compile against SDL2 instead of SDL-1.2
</itemize>
<sect1> Windows <p>
<sect1>Windows<p>
QuakeSpasm developers cross-compile windows binaries using <url url="http://mingw-w64.sf.net" name="MinGW-w64"> and <url url="https://mingw.osdn.io" name="MinGW">.
The project can also be built using Microsoft Visual Studio 2005 and newer versions.</p>
<sect1> Mac OS X <p>
<sect1>Mac OS X<p>
A Quakespasm App (including program launcher and update framework) can be made using the <bf>Xcode</bf> template found in the MacOSX directory.
Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on building from a console.
</p>
<sect1> Quake '2021 re-release' <p>
<sect1>Quake '2021 re-release'<p>
QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run as you normally do.</p>
<sect> Changes<p>
<sect>Changes<p>
<sect1> Changes in 0.95.0<p>
<sect1>Changes in 0.95.1<p>
<itemize>
<item> Fix screen flashes in some maps with AMD's new drivers (patch from temx)
<item> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx)
<item> Fix possible file pointer leak in game load code (patch from temx)
<item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
</itemize>
</p>
<sect1>Changes in 0.95.0<p>
<itemize>
<item> Add support for lit water (patch contributed by Josiah Jack, with fixes from Eric Wasylishen.)
<item> Add model scale support -- requires protocol 999. (Original patch contributed by Josiah Jack with fixes from temx and Andrei Drexler. Thanks to Eric Wasylishen, MH and Spike for useful discussions.)
@ -147,7 +155,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.94.7<p>
<sect1>Changes in 0.94.7<p>
<itemize>
<item> Fix console history buffer wrapping.
<item> Fix wrong external texture use after vid_restart.
@ -156,7 +164,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.94.6<p>
<sect1>Changes in 0.94.6<p>
<itemize>
<item> Server protocol size check fixes for sounds and particles.
<item> An invalid memory access fix in the jpg screenshot writer.
@ -167,7 +175,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.94.5<p>
<sect1>Changes in 0.94.5<p>
<itemize>
<item> Compatibility with new SDL2 versioning scheme.
<item> Revised min/max/clamp macros' usage.
@ -178,7 +186,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.94.4<p>
<sect1>Changes in 0.94.4<p>
<itemize>
<item> Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu
<item> Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
@ -198,7 +206,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.94.3<p>
<sect1>Changes in 0.94.3<p>
<itemize>
<item> Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears)
<item> Allow loading textures not aligned to 16 pixels and warn about them (eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.)
@ -206,7 +214,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.94.2<p>
<sect1>Changes in 0.94.2<p>
<itemize>
<item> 2021 rerelease: Support for playing the latest update.
<item> 2021 rerelease: Fix pitch black models in lit areas in DOTM.
@ -215,13 +223,13 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.94.1<p>
<sect1>Changes in 0.94.1<p>
<itemize>
<item> Fix lightmap issues after vkQuake surface mark/cull optimizations merge (sf.net bug/50)
</itemize>
</p>
<sect1> Changes in 0.94.0<p>
<sect1>Changes in 0.94.0<p>
<itemize>
<item> Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work, Guillaume Plourde for Q64 bsp format support.)
<item> Fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
@ -244,7 +252,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.93.2<p>
<sect1>Changes in 0.93.2<p>
<itemize>
<item> Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256.
<item> Fixed several uncheked limits that would crash the Slayer's Testaments mod (sf.net bug #33).
@ -255,7 +263,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.93.1<p>
<sect1>Changes in 0.93.1<p>
<itemize>
<item> Fixed a fog regression which was introduced in 0.93.0.
<item> Fixed a crash (buffer overflow) with invalid vis data.
@ -267,7 +275,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
</itemize>
</p>
<sect1> Changes in 0.93.0<p>
<sect1>Changes in 0.93.0<p>
<itemize>
<item> Raise default "joy_deadzone_trigger" cvar to 0.2.
<item> Raise console buffer size to 1MB.
@ -307,7 +315,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.92.1<p>
<sect1>Changes in 0.92.1<p>
<itemize>
<item> Fixed large menu scale factors (was broken in 0.92.0).
<item> Fixed PAUSE key (was broken in 0.92.0).
@ -315,7 +323,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.92.0<p>
<sect1>Changes in 0.92.0<p>
<itemize>
<item> SDL2 Game Controller support.
<item> Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white.
@ -333,8 +341,8 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.91.0<p>
<sect2> Bugfixes
<sect1>Changes in 0.91.0<p>
<sect2>Bugfixes
<itemize>
<item> Fix unwanted fog mode change upon video restart.
<item> Work around Intel 855 bug in status bar drawing with "r_oldwater 0" and "scr_sbaralpha 0".
@ -350,21 +358,21 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<item> Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
<item> Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
</itemize>
<sect2> Visual improvements
<sect2>Visual improvements
<itemize>
<item> New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, default to 0), and new worldspawn keys _wateralpha, _lavaalpha, _slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to the behaviour of the "fog" worldspawn key).
<item> GLSL gamma is now supported on older hardware without NPOT extension.
</itemize>
<sect2> Interface improvements
<sect2>Interface improvements
<itemize>
<item> New r_pos command to show player position.
<item> NaN detection in traceline with "developer 1" set now warns instead of errors.
</itemize>
<sect2> Code cleanup / Other
<sect2>Code cleanup / Other
<itemize>
<item> Update third-party libraries.
</itemize>
<sect2> Raised limits
<sect2>Raised limits
<itemize>
<item> Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.
<item> Default heapsize 256 MB (was 64 MB).
@ -373,8 +381,8 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.90.1<p>
<sect2> Bugfixes
<sect1>Changes in 0.90.1<p>
<sect2>Bugfixes
<itemize>
<item> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).
<item> Fix texture memory leak when changing video modes with SDL2.
@ -385,19 +393,19 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<item> Fix viewmodel not lerping on extended-limit maps.
<item> Fix crash on out-of-bounds skin number.
</itemize>
<sect2> Performance
<sect2>Performance
<itemize>
<item> Use multithreaded OpenGL on OS X for better performance.
<item> New, faster mdl renderer using GLSL. Disable with "-noglslalias".
</itemize>
<sect2> Visual improvements
<sect2>Visual improvements
<itemize>
<item> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".
<item> Use high-quality water by default (r_oldwater 0).
<item> Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.)
<item> r_noshadow_list cvar added (from MarkV.)
</itemize>
<sect2> Interface improvements
<sect2>Interface improvements
<itemize>
<item> Support pausing demo playback with the "pause" command.
<item> Autocompletion for "game", "record", "playdemo".
@ -405,14 +413,14 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<item> Silence "exceeded standard limit" messages unless developer cvar is >= 1.
<item> Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
</itemize>
<sect2> Code cleanup
<sect2>Code cleanup
<itemize>
<item> Clean up IDE project files to build on fresh systems.
<item> Update 3rd-party libraries.
</itemize>
</p>
<sect1> Changes in 0.90.0<p>
<sect1>Changes in 0.90.0<p>
<itemize>
<item> Fix issues on Windows systems with DPI scaling.</item>
<item> Unix/Mac user directories support. Disabled by default,<newline>
@ -456,7 +464,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.85.9<p>
<sect1>Changes in 0.85.9<p>
<itemize>
<item> Fixes for several undefined behaviors in C code (gcc-4.8 support.)
<item> Implemented Hor+ style field of view (FOV) scaling, useful for widescreen resolutions. Configured by new cvar fov_adapt: set it to 1 and your fov will be scaled automatically according to the resolution. Enabled by default.
@ -478,7 +486,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.85.8<p>
<sect1>Changes in 0.85.8<p>
<itemize>
<item> Made Quake shareware 1.00 and 1.01 versions to be recognized properly.
<item> Fixed control-character handling in unicode mode. Keyboard input tweaks.
@ -501,7 +509,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.85.7<p>
<sect1>Changes in 0.85.7<p>
<itemize>
<item> Added support for cross-level demo playback
<item> gl_texturemode is reimplemented as a cvar with a callback and the setting is automatically saved to the config
@ -517,7 +525,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.85.6<p>
<sect1>Changes in 0.85.6<p>
<itemize>
<item> More work for string buffer safety
<item> Reverted v0.85.5 change of not allowing deathmatch and coop cvars to be set at the same time (was reported for possibility of causing compatibility issues with mods)
@ -526,7 +534,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.85.5<p>
<sect1>Changes in 0.85.5<p>
<itemize>
<item> SDL input driver updated adding native keymap and dead key support to the console
<item> Fixed a crash in net play in maps with extended limits
@ -543,7 +551,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.85.4<p>
<sect1>Changes in 0.85.4<p>
<itemize>
<item> Implement music (OGG, MP3, WAV) playback
<item> A better fix for the infamous SV_TouchLinks problem, no more hard lockups with maps such as "whiteroom"
@ -559,7 +567,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
</p>
<sect1> Changes in 0.85.3<p>
<sect1>Changes in 0.85.3<p>
<itemize>
<item> Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net
<item> Much needed OSX framework stuff from Kristian
@ -578,7 +586,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<item> Add a "-cd" option to let the CD Player work in dedicated mode, and some other CD tweaks.
</itemize>
<sect1> Changes in 0.85.2<p>
<sect1>Changes in 0.85.2<p>
<itemize>
<item> Replace the old "Screen size" slider with a "Scale" slider
<item> Don't constantly open and close condebug log
@ -593,7 +601,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<item> Add OSX Makefile (tested?)
</itemize>
<sect1> Changes in 0.85.1<p>
<sect1>Changes in 0.85.1<p>
<itemize>
<item>64 bit CPU support
<item>Restructured SDL sound driver
@ -613,14 +621,14 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<item>Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis
</itemize>
<sect> Copyright <p>
<sect>Copyright<p>
<itemize>
<item>Quake and Quakespasm are released under the <url url="http://www.gnu.org/licenses/gpl-2.0.html" name="GNU GENERAL PUBLIC LICENSE Version 2">
<item>Quakespasm console background image by <bf>AAS</bf>, released under the
<url url="http://creativecommons.org/licenses/by/3.0/legalcode" name="CREATIVE COMMONS PUBLIC LICENSE">
</itemize>
<sect> Contact <p>
<sect>Contact<p>
<itemize>
<item><url url="https://sourceforge.net/projects/quakespasm/" name="QuakeSpasm Project page">
<item><url url="https://sourceforge.net/p/quakespasm/bugs/" name="Bug reports">
@ -629,7 +637,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<url url="mailto:gmail - dot - com - username - a.h.vandijk" name="Sander">
</itemize>
<sect> Links <p>
<sect>Links<p>
<itemize>
<item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage">
<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads">

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@ -17,7 +17,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.95.0</string>
<string>0.95.1</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>LSApplicationCategoryType</key>

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@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define FITZQUAKE_VERSION 0.85 //johnfitz
#define QUAKESPASM_VERSION 0.95
#define QUAKESPASM_VER_PATCH 0 // helper to print a string like 0.94.7
#define QUAKESPASM_VER_PATCH 1 // helper to print a string like 0.94.7
#ifndef QUAKESPASM_VER_SUFFIX
#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
#endif

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@ -8,72 +8,67 @@
<H1>QuakeSpasm</H1>
<H2></H2>
<P><EM>Page last edited: September 2022.</EM></P>
<P><EM>Page last edited: October 2022.</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About</A></H2>
<P>
<H2><A NAME="toc2">2.</A> <A HREF="Quakespasm.html#s2">Downloads </A></H2>
<H2><A NAME="toc2">2.</A> <A HREF="Quakespasm.html#s2">Downloads</A></H2>
<P>
<H2><A NAME="toc3">3.</A> <A HREF="Quakespasm.html#s3">Hints </A></H2>
<H2><A NAME="toc3">3.</A> <A HREF="Quakespasm.html#s3">Hints</A></H2>
<UL>
<LI><A NAME="toc3.1">3.1</A> <A HREF="Quakespasm.html#ss3.1">Music Playback</A>
<LI><A NAME="toc3.2">3.2</A> <A HREF="Quakespasm.html#ss3.2">Controller Support</A>
</UL>
<P>
<H2><A NAME="toc4">4.</A> <A HREF="Quakespasm.html#s4">Compiling and Installation</A></H2>
<UL>
<LI><A NAME="toc4.1">4.1</A> <A HREF="Quakespasm.html#ss4.1">Linux/Unix </A>
<LI><A NAME="toc4.2">4.2</A> <A HREF="Quakespasm.html#ss4.2">Windows </A>
<LI><A NAME="toc4.3">4.3</A> <A HREF="Quakespasm.html#ss4.3">Mac OS X </A>
<LI><A NAME="toc4.4">4.4</A> <A HREF="Quakespasm.html#ss4.4">Quake '2021 re-release' </A>
<LI><A NAME="toc4.1">4.1</A> <A HREF="Quakespasm.html#ss4.1">Linux/Unix</A>
<LI><A NAME="toc4.2">4.2</A> <A HREF="Quakespasm.html#ss4.2">Windows</A>
<LI><A NAME="toc4.3">4.3</A> <A HREF="Quakespasm.html#ss4.3">Mac OS X</A>
<LI><A NAME="toc4.4">4.4</A> <A HREF="Quakespasm.html#ss4.4">Quake '2021 re-release'</A>
</UL>
<P>
<H2><A NAME="toc5">5.</A> <A HREF="Quakespasm.html#s5">Changes</A></H2>
<UL>
<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.95.0</A>
<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.7</A>
<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.6</A>
<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.5</A>
<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.4</A>
<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.94.3</A>
<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.94.2</A>
<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.94.1</A>
<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.94.0</A>
<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.93.2</A>
<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.93.1</A>
<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.93.0</A>
<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.92.1</A>
<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.92.0</A>
<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.91.0</A>
<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.90.1</A>
<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.90.0</A>
<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.9</A>
<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.8</A>
<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.7</A>
<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.6</A>
<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.5</A>
<LI><A NAME="toc5.23">5.23</A> <A HREF="Quakespasm.html#ss5.23">Changes in 0.85.4</A>
<LI><A NAME="toc5.24">5.24</A> <A HREF="Quakespasm.html#ss5.24">Changes in 0.85.3</A>
<LI><A NAME="toc5.25">5.25</A> <A HREF="Quakespasm.html#ss5.25">Changes in 0.85.2</A>
<LI><A NAME="toc5.26">5.26</A> <A HREF="Quakespasm.html#ss5.26">Changes in 0.85.1</A>
<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.95.1</A>
<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.95.0</A>
<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.7</A>
<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.6</A>
<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.5</A>
<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.94.4</A>
<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.94.3</A>
<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.94.2</A>
<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.94.1</A>
<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.94.0</A>
<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.93.2</A>
<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.93.1</A>
<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.93.0</A>
<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.92.1</A>
<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.92.0</A>
<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.91.0</A>
<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.90.1</A>
<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.90.0</A>
<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.9</A>
<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.8</A>
<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.7</A>
<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.6</A>
<LI><A NAME="toc5.23">5.23</A> <A HREF="Quakespasm.html#ss5.23">Changes in 0.85.5</A>
<LI><A NAME="toc5.24">5.24</A> <A HREF="Quakespasm.html#ss5.24">Changes in 0.85.4</A>
<LI><A NAME="toc5.25">5.25</A> <A HREF="Quakespasm.html#ss5.25">Changes in 0.85.3</A>
<LI><A NAME="toc5.26">5.26</A> <A HREF="Quakespasm.html#ss5.26">Changes in 0.85.2</A>
<LI><A NAME="toc5.27">5.27</A> <A HREF="Quakespasm.html#ss5.27">Changes in 0.85.1</A>
</UL>
<P>
<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Copyright </A></H2>
<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Copyright</A></H2>
<P>
<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Contact </A></H2>
<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Contact</A></H2>
<P>
<H2><A NAME="toc8">8.</A> <A HREF="Quakespasm.html#s8">Links </A></H2>
<H2><A NAME="toc8">8.</A> <A HREF="Quakespasm.html#s8">Links</A></H2>
<HR>
<H2><A NAME="s1">1.</A> <A HREF="#toc1">About </A></H2>
<H2><A NAME="s1">1.</A> <A HREF="#toc1">About</A></H2>
<P>QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.</P>
<P>It includes support for 64 bit CPUs and custom music playback, a new
@ -82,7 +77,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and other improve
SDL2 has nicer features, smoother mouse input and better support for newer operating systems,
but no CD-ROM support.</P>
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads </A></H2>
<H2><A NAME="s2">2.</A> <A HREF="#toc2">Downloads</A></H2>
<P>
<UL>
<LI>
@ -92,7 +87,7 @@ but no CD-ROM support.</P>
</UL>
</P>
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints </A></H2>
<H2><A NAME="s3">3.</A> <A HREF="#toc3">Hints</A></H2>
<P><EM>Visit the
<A HREF="http://www.celephais.net/fitzquake">FitzQuake homepage</A> for a full run-down of the engine's commands and variables.</EM>
<UL>
@ -171,7 +166,7 @@ where DRIVER may be alsa, dsp, pulse, esd ...</LI>
</UL>
</P>
<P>quakespasm.pak contains a default.cfg which has been updated to give some default bindings. L/R shoulder buttons are bound to weapon switching, and L/R triggers are jump and attack.</P>
<P>The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift and also uses ideas and code from LordHavoc (DarkPlaces).</P>
<P>The controller support started as Jeremiah Sypult's implementation in Quakespasm-Rift, and also uses ideas/code from LordHavoc's DarkPlaces.</P>
<H2><A NAME="s4">4.</A> <A HREF="#toc4">Compiling and Installation</A></H2>
@ -212,7 +207,18 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.95.0</A>
<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.95.1</A>
</H2>
<P>
<UL>
<LI> Fix screen flashes in some maps with AMD's new drivers (patch from temx)</LI>
<LI> Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp (patch from temx)</LI>
<LI> Fix possible file pointer leak in game load code (patch from temx)</LI>
<LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI>
</UL>
</P>
<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.95.0</A>
</H2>
<P>
<UL>
@ -225,7 +231,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.7</A>
<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.7</A>
</H2>
<P>
<UL>
@ -236,7 +242,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.6</A>
<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.6</A>
</H2>
<P>
<UL>
@ -249,7 +255,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.5</A>
<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.5</A>
</H2>
<P>
<UL>
@ -262,7 +268,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.4</A>
<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.94.4</A>
</H2>
<P>
<UL>
@ -284,7 +290,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.94.3</A>
<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.94.3</A>
</H2>
<P>
<UL>
@ -294,7 +300,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.94.2</A>
<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.94.2</A>
</H2>
<P>
<UL>
@ -305,7 +311,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.94.1</A>
<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.94.1</A>
</H2>
<P>
<UL>
@ -313,7 +319,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.94.0</A>
<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.94.0</A>
</H2>
<P>
<UL>
@ -338,7 +344,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.93.2</A>
<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.93.2</A>
</H2>
<P>
<UL>
@ -351,7 +357,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.93.1</A>
<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.93.1</A>
</H2>
<P>
<UL>
@ -365,7 +371,7 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
</UL>
</P>
<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.93.0</A>
<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.93.0</A>
</H2>
<P>
<UL>
@ -408,7 +414,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.92.1</A>
<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.92.1</A>
</H2>
<P>
<UL>
@ -418,7 +424,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.92.0</A>
<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.92.0</A>
</H2>
<P>
<UL>
@ -437,7 +443,8 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
</UL>
</P>
<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.91.0</A>
<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.91.0</A>
</H2>
<H3>Bugfixes</H3>
<P>
@ -487,7 +494,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.90.1</A>
<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.90.1</A>
</H2>
<H3>Bugfixes</H3>
<P>
@ -537,7 +544,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.90.0</A>
<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.90.0</A>
</H2>
<P>
<UL>
@ -583,7 +590,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.9</A>
<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.9</A>
</H2>
<P>
<UL>
@ -607,7 +614,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.8</A>
<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.8</A>
</H2>
<P>
<UL>
@ -632,7 +639,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.7</A>
<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.7</A>
</H2>
<P>
<UL>
@ -650,7 +657,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.6</A>
<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.6</A>
</H2>
<P>
<UL>
@ -661,7 +668,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.5</A>
<H2><A NAME="ss5.23">5.23</A> <A HREF="#toc5.23">Changes in 0.85.5</A>
</H2>
<P>
<UL>
@ -680,7 +687,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.23">5.23</A> <A HREF="#toc5.23">Changes in 0.85.4</A>
<H2><A NAME="ss5.24">5.24</A> <A HREF="#toc5.24">Changes in 0.85.4</A>
</H2>
<P>
<UL>
@ -698,7 +705,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.24">5.24</A> <A HREF="#toc5.24">Changes in 0.85.3</A>
<H2><A NAME="ss5.25">5.25</A> <A HREF="#toc5.25">Changes in 0.85.3</A>
</H2>
<P>
<UL>
@ -720,7 +727,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.25">5.25</A> <A HREF="#toc5.25">Changes in 0.85.2</A>
<H2><A NAME="ss5.26">5.26</A> <A HREF="#toc5.26">Changes in 0.85.2</A>
</H2>
<P>
<UL>
@ -738,7 +745,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.26">5.26</A> <A HREF="#toc5.26">Changes in 0.85.1</A>
<H2><A NAME="ss5.27">5.27</A> <A HREF="#toc5.27">Changes in 0.85.1</A>
</H2>
<P>
<UL>
@ -762,7 +769,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</P>
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Copyright </A></H2>
<H2><A NAME="s6">6.</A> <A HREF="#toc6">Copyright</A></H2>
<P>
<UL>
<LI>Quake and Quakespasm are released under the
@ -772,7 +779,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="s7">7.</A> <A HREF="#toc7">Contact </A></H2>
<H2><A NAME="s7">7.</A> <A HREF="#toc7">Contact</A></H2>
<P>
<UL>
<LI>
@ -786,7 +793,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links </A></H2>
<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links</A></H2>
<P>
<UL>
<LI>

View File

@ -3,7 +3,7 @@
______________________________________________________________________
Page last edited: September 2022.
Page last edited: October 2022.
1. About
@ -149,8 +149,7 @@
switching, and L/R triggers are jump and attack.
The controller support started as Jeremiah Sypult's implementation in
Quakespasm-Rift and also uses ideas and code from LordHavoc
(DarkPlaces).
Quakespasm-Rift, and also uses ideas/code from LordHavoc's DarkPlaces.
4. Compiling and Installation
@ -207,6 +206,20 @@
5. Changes
Changes in 0.95.1:
o Fix screen flashes in some maps with AMD's new drivers (patch from
temx)
o Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp
(patch from temx)
o Fix possible file pointer leak in game load code (patch from temx)
o Minor code cleanups. Updated third party code, e.g. SDL, music
codecs, etc.
Changes in 0.95.0:
o Add support for lit water (patch contributed by Josiah Jack, with