mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
re-diff'ed extra patches under Misc/ so that they apply cleanly.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1281 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
b1d6c2b865
commit
55970f514e
2 changed files with 21 additions and 22 deletions
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@ -1,14 +1,12 @@
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allow plain files to override files inside a PAK file -- Sander van Dijk
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allow plain files to override files inside a PAK file -- Sander van Dijk.
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Index: Quake/common.c
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Index: Quake/common.c
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===================================================================
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===================================================================
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--- Quake/common.c (revision 1060)
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--- Quake/common.c (revision 1280)
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+++ Quake/common.c (working copy)
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+++ Quake/common.c (working copy)
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@@ -1900,15 +1900,7 @@ static void COM_AddGameDirectory (const
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@@ -1911,13 +1911,6 @@ static void COM_AddGameDirectory (const
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if (com_searchpaths)
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path_id = com_searchpaths->path_id << 1;
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else path_id = 1U;
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else path_id = 1U;
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-
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_add_path:
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_add_path:
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- // add the directory to the search path
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- // add the directory to the search path
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- search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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- search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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@ -20,11 +18,11 @@ Index: Quake/common.c
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// add any pak files in the format pak0.pak pak1.pak, ...
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// add any pak files in the format pak0.pak pak1.pak, ...
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for (i = 0; ; i++)
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for (i = 0; ; i++)
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{
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{
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@@ -1940,6 +1932,13 @@ _add_path:
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@@ -1949,6 +1942,13 @@ _add_path:
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if (!pak) break;
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if (!pak) break;
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}
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}
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+ // add the directory to the search path -- moved here from before the pakX.pak loop -- svdijk
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+ // add the directory to the search path -- moved here from before the pakX.pak loop -- svdijk.
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+ search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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+ search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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+ search->path_id = path_id;
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+ search->path_id = path_id;
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+ q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
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+ q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
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@ -1,9 +1,9 @@
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Index: Quake/gl_model.c
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Index: Quake/gl_model.c
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===================================================================
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===================================================================
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--- Quake/gl_model.c (revision 1060)
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--- Quake/gl_model.c (revision 1280)
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+++ Quake/gl_model.c (working copy)
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+++ Quake/gl_model.c (working copy)
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@@ -401,6 +401,8 @@ void Mod_LoadTextures (lump_t *l)
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@@ -404,6 +404,8 @@ void Mod_LoadTextures (lump_t *l)
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extern byte *hunk_base;
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extern byte *hunk_base;
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//johnfitz
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//johnfitz
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@ -12,7 +12,7 @@ Index: Quake/gl_model.c
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//johnfitz -- don't return early if no textures; still need to create dummy texture
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//johnfitz -- don't return early if no textures; still need to create dummy texture
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if (!l->filelen)
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if (!l->filelen)
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{
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{
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@@ -452,7 +454,17 @@ void Mod_LoadTextures (lump_t *l)
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@@ -465,7 +467,17 @@ void Mod_LoadTextures (lump_t *l)
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if (!isDedicated) //no texture uploading for dedicated server
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if (!isDedicated) //no texture uploading for dedicated server
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{
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{
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if (!q_strncasecmp(tx->name,"sky",3)) //sky texture //also note -- was Q_strncmp, changed to match qbsp
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if (!q_strncasecmp(tx->name,"sky",3)) //sky texture //also note -- was Q_strncmp, changed to match qbsp
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@ -30,7 +30,7 @@ Index: Quake/gl_model.c
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else if (tx->name[0] == '*') //warping texture
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else if (tx->name[0] == '*') //warping texture
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{
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{
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//external textures -- first look in "textures/mapname/" then look in "textures/"
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//external textures -- first look in "textures/mapname/" then look in "textures/"
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@@ -502,6 +514,52 @@ void Mod_LoadTextures (lump_t *l)
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@@ -515,6 +527,52 @@ void Mod_LoadTextures (lump_t *l)
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//external textures -- first look in "textures/mapname/" then look in "textures/"
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//external textures -- first look in "textures/mapname/" then look in "textures/"
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mark = Hunk_LowMark ();
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mark = Hunk_LowMark ();
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COM_StripExtension (loadmodel->name + 5, mapname, sizeof(mapname));
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COM_StripExtension (loadmodel->name + 5, mapname, sizeof(mapname));
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@ -85,34 +85,35 @@ Index: Quake/gl_model.c
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if (!data)
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if (!data)
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Index: Quake/gl_rmain.c
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Index: Quake/gl_rmain.c
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===================================================================
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===================================================================
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--- Quake/gl_rmain.c (revision 1060)
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--- Quake/gl_rmain.c (revision 1280)
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+++ Quake/gl_rmain.c (working copy)
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+++ Quake/gl_rmain.c (working copy)
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@@ -101,6 +101,7 @@
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@@ -101,6 +101,8 @@
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cvar_t r_nolerp_list = {"r_nolerp_list", "progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl", CVAR_NONE};
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extern cvar_t r_vfog;
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extern cvar_t r_vfog;
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//johnfitz
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//johnfitz
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+
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+cvar_t r_externaltexture_fix = {"r_externaltexture_fix","0", CVAR_ARCHIVE}; //mk
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+cvar_t r_externaltexture_fix = {"r_externaltexture_fix","0", CVAR_ARCHIVE}; //mk
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cvar_t gl_zfix = {"gl_zfix", "0", CVAR_NONE}; // QuakeSpasm z-fighting fix
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cvar_t gl_zfix = {"gl_zfix", "0", CVAR_NONE}; // QuakeSpasm z-fighting fix
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Index: Quake/gl_rmisc.c
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Index: Quake/gl_rmisc.c
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===================================================================
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===================================================================
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--- Quake/gl_rmisc.c (revision 1060)
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--- Quake/gl_rmisc.c (revision 1280)
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+++ Quake/gl_rmisc.c (working copy)
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+++ Quake/gl_rmisc.c (working copy)
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@@ -46,6 +46,7 @@
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@@ -47,6 +47,7 @@
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extern cvar_t r_nolerp_list;
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extern cvar_t r_noshadow_list;
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//johnfitz
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//johnfitz
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extern cvar_t gl_zfix; // QuakeSpasm z-fighting fix
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extern cvar_t gl_zfix; // QuakeSpasm z-fighting fix
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+extern cvar_t r_externaltexture_fix; //mk
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+extern cvar_t r_externaltexture_fix; //mk
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extern gltexture_t *playertextures[MAX_SCOREBOARD]; //johnfitz
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extern gltexture_t *playertextures[MAX_SCOREBOARD]; //johnfitz
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@@ -168,6 +169,7 @@ void R_Init (void)
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@@ -231,6 +232,7 @@ void R_Init (void)
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Cvar_RegisterVariable (&r_nolerp_list);
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Cvar_RegisterVariable (&r_noshadow_list);
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Cvar_SetCallback (&r_nolerp_list, R_NoLerpList_f);
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Cvar_SetCallback (&r_noshadow_list, R_Model_ExtraFlags_List_f);
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//johnfitz
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//johnfitz
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+ Cvar_RegisterVariable (&r_externaltexture_fix); //mk
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+ Cvar_RegisterVariable (&r_externaltexture_fix); //mk
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Cvar_RegisterVariable (&gl_zfix); // QuakeSpasm z-fighting fix
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Cvar_RegisterVariable (&gl_zfix); // QuakeSpasm z-fighting fix
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Cvar_RegisterVariable (&r_lavaalpha);
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