Fix issue that eric previously spotted and fixed on maps with missing textures.

This commit is contained in:
Spike 2017-12-19 09:54:39 +00:00 committed by Shpoike
parent 66b486472b
commit 58655ebd99

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@ -3570,6 +3570,8 @@ void PScript_RecalculateSkyTris (void)
/*in quakespasm there are always two textures added on the end (rather than pointing to textures outside the model)*/ /*in quakespasm there are always two textures added on the end (rather than pointing to textures outside the model)*/
for (t = 0; t < m->numtextures-2; t++) for (t = 0; t < m->numtextures-2; t++)
{ {
if (!m->textures[t])
continue;
if (!q_strcasecmp(key+8, m->textures[t]->name)) if (!q_strcasecmp(key+8, m->textures[t]->name))
remaps[t] = PScript_FindParticleType(com_token); remaps[t] = PScript_FindParticleType(com_token);
} }
@ -3580,7 +3582,7 @@ void PScript_RecalculateSkyTris (void)
for (t = 0; t < m->numtextures; t++) for (t = 0; t < m->numtextures; t++)
{ {
ptype = remaps[t]; ptype = remaps[t];
if (ptype == P_INVALID) if (ptype == P_INVALID && m->textures[t])
ptype = PScript_FindParticleType(va("tex_%s", m->textures[t]->name)); ptype = PScript_FindParticleType(va("tex_%s", m->textures[t]->name));
if (ptype >= 0) if (ptype >= 0)